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[Bug] Smooth reduces height #2

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ziplock9000 opened this issue Aug 1, 2019 · 3 comments
Closed

[Bug] Smooth reduces height #2

ziplock9000 opened this issue Aug 1, 2019 · 3 comments
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bug Something isn't working question Further information is requested

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@ziplock9000
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As you can see it's reduced the height where I used the brush that was only set to smooth.
So it's taking average values from something that is not the terrain

Screenshot
https://i.imgur.com/3ggNQAR.jpg

@Roland09 Roland09 added the bug Something isn't working label Aug 5, 2019
@Roland09 Roland09 added question Further information is requested bug Something isn't working and removed bug Something isn't working labels Aug 21, 2019
@Roland09
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Roland09 commented Aug 21, 2019

Which Unity version are you using? It works fine for me in 2018. However in 2019 Unity seems to have introduced a smooth direction in their shader, which is awesome, and this isn't supported yet and causes the effect you describe in 2019. I like that new setting, I'll add it.

Can you please confirm that Unity's Smooth tool works fine?

@ziplock9000
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2019.2.x I still have the same issues. I noticed none of the actual source files have changed when I copied them down, which is reflected on the "last edited 2 months ago"

@Roland09
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Thank you. The underlying shader got changed in 2019.2 by Unity. I suspect more changes to come, so I created dedicated branches for 2018.3 and 2019.2. The smoothing should be fixed in this branch:

https://github.com/Roland09/PathPaintTool/tree/unity-2019.2

It also got a smooth direction slider.

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