Class to hold current game time, both elapse and delta from last frame.
Kind: global class
- GameTime
- new GameTime()
- instance
- static
- .rawTimestamp() ⇒
Number
- .reset()
- .resetDelta()
- .rawTimestamp() ⇒
create the gametime object with current time.
Current timestamp
Kind: instance property of GameTime
Delta time struct. Contains: milliseconds, seconds.
Kind: instance property of GameTime
Elapsed time struct. Contains: milliseconds, seconds.
Kind: instance property of GameTime
Delta time, in seconds, since last frame.
Kind: instance property of GameTime
Total time, in seconds, since Shaku was initialized.
Kind: instance property of GameTime
Raw timestamp in milliseconds. This value updates only as long as you run Shaku frames, and continue to update even if game is paused.
Kind: instance property of GameTime
Get raw timestamp in milliseconds. This value updates only as long as you run Shaku frames, and continue to update even if game is paused.
Kind: static method of GameTime
Returns: Number
- raw timestamp in milliseconds.
Reset elapsed and delta time.
Kind: static method of GameTime
Reset current frame's delta time.
Kind: static method of GameTime