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Mario Party Superstars - 01006FE013472000 #3752
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So far I've found one issue:
And one really minor issue: |
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Graphic glitch when spinning the select dice. Video: Screenshot: |
There are minigames where shadows are missing
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So to follow up on this the game seems to crash when multiple players knocking the dice at the same time when deciding turn order. Got another crash in the latest version. |
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Mario Party Superstars When wanting to select a profile on the number of players select screen, if you select the "Guest" option below the player to choose a profile for that player, Ryujinx shuts down with no error screen or warning.
Hardware Specs : CPU: AMD Ryzen 5 3600 Screenshots : Log file : |
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Mario Party Superstars The game worked several times but for some reason Ryujinx now keeps crashing always before getting to the start screen of the game (even after deleting update, save game, mods and shader cache). Last log entry:
Ryujinx_ 1.1.0-macos1_2023-02-20_23-57-42.log |
I might have at least found a way to reproduce this issue. It always happens when trying to start the game with two bluetooth controllers. When I first start it with one controller and then add the second one after the game has started, it seems to work (at least I get til character selection) |
In addition to the above one I can reproduce another crash, it happens right at the end of the Paths of Peril minigame. Happens both docked and handheld, with controller connected or not. Ryujinx_ 1.1.0-macos1_2023-05-16_23-23-04.log EDIT: updating Ryujinx to 1.1.800 resolved the issue |
Mario Party Superstars v1.0.0 Problem description: Cant play with 3+ machines over local network Problem detail: One PC creates a local lobby, second PC can find the lobby, third PC cant find it (It gets a message like "No rooms where found"). The trigger explicitly seems to be the "finding" of a lobby. Its irrelevant which PC creates the lobby or which PC searches for the lobby first. If a search was started and the lobby was found, no other PC can find it anymore. First i tried this with a virtual network via OVPN, to make sure its not due to OVPN i reproduced this with 3 PCs in my home network. I also reproduced this with Tetris 99 while Super Smash Bros Ultimate and Mario Kart 8 are working just fine with 3 or more PCs. I used v.1.0.0 because v.1.1.1 of MPS caused the "Players are using same save data" problem. EDIT: Just tested with ryujinx LDN Build and it has a different behaviour. With RyuLDN it works flawless for 3 or more players. If i pick LdnMitm, everyone can find the lobby, but nobody can connect. |
Game NameMario Party Superstars Game Update Versionv1.0.0 Emulator Build Version1.1.1312 Graphics BackendVulkan Hardware Specs
Game StateGame runs fine with no graphical issues. Note One thing to note is that after the merge of Ryujinx/Ryujinx#6721 the game might gotten slow on MacOS. The effect is sometimes visible on Windows too where the game briefly slows down when the whole map is shown to the player. ScreenshotsLog FileNo response |
Mario Party Superstars
Game Update Version : 1.0.0
Current on
master
: 1.0.7091The game is working fine but with a bit of graphical glitches (Blocky flickering on some models) and when played on higher Resolution than native there are some more weird glitches. But except that you can actually play the game quite fine.
Hardware Specs :
CPU: Ryzen 5 1600X
GPU: NVIDIA GTX 1080
RAM: 16GB
Screenshots:
Native Resolution:
2x Resolution:
Native Resolution:
2x Resolution:
Native Resolution:
2x Resolution:
Log file :
Ryujinx_1.0.7091_2021-10-28_18-03-59.log
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