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4DUtils.h
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4DUtils.h
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#include <exception>
#include <vector>
#include <glm/glm.hpp>
using namespace glm;
struct CurvedWorldPosAndRot {
vec4 pos;
vec4 forwardDir;
vec4 upDir;
vec4 rightDir;
};
void rotate4DSinglePlaneSpecificAngle(vec4 fromVector, vec4 toVector, float angle, std::vector<vec4*> vectorsToRotate) {
if (abs(length(fromVector) - 1) > 0.0001) {
throw std::exception();
}
if (abs(length(toVector) - 1) > 0.0001) {
throw std::exception();
}
fromVector = normalize(fromVector);
toVector = normalize(toVector);
float rotationAngle = angle;
if (abs(rotationAngle) < radians(0.00001)) {
//from and to are likely the same, so just return
return;
}
vec4 non_norm_proj = toVector - proj(toVector, fromVector);
if (length(non_norm_proj) < 0.00001) {
//from and to are likely the same, so just return
return;
}
vec4 perp_toVector = normalize(non_norm_proj);
if (any(isnan(perp_toVector))) {
throw std::exception();
}
if (abs(dot(perp_toVector, fromVector)) > 0.0001) {
float f = dot(perp_toVector, fromVector);
throw std::exception();
}
if (abs(length(perp_toVector) - 1) > 0.0001) {
float f = length(perp_toVector);
throw std::exception();
}
for (vec4* p_v : vectorsToRotate) {
vec4 orig_vec = *p_v;
float to_scalar_component = dot(orig_vec, perp_toVector);
float from_scalar_component = dot(orig_vec, fromVector);
vec4 ortho_component = orig_vec - (from_scalar_component*fromVector + to_scalar_component * perp_toVector);
if (abs(dot(ortho_component, fromVector)) > 0.0001) {
throw std::exception();
}
if (abs(dot(ortho_component, perp_toVector)) > 0.0001) {
throw std::exception();
}
vec2 combined_components = vec2(from_scalar_component, to_scalar_component);
// Note: rotates CCW (pos x-axis -> pos y-axis)
vec2 rotated = rotate(combined_components, rotationAngle);
vec4 final_result = ortho_component + (rotated.x*fromVector + rotated.y * perp_toVector);
if (abs(length(final_result) - length(orig_vec)) > 0.0001) {
throw std::exception();
}
*p_v = final_result;
}
}
void rotate4DSinglePlane(vec4 fromVector, vec4 toVector, std::vector<vec4*> vectorsToRotate) {
if (abs(length(fromVector) - 1) > 0.0001) {
throw std::exception();
}
if (abs(length(toVector) - 1) > 0.0001) {
throw std::exception();
}
fromVector = normalize(fromVector);
toVector = normalize(toVector);
// Clamp for cases where a vector is *slightly* longer than 1
float rotationAngle = acos(clamp(dot(fromVector, toVector), -1.0f, 1.0f));
rotate4DSinglePlaneSpecificAngle(fromVector, toVector, rotationAngle, vectorsToRotate);
}
void changeByMatrixDifference(mat4 fromMat, mat4 toMat, float movement_scale, CurvedWorldPosAndRot* posAndRot) {
//T = toMat = a matrix that translates the origin to the new camera center and rotates forward to be the new lookat
//F = fromMat = a matrix that translates the origin to the old camera center and rotates forward to be the old lookat
//C = changeMat = a matrix that translates the old camera center to the new camera center and same for the lookat
//v = some vector
//
//F^-1 * T * v = C * v
mat4 changeMatrix = inverse(fromMat) * toMat;
if (length(vec3(toMat[3] - fromMat[3])) - length(vec3(changeMatrix[3])) > 0.0001) {
throw std::exception();
}
quat changeMat_rotation;
vec3 changeMat_translation;
glm::decompose(changeMatrix, vec3(0), changeMat_rotation, changeMat_translation, vec3(0), vec4(0));
// Move position in virtual world
vec4 moveDirection = normalize(
(posAndRot->rightDir * changeMat_translation.x) +
(posAndRot->upDir * changeMat_translation.y) +
(posAndRot->forwardDir * changeMat_translation.z));
float moveAmount = movement_scale * length(changeMat_translation);
rotate4DSinglePlaneSpecificAngle(posAndRot->pos, moveDirection, moveAmount,
{ &(posAndRot->pos), &(posAndRot->rightDir), &(posAndRot->upDir), &(posAndRot->forwardDir) });
// Rotate view in virtual world
vec3 rotatedRightVector = changeMat_rotation * vec3(1, 0, 0);
vec3 rotatedUpVector = changeMat_rotation * vec3(0, 1, 0);
vec3 rotatedForwardVector = changeMat_rotation * vec3(0, 0, 1);
mat3x4 matWithDirsAsBases(posAndRot->rightDir, posAndRot->upDir, posAndRot->forwardDir);
posAndRot->rightDir = matWithDirsAsBases * rotatedRightVector;
posAndRot->upDir = matWithDirsAsBases * rotatedUpVector;
posAndRot->forwardDir = matWithDirsAsBases * rotatedForwardVector;
// Do some checks to make sure rotation and position didn't mess anything up
if (abs(dot(posAndRot->pos, posAndRot->forwardDir)) > 0.0001) {
throw std::exception();
}
if (abs(dot(posAndRot->pos, posAndRot->upDir)) > 0.0001) {
throw std::exception();
}
if (abs(dot(posAndRot->pos, posAndRot->rightDir)) > 0.0001) {
throw std::exception();
}
if (abs(dot(posAndRot->rightDir, posAndRot->upDir)) > 0.0001) {
throw std::exception();
}
if (abs(dot(posAndRot->upDir, posAndRot->forwardDir)) > 0.0001) {
throw std::exception();
}
if (abs(dot(posAndRot->forwardDir, posAndRot->rightDir)) > 0.0001) {
throw std::exception();
}
}
void testRotationMethods() {
//Testing
float test_epsilon = 0.00001;
//////////// Rotating A from A to B ////////////
{
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = vec4(1, 0, 0, 0);
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = vec4(0, 1, 0, 0);
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
vec4 diff = testVec - desiredVec;
float len = length(testVec - desiredVec);
throw std::exception();
}
}
{
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = vec4(0, 0, 1, 0);
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = vec4(0, 0, 0, 1);
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = normalize(vec4(4, 3, 2, 1));
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = normalize(vec4(-3, 0, 10, 0.36));
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 testVec = normalize(vec4(4, 3, 2, 1));
vec4 desiredVec = normalize(vec4(-3, 0, 10, 0.36));
rotate4DSinglePlane(testVec, desiredVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
//////////// Rotate vectors in plane ////////////
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 1, 0, 0);
vec4 desiredVec = vec4(-1, 0, 0, 0);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(-1, 0, 0, 0);
vec4 desiredVec = vec4(0, -1, 0, 0);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = normalize(vec4(1, 1, 0, 0));
vec4 testVec = vec4(0, 1, 0, 0);
vec4 desiredVec = normalize(vec4(-1, 1, 0, 0));
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = normalize(vec4(1, 1, 0, 0));
vec4 testVec = normalize(vec4(1, 1, 0, 0));
vec4 desiredVec = vec4(0, 1, 0, 0);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
//////////// Do NOT rotate vectors orthogonal ////////////
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 0, 1, 0);
vec4 desiredVec = testVec;
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 0, 0, 1);
vec4 desiredVec = testVec;
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 0, 1, 1);
vec4 desiredVec = testVec;
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = normalize(vec4(0, 1, 1, 0));
vec4 testVec = vec4(0, 0, 0, 1);
vec4 desiredVec = testVec;
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = normalize(vec4(0, 1, 1, 0));
vec4 testVec = vec4(0, 0, 0, -1);
vec4 desiredVec = testVec;
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
//////////// Non-normal vectors are still non-normal ////////////
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 2, 0, 0);
vec4 desiredVec = vec4(-2, 0, 0, 0);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(-0.3, 0, 0, 0);
vec4 desiredVec = vec4(0, -0.3, 0, 0);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
//////////// Rotate vectors not orthogonal but not in plane ////////////
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 1, 0, 1);
vec4 desiredVec = vec4(-1, 0, 0, 1);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
vec4 testVec = vec4(0, 1, 2, 1);
vec4 desiredVec = vec4(-1, 0, 2, 1);
rotate4DSinglePlane(fromVec, toVec, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
//////////// With specific angle ////////////
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
float angle = radians(45.0);
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = normalize(vec4(1, 1, 0, 0));
rotate4DSinglePlaneSpecificAngle(fromVec, toVec, angle, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
float angle = radians(-45.0);
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = normalize(vec4(1, -1, 0, 0));
rotate4DSinglePlaneSpecificAngle(fromVec, toVec, angle, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
float angle = radians(-90.0);
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = normalize(vec4(0, -1, 0, 0));
rotate4DSinglePlaneSpecificAngle(fromVec, toVec, angle, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
{
vec4 fromVec = vec4(1, 0, 0, 0);
vec4 toVec = vec4(0, 1, 0, 0);
float angle = radians(30.0);
vec4 testVec = vec4(1, 0, 0, 0);
vec4 desiredVec = normalize(vec4(cos(radians(30.0)), 0.5, 0, 0));
rotate4DSinglePlaneSpecificAngle(fromVec, toVec, angle, { &testVec });
if (any(isnan(testVec)) || any(isinf(testVec)) || length(testVec - desiredVec) > test_epsilon) {
throw std::exception();
}
}
}