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Hyrule Warriors: Age of Calamity - 01002B00111A2000 #2862

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zarroyo753 opened this issue Nov 21, 2020 · 40 comments
Open

Hyrule Warriors: Age of Calamity - 01002B00111A2000 #2862

zarroyo753 opened this issue Nov 21, 2020 · 40 comments
Labels
amd-vendor-bug Game exhibits AMD specific graphical issues crash Emulator crash deadlock FPS freezes indefinitely gpu Graphics have missing or corrupt textures, vertex explosions, etc. nvdec Contains pre-rendered video (h264, VP9, etc.). Works fine; label is to denote games with nvdec. slow Low FPS (below 20) or extraordinarily long boot times status-ingame Goes past menus; proceeds to actual gameplay

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@zarroyo753
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zarroyo753 commented Nov 21, 2020

Game Name

Hyrule Warriors: Age of Calamity

Game Update Version

v1.3.0

Emulator Build Version

1.1.804

Graphics Backend

Vulkan

Hardware Specs

  • CPU: Ryzen 3600
  • GPU: NVIDIA RTX 3060 TI
  • RAM: 16GB

Game State

The game can be finished fully but there's issues with performance, freezes and possibly crashes.

As for the performance side of things, the game runs fine at full speed but once certain effects happen the emulation drops to single digits (10 FPS). Mostly those issues get to be a problem in late game because of the number of alpha effects (im assuming?) is happening. Normal attacks of certain heroes like Impa, Hestu etc. drop the FPS to single digits too.

A problematic area of the game is the Meditation Training Room which makes the FIFO go to 100% and drops the FPS to 15. (Its fine in v1.0.0 but v1.3.0 makes it drop)

image

The Weapon Inventory has a FPS issue too, if there's more than 3 rows of weapons in the inventory the FPS will drop to 20, the more rows are occupied the more sever the FPS drops are.

image

Audio glitches are possible too, its mostly when something's being loaded in which means they either happen mid game when the game loads in too much stuff or during loading screens when there's voiced elements playing.

As for the freezes part, the game can freeze during loading screens. Audio plays fine but the emulator is frozen, ending emulation is fine but the game screen is not reacting at all and acts bugged (resizing doesn't work properly). Only happened during prolonged gaming sessions.

Only graphical issue the game has is the water shader not properly showing. Its like the textures are not layered properly but instead parts of it are shown in random square chunks (Is it Tetris Effect tm? :trauma: )

image

Last fight of the game for some reason didn't load up twice, emulation was fine but the loading screen didn't want to finish up.

There's been two emulator crashes while playing the game, one while going from in-game scenarios to Video cutscene, and another mid game in the last fight where a lot of enemies were on screen.

The logs have shown:

In-game to Video cutscene crash:

Process: Hyrule Warriors: Age of Calamity, PID: 98
   0x0000000009601b78    main:0x15fdb78    
   0x0000000008ff0510    main:0xfec510    
   0x0000000009591890    main:0x158d890    
   0x0000000008ff0510    main:0xfec510    
   0x0000000008fe1d94    main:0xfddd94    
   0x0000000008fe35ac    main:0xfdf5ac    
   0x00000000088b1d3c    main:0x8add3c    nnMain:0x037c
   0x000000000b3617ac    sdk:0xa17ac    nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)()):0x004c
   0x00000000080000c0    rtld:0x00c0    


00:15:54.412 |I| HLE.GuestThread.21 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
    X[00]:    0x0000000000000000
    X[01]:    0x000000118c103900 (SP:-0x0030)
    X[02]:    0x0000000000000001
    X[03]:    0x000000000ab63ec4
    X[04]:    0x0000000000400000
    X[05]:    0x0000000000000000
    X[06]:    0x0000000000000000
    X[07]:    0x0000000000000000
    X[08]:    0x0000000000000500
    X[09]:    0x00000000000002d0
    X[10]:    0x000000000000001a
    X[11]:    0x0000000000000000
    X[12]:    0x00000000fffff5f0
    X[13]:    0x0000000000000000
    X[14]:    0x000000000000000c
    X[15]:    0x0000000000000001
    X[16]:    0x000000000b19b128
    X[17]:    0x000000000acc8f70 (subsdk0:0x115f70)    => movie::NnMediaCommon::AndroidErrorToNnError(movie::Status*, int)
    X[18]:    0x0000000000000200
    X[19]:    0x00000010164652e0
    X[20]:    0x0000001045d06cb0
    X[21]:    0x0000001045d076b8
    X[22]:    0x00000000000e1000
    X[23]:    0x0000001045d08b00
    X[24]:    0x0000001045d07670
    X[25]:    0x0000000000000000
    X[26]:    0x0000001014efefd0
    X[27]:    0x00000010164652e0
    X[28]:    0x000000000cb76bd7
    FP:    0x000000118c103a40 (SP:-0x0170)
    LR:    0x0000000009521af8 (main:0x151daf8)    => 
    SP:    0x000000118c1038d0 (SP)
    
    00:15:54.412 |E| HLE.GuestThread.21 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
00:15:54.451 |E| HLE.GuestThread.21 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise, Nullable`1 exemptId) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 281
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 212
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 155
   at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 50
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1266

Gameplay crash:

00:16:39.909 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 233404 bytes, profiled functions: 73239).
00:16:47.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:48.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296047 failed to signal within 1000ms. Continuing...
00:16:49.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:50.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:51.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.701 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
   at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 317
   at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 219
   at Ryujinx.Graphics.Vulkan.PipelineBase.RecreatePipelineIfNeeded(PipelineBindPoint pbp) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 1583
   at Ryujinx.Graphics.Vulkan.PipelineBase.Draw(Int32 vertexCount, Int32 instanceCount, Int32 firstVertex, Int32 firstInstance) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 384
   at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 116
   at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\RendererWidgetBase.cs:line 447

Screenshots

image
image
image

Log File

No response

@EmulationFanatic EmulationFanatic added gpu Graphics have missing or corrupt textures, vertex explosions, etc. status-ingame Goes past menus; proceeds to actual gameplay labels Nov 21, 2020
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@SeraUQ SeraUQ changed the title Hyrule Warriors: Age of Calamity Hyrule Warriors: Age of Calamity - 01002B00111A2000 Apr 9, 2021
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@Tarvaln
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Tarvaln commented Jan 22, 2023

Game Name
Hyrule Warriors: Age of Calamity

Game Update Version
1.3.0

Emulator Build Version
1.1.587

Graphics Backend
Vulkan

Hardware Specs
CPU: (Intel i9 13700k)
GPU: (AMD 7900 xtx)
RAM: (64 GB)

Game State
Black spots appear and flicker in the game menu and in the game itself. It is worse in some scenes than others. It it very noticeable on Chu's and when targeting an enemy. Tested in Docked, Handheld. Also with Native, x2, and x3 scaling. It seems like it's a particle effect that is not being rendered properly.

Screenshots
Screenshot (28)
Screenshot (30)

Log File
Ryujinx_1.1.587_2023-01-21_17-27-28.log

@MetrosexualGarbodor MetrosexualGarbodor added Needs Update This game needs to be re-tested amd-vendor-bug Game exhibits AMD specific graphical issues labels Jan 22, 2023
@yoBoss283
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yoBoss283 commented Feb 22, 2023

Game Name
Hyrule Warriors: Age of Calamity

Game Update Version
1.3.0

Emulator Build Version
1.1.0-macos1

Graphics Backend
Vulkan

Hardware Specs
CPU/GPU: M1 Pro
RAM: 16 GB

Game State
game starts with choice of difficulty level and language, then notice window about saving game, then starts immediately with the start introduction scene/vid. After the second video (king's speech) just when the game play is about to start it crashes. Tried to downgrade the game to v1.0, download shaders, no change.

When changing settings > CPU
disable PPTC
disable hypervisor
memory manager mode: software
Then the game plays, but really slow (15fps) and laggy. Cut scene gets audio / voice repeated (not synced entirely with scene). Also graphics are 'low' (pixelated). Played until meeting the first guardian. Crashed.

@Reonu
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Reonu commented May 2, 2023

Game Name
Hyrule Warriors: Age of Calamity

Game Update Version
1.3.0

Emulator Build Version
1.1.743

Graphics Backend
Vulkan

Hardware Specs
CPU: Ryzen 5800X
GPU: Nvidia 3070
RAM: 32 GB
OS: Windows 11

Game State
The game runs perfectly at a locked 30 FPS at 2x resolution scale and is completely playable so far (I'm near the end of the game already). The only issues seem to be the following:

  • Shader compilation stutters trigger an awful audio distortion that doesn't happen in other games
  • There's this weird visual glitch that happens on character's feet during character previews such as when selecting loadout or changing Link's clothes' colours. It only happens sometimes and goes away when restarting the emulator. I'm not sure what causes it. (Ignore the game being stretched horizontally, shadowplay seems to be drunk)
Ryujinx.Nvidia.Profile.2023.04.22.-.14.19.14.07.mp4

@Bjorn29512
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Game Name Hyrule Warriors: Age of Calamity

Game Update Version 1.3.0

Emulator Build Version 1.1.743

Graphics Backend Vulkan

Hardware Specs CPU: Ryzen 5800X GPU: Nvidia 3070 RAM: 32 GB OS: Windows 11

Game State The game runs perfectly at a locked 30 FPS at 2x resolution scale and is completely playable so far (I'm near the end of the game already). The only issues seem to be the following:

* Shader compilation stutters trigger an awful audio distortion that doesn't happen in other games

* There's this weird visual glitch that happens on character's feet during character previews such as when selecting loadout or changing Link's clothes' colours. It only happens sometimes and goes away when restarting the emulator. I'm not sure what causes it. (Ignore the game being stretched horizontally, shadowplay seems to be drunk)

Ryujinx.Nvidia.Profile.2023.04.22.-.14.19.14.07.mp4

Adding an attachment to this comment that showcases the audio issue being referred.

Ryujinx.Nvidia.Profile.2023.02.25.-.14.06.54.11.DVR.mp4

@Reonu
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Reonu commented May 6, 2023

Just beat the game so I can confirm that it's playable from start to finish

@GamerzHell9137
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Contributor

Game Name Hyrule Warriors: Age of Calamity
Game Update Version 1.3.0
Emulator Build Version 1.1.743
Graphics Backend Vulkan
Hardware Specs CPU: Ryzen 5800X GPU: Nvidia 3070 RAM: 32 GB OS: Windows 11
Game State The game runs perfectly at a locked 30 FPS at 2x resolution scale and is completely playable so far (I'm near the end of the game already). The only issues seem to be the following:

* Shader compilation stutters trigger an awful audio distortion that doesn't happen in other games

* There's this weird visual glitch that happens on character's feet during character previews such as when selecting loadout or changing Link's clothes' colours. It only happens sometimes and goes away when restarting the emulator. I'm not sure what causes it. (Ignore the game being stretched horizontally, shadowplay seems to be drunk)

Ryujinx.Nvidia.Profile.2023.04.22.-.14.19.14.07.mp4

Adding an attachment to this comment that showcases the audio issue being referred.
Ryujinx.Nvidia.Profile.2023.02.25.-.14.06.54.11.DVR.mp4

That's just shader compilation, the shader is big and the audio bugs because its probably syncing the way the game plays. Don't think its fixable (?) Other Koei DW games do that too.

@Ryujinx Ryujinx deleted a comment from Bentheminernz May 17, 2023
@GamerzHell9137
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GamerzHell9137 commented May 18, 2023

Game Name

Hyrule Warriors: Age of Calamity

Game Update Version

v1.3.0

Emulator Build Version

1.1.804

Graphics Backend

Vulkan

Hardware Specs

  • CPU: Ryzen 3600
  • GPU: NVIDIA RTX 3060 TI
  • RAM: 16GB

Game State

The game can be finished fully but there's issues with performance, freezes and possibly crashes.

As for the performance side of things, the game runs fine at full speed but once certain effects happen the emulation drops to single digits (10 FPS). Mostly those issues get to be a problem in late game because of the number of alpha effects (im assuming?) is happening. Normal attacks of certain heroes like Impa, Hestu etc. drop the FPS to single digits too.

A problematic area of the game is the Meditation Training Room which makes the FIFO go to 100% and drops the FPS to 15. (Its fine in v1.0.0 but v1.3.0 makes it drop)

image

The Weapon Inventory has a FPS issue too, if there's more than 3 rows of weapons in the inventory the FPS will drop to 20, the more rows are occupied the more sever the FPS drops are.

image

Audio glitches are possible too, its mostly when something's being loaded in which means they either happen mid game when the game loads in too much stuff or during loading screens when there's voiced elements playing.

As for the freezes part, the game can freeze during loading screens. Audio plays fine but the emulator is frozen, ending emulation is fine but the game screen is not reacting at all and acts bugged (resizing doesn't work properly). Only happened during prolonged gaming sessions.

Only graphical issue the game has is the water shader not properly showing. Its like the textures are not layered properly but instead parts of it are shown in random square chunks (Is it Tetris Effect tm? :trauma: )

image

Last fight of the game for some reason didn't load up twice, emulation was fine but the loading screen didn't want to finish up.

There's been two emulator crashes while playing the game, one while going from in-game scenarios to Video cutscene, and another mid game in the last fight where a lot of enemies were on screen.

The logs have shown:

In-game to Video cutscene crash:

Process: Hyrule Warriors: Age of Calamity, PID: 98
   0x0000000009601b78    main:0x15fdb78    
   0x0000000008ff0510    main:0xfec510    
   0x0000000009591890    main:0x158d890    
   0x0000000008ff0510    main:0xfec510    
   0x0000000008fe1d94    main:0xfddd94    
   0x0000000008fe35ac    main:0xfdf5ac    
   0x00000000088b1d3c    main:0x8add3c    nnMain:0x037c
   0x000000000b3617ac    sdk:0xa17ac    nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)()):0x004c
   0x00000000080000c0    rtld:0x00c0    


00:15:54.412 |I| HLE.GuestThread.21 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
    X[00]:    0x0000000000000000
    X[01]:    0x000000118c103900 (SP:-0x0030)
    X[02]:    0x0000000000000001
    X[03]:    0x000000000ab63ec4
    X[04]:    0x0000000000400000
    X[05]:    0x0000000000000000
    X[06]:    0x0000000000000000
    X[07]:    0x0000000000000000
    X[08]:    0x0000000000000500
    X[09]:    0x00000000000002d0
    X[10]:    0x000000000000001a
    X[11]:    0x0000000000000000
    X[12]:    0x00000000fffff5f0
    X[13]:    0x0000000000000000
    X[14]:    0x000000000000000c
    X[15]:    0x0000000000000001
    X[16]:    0x000000000b19b128
    X[17]:    0x000000000acc8f70 (subsdk0:0x115f70)    => movie::NnMediaCommon::AndroidErrorToNnError(movie::Status*, int)
    X[18]:    0x0000000000000200
    X[19]:    0x00000010164652e0
    X[20]:    0x0000001045d06cb0
    X[21]:    0x0000001045d076b8
    X[22]:    0x00000000000e1000
    X[23]:    0x0000001045d08b00
    X[24]:    0x0000001045d07670
    X[25]:    0x0000000000000000
    X[26]:    0x0000001014efefd0
    X[27]:    0x00000010164652e0
    X[28]:    0x000000000cb76bd7
    FP:    0x000000118c103a40 (SP:-0x0170)
    LR:    0x0000000009521af8 (main:0x151daf8)    => 
    SP:    0x000000118c1038d0 (SP)
    
    00:15:54.412 |E| HLE.GuestThread.21 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
00:15:54.451 |E| HLE.GuestThread.21 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise, Nullable`1 exemptId) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 281
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 212
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 155
   at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 50
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1266

Gameplay crash:

00:16:39.909 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 233404 bytes, profiled functions: 73239).
00:16:47.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:48.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296047 failed to signal within 1000ms. Continuing...
00:16:49.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:50.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:51.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.701 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
   at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 317
   at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 219
   at Ryujinx.Graphics.Vulkan.PipelineBase.RecreatePipelineIfNeeded(PipelineBindPoint pbp) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 1583
   at Ryujinx.Graphics.Vulkan.PipelineBase.Draw(Int32 vertexCount, Int32 instanceCount, Int32 firstVertex, Int32 firstInstance) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 384
   at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 116
   at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\RendererWidgetBase.cs:line 447

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@MetrosexualGarbodor MetrosexualGarbodor added deadlock FPS freezes indefinitely slow Low FPS (below 20) or extraordinarily long boot times crash Emulator crash nvdec Contains pre-rendered video (h264, VP9, etc.). Works fine; label is to denote games with nvdec. and removed Needs Update This game needs to be re-tested labels May 20, 2023
@e-maximilian
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With the last Ryujinx version, Calamity is playable on Apple Silicon now.

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amd-vendor-bug Game exhibits AMD specific graphical issues crash Emulator crash deadlock FPS freezes indefinitely gpu Graphics have missing or corrupt textures, vertex explosions, etc. nvdec Contains pre-rendered video (h264, VP9, etc.). Works fine; label is to denote games with nvdec. slow Low FPS (below 20) or extraordinarily long boot times status-ingame Goes past menus; proceeds to actual gameplay
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