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Fire Emblem: Three Houses - 010055D009F78000 #230
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Consistent crash on Marianne retaliating upon being attacked and casting what I believe to be nosferatu. Ryujinx_1.0.6956_2021-07-08_14-55-10.log E: also occurs in 1.0 |
^same problem, played the mock battle early in the game and froze/crashes when any characters cast nosferatu spell |
It seems like if I use a spell with heavy alpha effects like nosferatu or thunder the game freezes momentarily(sound still plays in the background) or just crash |
Save 1 manual save directly before fight |
Just updated the game to the latest version(1.0.6957) and the freezing/crashing when casting spell is fixed |
Upon updating to Ryujinx 1.0.6957 the game no longer crashes upon nosferatu in handheld native with vsync enabled. Does crash in 2x upscaling docked vsync enabled Ryujinx_1.0.6957_2021-07-09_10-32-24.log Does crash in native docked vsync enabled Does not crash in native docked vsync enabled with "Expand DRAM size to 6GB" hack enabled |
Overall working well. Version 1.0.7074 There is a reproducable slowdown on my system while looking down this line of sight: Log: Ryujinx_1.0.7074_2021-10-14_14-25-08.log Also slowdowns in the calendar menu (already known issue with an IP service call) |
Game keeps crashing when using Thunder During the Mock Fight early in the game. More specifically the display freezes while the audio keeps going, but then it uses an unnecessary amount of RAM and CPU causing everything on my computer to freeze until Ryujinx crashes or I kill the program before it happens. Ryujinx_1.0.7108_2021-11-27_16-14-23.log Reading above I thought this issue was fixed in the past, but I guess not? |
Game NameGame Update Version : 1.2.0Current on
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Found a fix, updated Nvidia driver. Went into Nvidia control panel under Manage 3D Settings. Went into Program Settings Customized the Ryujinx Nvidia Profile. Turned on Vertical sync and put Low Latency Mode on Ultra. (It still freezes on the first use of thunder, but you just need to wait a few minutes, and it won't freeze on any subsequent uses) |
on chapter 4 i use the fire attack and the game freezes with the video i can control stuff but i cant see anything |
while the game freezes, do not press anything and wait for a few minutes the problem will be over. ( I have the same your problem with thunder & fire magic) |
I came across 2 similar issues with spells. When a character casts Nosferatu, the game locks up for several minutes, but it eventually recovers on its own like lagunaxii described above. From then on, the Nosferatu animation data seems to be saved to my Shader Cache. The next time I try to start the game after having seen the Nosferatu animation, it crashes before the game even starts, during the time the Shader Cache for Three Houses is being loaded in by Ryujinx. Deleting the Shader Cache for Three Houses stops Ryujinx from crashing in this circumstance. Here's my save data for testing. Edit: After upgrading to a stronger CPU I no longer crash to desktop after casting Nosferatu. When casting Nosferatu for the first time, Ryujinx still hangs for a few seconds, but I'm able to cast it without issue after that. |
The fps drops to as low as 2-5 when walking around outside my room. But during battle I can easily get 60 fps. Good thing is the game never crashes on my PC so I can still play through. |
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DESCRIPTION: Pink Artifacts on hair of NPCs and Clothing items of others. (Unaffected by scaling) (Vulkan API) SPECS: MEDIA FILES SHOWCASING THE ISSUE : REPRODUCTION STEPS AND SAVE FILE :
LOG FILE : ADDITIONAL COMMENTS : |
I'm consistently crashing when enemies cast fire on me in chapter 6 I've had issues with prolonged freezes and stuttering with other spells but no crashes before this, even from other enemies using fire on me. Specs: Save file: Log file: |
It is related to fp16, this looks exactly like what would happen if you run fp32 to emulate fp16. Maybe gtx 1660 is tagged to run fp32 instead on Ryujinx for performance reasons, though that doesn't make sense as fp16 performance on a 1660 is about 2:1 to fp32 A fix would be and I'm assuming you aren't forcing your card to run fp32, for them to allow the fp16 set to be used for that card, which should be a huge performance uptick in that game. |
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Hello. It always crashes when casting a special spell with LT button. I have tried everything, every configuration possible, but nothing works. Mac Mini M2
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Using 'Divine Pulse' ability cause 100% crash on MacOS Sonoma(14.0) M1 Max 64GB. Thread 60 Crashed: |
Fire Emblem: Three Houses
Game Update Version : 1.2.0
Current on
master
: 1.0.6906Loads and plays at full speed without any issues.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
FETH.zip
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