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As you can see it's reduced the height where I used the brush that was only set to smooth.
So it's taking average values from something that is not the terrain
Which Unity version are you using? It works fine for me in 2018. However in 2019 Unity seems to have introduced a smooth direction in their shader, which is awesome, and this isn't supported yet and causes the effect you describe in 2019. I like that new setting, I'll add it.
Can you please confirm that Unity's Smooth tool works fine?
2019.2.x I still have the same issues. I noticed none of the actual source files have changed when I copied them down, which is reflected on the "last edited 2 months ago"
Thank you. The underlying shader got changed in 2019.2 by Unity. I suspect more changes to come, so I created dedicated branches for 2018.3 and 2019.2. The smoothing should be fixed in this branch:
As you can see it's reduced the height where I used the brush that was only set to smooth.
So it's taking average values from something that is not the terrain
Screenshot
https://i.imgur.com/3ggNQAR.jpg
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