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Fire Emblem: Three Houses - 010055D009F78000 #230

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B3astTech opened this issue Feb 5, 2020 · 41 comments
Open

Fire Emblem: Three Houses - 010055D009F78000 #230

B3astTech opened this issue Feb 5, 2020 · 41 comments
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online-broken This game utilizes NSO/Nintendo Switch Online or 3rd party online functionality (not working) status-playable Has zero visible bugs, crashes, or deadlocks. Runs fast enough to enjoy on an average PC.

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@B3astTech
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B3astTech commented Feb 5, 2020

Fire Emblem: Three Houses

Game Update Version : 1.2.0

Current on master : 1.0.6906

Loads and plays at full speed without any issues.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB

Screenshots :

2021-06-03 09_54_51-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 09_55_44-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_09_29-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_09_58-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_16_35-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_19_53-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_20_42-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_21_52-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_23_40-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)
2021-06-03 10_24_02-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)

Log file :

FETH.zip

@AcK77 AcK77 added audio Distorted or delayed audio, or looping sound effects gpu Graphics have missing or corrupt textures, vertex explosions, etc. slow Low FPS (below 20) or extraordinarily long boot times status-ingame Goes past menus; proceeds to actual gameplay labels Feb 5, 2020
@zerorise

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@crazyen

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@crazyen

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@AcK77 AcK77 changed the title Fire Emblem: Three Houses Fire Emblem: Three Houses - 010055D009F78000 Apr 8, 2021
@njdom24

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@Ryu99990

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@Stikzy

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@njdom24

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@Stikzy

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@Stikzy

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@ghost

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@EmulationFanatic EmulationFanatic added Needs Update This game needs to be re-tested online-broken This game utilizes NSO/Nintendo Switch Online or 3rd party online functionality (not working) status-playable Has zero visible bugs, crashes, or deadlocks. Runs fast enough to enjoy on an average PC. and removed Needs Update This game needs to be re-tested audio Distorted or delayed audio, or looping sound effects gpu Graphics have missing or corrupt textures, vertex explosions, etc. slow Low FPS (below 20) or extraordinarily long boot times status-ingame Goes past menus; proceeds to actual gameplay labels Jun 3, 2021
@EmulationFanatic

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@AMTZAk

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@sadgachawhalenoises
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sadgachawhalenoises commented Jul 8, 2021

Consistent crash on Marianne retaliating upon being attacked and casting what I believe to be nosferatu.
Have attempted fiddling with settings (vsync, ignore missing services, etc.), same result every time.
Log file of latest crash attached, can supply more data if requested.

Ryujinx_1.0.6956_2021-07-08_14-55-10.log

E: also occurs in 1.0

@garie234
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garie234 commented Jul 8, 2021

^same problem, played the mock battle early in the game and froze/crashes when any characters cast nosferatu spell

@garie234
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garie234 commented Jul 8, 2021

It seems like if I use a spell with heavy alpha effects like nosferatu or thunder the game freezes momentarily(sound still plays in the background) or just crash
running the game using Intel 9600k and RTX 2060 super at 2x resolution scale with AF set to auto
save file.zip

@sadgachawhalenoises
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Save 1 manual save directly before fight
save.zip

@garie234
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garie234 commented Jul 9, 2021

Just updated the game to the latest version(1.0.6957) and the freezing/crashing when casting spell is fixed

@sadgachawhalenoises
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Upon updating to Ryujinx 1.0.6957 the game no longer crashes upon nosferatu in handheld native with vsync enabled.
Does crash in handheld native vsync disabled

Does crash in 2x upscaling docked vsync enabled

Ryujinx_1.0.6957_2021-07-09_10-32-24.log

Does crash in native docked vsync enabled
Ryujinx_1.0.6957_2021-07-09_10-38-14.log

Does not crash in native docked vsync enabled with "Expand DRAM size to 6GB" hack enabled
Does not crash in docked 2x vsync enabled with "Expand DRAM size to 6GB" hack enabled

@Noirgheos
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Some shades of blue such as Seteth's coat and Shamir's hair appear to have some kind of color artifacting issues going on.

i7 8700K
GTX 1080 Ti
Windows 10 LTSC 1809

Screenshot (824)

Same issue with 1x scaling.

@Noirgheos
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Sword of the Creator has this graphical bug on Chapter 5.

Screenshot (826)

@MutantAura
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Collaborator

MutantAura commented Oct 14, 2021

Overall working well.

Version 1.0.7074
CPU: Ryzen 5 5600X
GPU: RTX 3070
RAM: 32GB DDR4

There is a reproducable slowdown on my system while looking down this line of sight:
image
*Usually the game will easily pull 60fps if unlocked but looking in this direction kills performance

Log: Ryujinx_1.0.7074_2021-10-14_14-25-08.log
Save file: 0.zip Exit room and turn right to look at windmill

Also slowdowns in the calendar menu (already known issue with an IP service call)

@LuckyLuigiX4
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Game keeps crashing when using Thunder During the Mock Fight early in the game. More specifically the display freezes while the audio keeps going, but then it uses an unnecessary amount of RAM and CPU causing everything on my computer to freeze until Ryujinx crashes or I kill the program before it happens.
GPU: NVIDIA GeForce GTX 1050 Ti
CPU: AMD Ryzen 5 1600 (12) @ 3.2GHz
Log File:

Ryujinx_1.0.7108_2021-11-27_16-14-23.log

Reading above I thought this issue was fixed in the past, but I guess not?

@Raishinot
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Raishinot commented Dec 5, 2021

Game Name

Game Update Version : 1.2.0

Current on master : 1.0.7115

Likely same issue as above and the ones mentioned around july?
Game freezes indefinitely upon using Nosferatu (potentially other things?). Audio continues in the background, cant stop simulation or close the emulator afterwards without going into taskmanager. No response to controls while frozen (e.g listening to sound if it is still running).

Tested with, crashes on all of them:
60 FPS mod On/Off
6GB Feature On/Off
VSync On/Off
Docked/Handheld.
Some older versions of Ryujinx (i.e 1.0.7099)

Last error returned:
00:02:16.343 |W| HLE.OsThread.9 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...

Hardware Specs :

CPU: Ryzen 2600x
GPU: Zotac 2060S
RAM: 16GB

Log file :

Ryujinx_1.0.7115_2021-12-05_10-47-24.log

Save File if needed for testing:
slot00.zip

@lagunaxii

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@lagunaxii
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Found a fix, updated Nvidia driver. Went into Nvidia control panel under Manage 3D Settings. Went into Program Settings Customized the Ryujinx Nvidia Profile. Turned on Vertical sync and put Low Latency Mode on Ultra. (It still freezes on the first use of thunder, but you just need to wait a few minutes, and it won't freeze on any subsequent uses)
Source: Reddit
I Tested, it work :D

@kamikazilucas
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on chapter 4 i use the fire attack and the game freezes with the video i can control stuff but i cant see anything

@lagunaxii
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while the game freezes, do not press anything and wait for a few minutes the problem will be over. ( I have the same your problem with thunder & fire magic)

@leaflux
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leaflux commented Jan 29, 2022

I came across 2 similar issues with spells.

When a character casts Nosferatu, the game locks up for several minutes, but it eventually recovers on its own like lagunaxii described above.

From then on, the Nosferatu animation data seems to be saved to my Shader Cache. The next time I try to start the game after having seen the Nosferatu animation, it crashes before the game even starts, during the time the Shader Cache for Three Houses is being loaded in by Ryujinx. Deleting the Shader Cache for Three Houses stops Ryujinx from crashing in this circumstance.

Here's my save data for testing.

0000000000000008.zip

Edit: After upgrading to a stronger CPU I no longer crash to desktop after casting Nosferatu. When casting Nosferatu for the first time, Ryujinx still hangs for a few seconds, but I'm able to cast it without issue after that.

@cheungyau2022
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The fps drops to as low as 2-5 when walking around outside my room. But during battle I can easily get 60 fps. Good thing is the game never crashes on my PC so I can still play through.
Specs of my PC:
Intel i3 8100
AMD RX 460 4gb
16gb ram
Ubuntu 20.04

@falconzzz00

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@MetrosexualGarbodor

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@falconzzz00

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@MetrosexualGarbodor

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@Bjorn29512
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DESCRIPTION:

Pink Artifacts on hair of NPCs and Clothing items of others. (Unaffected by scaling) (Vulkan API)

SPECS:
12th Gen Intel(R) Core(TM) i5-12400F | 12 Threads | 31.82 GiB RAM | TSC: 2.496GHz | AVX-512+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0
GPU: 'NVIDIA GeForce GTX 1660 SUPER' running on driver 526.47.0.0

MEDIA FILES SHOWCASING THE ISSUE :

image

REPRODUCTION STEPS AND SAVE FILE :

  • Load file 17 in the save menu the guy should be right in front, walk towards him and the issue should appear.
    FE3H save.zip

LOG FILE :
Ryujinx_1.1.335_2022-11-01_04-41-43.log

ADDITIONAL COMMENTS :
Could be related to FP 16 precision but i am not sure better for someone more experienced to do testing on their own.

@Janarab
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Janarab commented Nov 24, 2022

I'm consistently crashing when enemies cast fire on me in chapter 6

I've had issues with prolonged freezes and stuttering with other spells but no crashes before this, even from other enemies using fire on me.

Specs:
AMD Ryzen 7 5800X3D 8-core
32 GB RAM
AMD Radeon RX 6700 XT
Windows 11

Save file:
FE3H Chapter 6 mission.zip

Log file:
FE3H Chapter 6 crash log.txt

@Digitaln3ko
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Digitaln3ko commented Jan 9, 2023

DESCRIPTION:

Pink Artifacts on hair of NPCs and Clothing items of others. (Unaffected by scaling) (Vulkan API)

SPECS: 12th Gen Intel(R) Core(TM) i5-12400F | 12 Threads | 31.82 GiB RAM | TSC: 2.496GHz | AVX-512+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0 GPU: 'NVIDIA GeForce GTX 1660 SUPER' running on driver 526.47.0.0

MEDIA FILES SHOWCASING THE ISSUE :

image

REPRODUCTION STEPS AND SAVE FILE :

  • Load file 17 in the save menu the guy should be right in front, walk towards him and the issue should appear.
    FE3H save.zip

LOG FILE : Ryujinx_1.1.335_2022-11-01_04-41-43.log

ADDITIONAL COMMENTS : Could be related to FP 16 precision but i am not sure better for someone more experienced to do testing on their own.

It is related to fp16, this looks exactly like what would happen if you run fp32 to emulate fp16. Maybe gtx 1660 is tagged to run fp32 instead on Ryujinx for performance reasons, though that doesn't make sense as fp16 performance on a 1660 is about 2:1 to fp32 A fix would be and I'm assuming you aren't forcing your card to run fp32, for them to allow the fp16 set to be used for that card, which should be a huge performance uptick in that game.

@chefe23

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@ThisNekoGuy

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@jgvinholi
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jgvinholi commented Aug 20, 2023

Hello. It always crashes when casting a special spell with LT button. I have tried everything, every configuration possible, but nothing works.

Mac Mini M2
16GB
Version 1.1.999

00:01:04.951 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 88263 bytes, profiled functions: 26666).
00:01:34.949 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 88302 bytes, profiled functions: 26677).
00:02:04.950 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 88362 bytes, profiled functions: 26692).
00:02:27.390 |E| .NET ThreadPool Worker [mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 3):
00:02:27.390 |E| .NET ThreadPool Worker Compiler encountered an internal error.
00:02:27.414 |E| GUI.RenderThread Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorInitializationFailed".
   at Ryujinx.Graphics.Vulkan.PipelineState.CreateGraphicsPipeline(VulkanRenderer gd, Device device, ShaderCollection program, PipelineCache cache, RenderPass renderPass) in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Graphics.Vulkan/PipelineState.cs:line 633
   at Ryujinx.Graphics.Vulkan.PipelineBase.CreatePipeline(PipelineBindPoint pbp) in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs:line 1622
   at Ryujinx.Graphics.Vulkan.PipelineBase.RecreatePipelineIfNeeded(PipelineBindPoint pbp) in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs:line 1570
   at Ryujinx.Graphics.Vulkan.PipelineBase.Draw(Int32 vertexCount, Int32 instanceCount, Int32 firstVertex, Int32 firstInstance) in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs:line 398
   at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs:line 41
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(ThreadStart gpuLoop) in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 113
   at Ryujinx.Ava.AppHost.RenderLoop() in /home/runner/work/Ryujinx/Ryujinx/src/Ryujinx.Ava/AppHost.cs:line 905
   at System.Threading.Thread.StartCallback()

Ryujinx_1.1.999_2023-08-20_16-25-04.log

@hakcumx
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hakcumx commented Oct 7, 2023

Using 'Divine Pulse' ability cause 100% crash on MacOS Sonoma(14.0) M1 Max 64GB.
Including ryujinx version 1.1.1036~1.1.1049.
When crash happend no ryujinx logs were dumped, only got MacOS error log.

Thread 60 Crashed:
0 libsystem_kernel.dylib 0x1843cb11c __pthread_kill + 8
1 libsystem_pthread.dylib 0x184402cc0 pthread_kill + 288
2 libsystem_c.dylib 0x184312a50 abort + 180
3 Ryujinx 0x103500000 PROCAbort + 64
4 Ryujinx 0x1034fff10 PROCEndProcess(void*, unsigned int, int) + 388
5 Ryujinx 0x103143d94 UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) + 876
6 Ryujinx 0x103143e78 DispatchManagedException(PAL_SEHException&, bool) + 68
7 Ryujinx 0x1030a6e9c IL_Throw(Object*) + 536
8 ??? 0x10b5fa914 ???
9 ??? 0x10c5ca518 ???
10 ??? 0x10c5c9148 ???
11 ??? 0x10c804a78 ???
12 ??? 0x10c804888 ???
13 ??? 0x10c5759b8 ???
14 ??? 0x10b434180 ???
15 ??? 0x10ab24030 ???
16 ??? 0x1074bc4bc ???
17 ??? 0x1074bc3a8 ???
18 ??? 0x1074bc1a0 ???
19 Ryujinx 0x1031cdff4 CallDescrWorkerInternal + 132
20 Ryujinx 0x1030438a0 DispatchCallSimple(unsigned long*, unsigned int, unsigned long,unsigned int) + 272
21 Ryujinx 0x103057fbc ThreadNative::KickOffThread_Worker(void*) + 148
22 Ryujinx 0x103011cdc ManagedThreadBase_DispatchOuter(ManagedThreadCallState*) + 260
23 Ryujinx 0x103012248 ManagedThreadBase::KickOff(void ()(void), void*) + 32
24 Ryujinx 0x103058094 ThreadNative::KickOffThread(void*) + 172
25 Ryujinx 0x1035045ec CorUnix::CPalThread::ThreadEntry(void*) + 380
26 libsystem_pthread.dylib 0x184403034 _pthread_start + 136
27 libsystem_pthread.dylib 0x1843fde3c thread_start + 8

crash_log.txt
Ryujinx_1.1.1049_2023-10-08_17-37-01.log

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