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States.h
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States.h
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#ifndef __STATES_H__
#define __STATES_H__
#include "StateBase.h"
// I expect that this file will go away as I fully define each game state
// and move it to its own file...
// Jimbo 2/22/2002
#include "CmdState.h"
#include "ModState.h"
class CUseState : public CStateBase
{
// Member Variables
public:
protected:
private:
// Member Functions
public:
protected:
virtual int OnHandleKey( SDL_keysym *keysym );
private:
};
class CHelpState : public CStateBase
{
// Member Variables
public:
protected:
private:
// Member Functions
public:
protected:
virtual int OnHandleKey( SDL_keysym *keysym );
private:
};
class CSpellState : public CStateBase
{
// Member Variables
public:
protected:
private:
// Member Functions
public:
protected:
virtual int OnHandleKey( SDL_keysym *keysym );
private:
};
class CRestState : public CStateBase
{
// Member Variables
public:
protected:
private:
// Member Functions
public:
protected:
virtual int OnHandleKey( SDL_keysym *keysym );
private:
};
#endif // __STATES_H__