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system_uinttype.go
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/
system_uinttype.go
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// Copyright 2021 Dolthub, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sql
import (
"strconv"
"github.com/dolthub/vitess/go/sqltypes"
"github.com/dolthub/vitess/go/vt/proto/query"
)
// systemUintType is an internal unsigned integer type ONLY for system variables.
type systemUintType struct {
varName string
lowerbound uint64
upperbound uint64
}
var _ SystemVariableType = systemUintType{}
// NewSystemUintType returns a new systemUintType.
func NewSystemUintType(varName string, lowerbound, upperbound uint64) SystemVariableType {
return systemUintType{varName, lowerbound, upperbound}
}
// Compare implements Type interface.
func (t systemUintType) Compare(a interface{}, b interface{}) (int, error) {
as, err := t.Convert(a)
if err != nil {
return 0, err
}
bs, err := t.Convert(b)
if err != nil {
return 0, err
}
ai := as.(uint64)
bi := bs.(uint64)
if ai == bi {
return 0, nil
}
if ai < bi {
return -1, nil
}
return 1, nil
}
// Convert implements Type interface.
func (t systemUintType) Convert(v interface{}) (interface{}, error) {
// Float, string, nor nil values are accepted
switch value := v.(type) {
case int:
return t.Convert(uint64(value))
case uint:
return t.Convert(uint64(value))
case int8:
return t.Convert(uint64(value))
case uint8:
return t.Convert(uint64(value))
case int16:
return t.Convert(uint64(value))
case uint16:
return t.Convert(uint64(value))
case int32:
return t.Convert(uint64(value))
case uint32:
return t.Convert(uint64(value))
case int64:
return t.Convert(uint64(value))
case uint64:
if value >= t.lowerbound && value <= t.upperbound {
return value, nil
}
case float32:
return t.Convert(float64(value))
case float64:
// Float values aren't truly accepted, but the engine will give them when it should give ints.
// Therefore, if the float doesn't have a fractional portion, we treat it as an int.
if value == float64(uint64(value)) {
return t.Convert(uint64(value))
}
}
return nil, ErrInvalidSystemVariableValue.New(t.varName, v)
}
// MustConvert implements the Type interface.
func (t systemUintType) MustConvert(v interface{}) interface{} {
value, err := t.Convert(v)
if err != nil {
panic(err)
}
return value
}
// Promote implements the Type interface.
func (t systemUintType) Promote() Type {
return t
}
// SQL implements Type interface.
func (t systemUintType) SQL(v interface{}) (sqltypes.Value, error) {
if v == nil {
return sqltypes.NULL, nil
}
v, err := t.Convert(v)
if err != nil {
return sqltypes.Value{}, err
}
return sqltypes.MakeTrusted(t.Type(), strconv.AppendUint(nil, v.(uint64), 10)), nil
}
// String implements Type interface.
func (t systemUintType) String() string {
return "SYSTEM_UINT"
}
// Type implements Type interface.
func (t systemUintType) Type() query.Type {
return sqltypes.Uint64
}
// Zero implements Type interface.
func (t systemUintType) Zero() interface{} {
return uint64(0)
}
// EncodeValue implements SystemVariableType interface.
func (t systemUintType) EncodeValue(val interface{}) (string, error) {
expectedVal, ok := val.(uint64)
if !ok {
return "", ErrSystemVariableCodeFail.New(val, t.String())
}
return strconv.FormatUint(expectedVal, 10), nil
}
// DecodeValue implements SystemVariableType interface.
func (t systemUintType) DecodeValue(val string) (interface{}, error) {
parsedVal, err := strconv.ParseUint(val, 10, 64)
if err != nil {
return nil, err
}
if parsedVal >= t.lowerbound && parsedVal <= t.upperbound {
return parsedVal, nil
}
return nil, ErrSystemVariableCodeFail.New(val, t.String())
}