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Hyrule Warriors: Age of Calamity - 01002B00111A2000 #2862
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Game Name Game Update Version Emulator Build Version Graphics Backend Hardware Specs Game State |
Game Name Game Update Version Emulator Build Version Graphics Backend Hardware Specs Game State When changing settings > CPU |
Game Name Game Update Version Emulator Build Version Graphics Backend Hardware Specs Game State
Ryujinx.Nvidia.Profile.2023.04.22.-.14.19.14.07.mp4 |
Adding an attachment to this comment that showcases the audio issue being referred. Ryujinx.Nvidia.Profile.2023.02.25.-.14.06.54.11.DVR.mp4 |
Just beat the game so I can confirm that it's playable from start to finish |
That's just shader compilation, the shader is big and the audio bugs because its probably syncing the way the game plays. Don't think its fixable (?) Other Koei DW games do that too. |
Game NameHyrule Warriors: Age of Calamity Game Update Versionv1.3.0 Emulator Build Version1.1.804 Graphics BackendVulkan Hardware Specs
Game StateThe game can be finished fully but there's issues with performance, freezes and possibly crashes. As for the performance side of things, the game runs fine at full speed but once certain effects happen the emulation drops to single digits (10 FPS). Mostly those issues get to be a problem in late game because of the number of alpha effects (im assuming?) is happening. Normal attacks of certain heroes like Impa, Hestu etc. drop the FPS to single digits too. A problematic area of the game is the Meditation Training Room which makes the FIFO go to 100% and drops the FPS to 15. (Its fine in v1.0.0 but v1.3.0 makes it drop) The Weapon Inventory has a FPS issue too, if there's more than 3 rows of weapons in the inventory the FPS will drop to 20, the more rows are occupied the more sever the FPS drops are. Audio glitches are possible too, its mostly when something's being loaded in which means they either happen mid game when the game loads in too much stuff or during loading screens when there's voiced elements playing. As for the freezes part, the game can freeze during loading screens. Audio plays fine but the emulator is frozen, ending emulation is fine but the game screen is not reacting at all and acts bugged (resizing doesn't work properly). Only happened during prolonged gaming sessions. Only graphical issue the game has is the water shader not properly showing. Its like the textures are not layered properly but instead parts of it are shown in random square chunks (Is it Tetris Effect tm? :trauma: ) Last fight of the game for some reason didn't load up twice, emulation was fine but the loading screen didn't want to finish up. There's been two emulator crashes while playing the game, one while going from in-game scenarios to Video cutscene, and another mid game in the last fight where a lot of enemies were on screen. The logs have shown: In-game to Video cutscene crash:
Gameplay crash:
ScreenshotsLog FileNo response |
With the last Ryujinx version, Calamity is playable on Apple Silicon now. |
Game Name
Hyrule Warriors: Age of Calamity
Game Update Version
v1.3.0
Emulator Build Version
1.1.804
Graphics Backend
Vulkan
Hardware Specs
CPU: Ryzen 3600
GPU: NVIDIA RTX 3060 TI
RAM: 16GB
Game State
The game can be finished fully but there's issues with performance, freezes and possibly crashes.
As for the performance side of things, the game runs fine at full speed but once certain effects happen the emulation drops to single digits (10 FPS). Mostly those issues get to be a problem in late game because of the number of alpha effects (im assuming?) is happening. Normal attacks of certain heroes like Impa, Hestu etc. drop the FPS to single digits too.
A problematic area of the game is the Meditation Training Room which makes the FIFO go to 100% and drops the FPS to 15. (Its fine in v1.0.0 but v1.3.0 makes it drop)
The Weapon Inventory has a FPS issue too, if there's more than 3 rows of weapons in the inventory the FPS will drop to 20, the more rows are occupied the more sever the FPS drops are.
Audio glitches are possible too, its mostly when something's being loaded in which means they either happen mid game when the game loads in too much stuff or during loading screens when there's voiced elements playing.
As for the freezes part, the game can freeze during loading screens. Audio plays fine but the emulator is frozen, ending emulation is fine but the game screen is not reacting at all and acts bugged (resizing doesn't work properly). Only happened during prolonged gaming sessions.
Only graphical issue the game has is the water shader not properly showing. Its like the textures are not layered properly but instead parts of it are shown in random square chunks (Is it Tetris Effect tm? :trauma: )
Last fight of the game for some reason didn't load up twice, emulation was fine but the loading screen didn't want to finish up.
There's been two emulator crashes while playing the game, one while going from in-game scenarios to Video cutscene, and another mid game in the last fight where a lot of enemies were on screen.
The logs have shown:
In-game to Video cutscene crash:
Gameplay crash:
Screenshots
Log File
No response
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