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HasMoney.cpp
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HasMoney.cpp
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#pragma once
#ifndef WORLDSIM_HAS_MONEY_CPP
#define WORLDSIM_HAS_MONEY_CPP
/* WorldSim: HasMoney
#include "HasMoney.cpp"
An entity (character, government, stockpile, etc) which has a money balance.
*/
class HasMoney
{
private:
int nMoney;
public:
HasMoney()
{
nMoney=0;
}
virtual void addMoney(int _money)
{
nMoney+=_money;
}
virtual void giveMoney(int _money)
{ addMoney(_money); }
virtual int getMoney()
{
return nMoney;
}
virtual bool takeMoney(int _amount)
{
if ( _amount <= nMoney )
{
nMoney-=_amount;
return true;
}
return false;
}
virtual int takeMoneyUpTo(int _amount)
{
if ( _amount <= nMoney )
{
nMoney-=_amount;
return _amount;
}
int amountCanTake = nMoney;
nMoney=0;
return amountCanTake;
}
};
class CanRequestItem: public HasMoney
{
public:
virtual void recieveRequestedItem(Item* item)=0;
};
class CanRequestConstruction: public HasMoney
{
public:
virtual void recieveRequestedConstruction(Item* item)=0;
};
class CanRequestResource: public HasMoney
{
public:
virtual void recieveRequestedConstruction(Item* item)=0;
};
#endif // WORLDSIM_HAS_MONEY_CPP