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SM_ACTOR_DIE.java
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SM_ACTOR_DIE.java
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/*
* This file is part of l2jserver2 <l2jserver2.com>.
*
* l2jserver2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver2. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.model.server.AttackHit;
import com.l2jserver.model.world.Actor;
import com.l2jserver.service.network.model.Lineage2Client;
import com.l2jserver.service.network.model.packet.AbstractServerPacket;
/**
* This packet informs the client of an attack issued
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
* @see AttackHit
*/
public class SM_ACTOR_DIE extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x00;
/**
* The attacker actor
*/
private final Actor actor;
/**
* @param actor
* the actor
*/
public SM_ACTOR_DIE(Actor actor) {
super(OPCODE);
this.actor = actor;
}
@Override
public void write(Lineage2Client conn, ChannelBuffer buffer) {
buffer.writeInt(actor.getID().getID());
buffer.writeInt(0x00); // to hide away
buffer.writeInt(0x00); // to castle
buffer.writeInt(0x00); // to siege HQ
buffer.writeInt(0x00); // sweepable (blue glow)
buffer.writeInt(0x00); // to FIXED
buffer.writeInt(0x00); // to fortress
}
}