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scansat-multi-abi-1.cfg
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scansat-multi-abi-1.cfg
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// SCANSAT Expansion
// Medium-tech multispectral scanner: based on ABI (Advanced Baseline Imager) from GOES-R
PART
{
name = scansat-multi-abi-1
module = Part
author = Nertea (Chris Adderley)
MODEL
{
model = SCANsat/Parts/scansat-multi/scansat-multi-abi-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 0.75
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1
node_attach = -0.1,-0.1,0.25,0.0,0.0,-1.0,1
TechRequired = advExploration
entryCost = 13000
cost = 10000
category = Science
subcategory = 0
title = #autoLOC_SCANsat_Multi_MSR_Title
manufacturer = #autoLOC_SCANsat_Agents_Title
description = #autoLOC_SCANsat_Multi_MSR_Description
mass = 0.235
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 1200 // = 2900
breakingForce = 50
breakingTorque = 50
bulkheadProfiles = srf
tags = scansat abi goes satellite payload image map multi biome scan visual color image low resource
MODULE
{
name = SCANsat
sensorType = 140 //2^2 + 2^3 + 2^7
fov = 1.5
min_alt = 70000
max_alt = 500000
best_alt = 400000
requireLight = True
scanName = Multispectral
animationName = Deploy
RESOURCE
{
name = ElectricCharge
rate = 1
}
}
MODULE
{
name = SCANexperiment
experimentType = SCANsatBiomeAnomaly
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Gold
VARIANT
{
name = Bare
displayName = Bare
primaryColor = #999999
GAMEOBJECTS
{
ABIMetal = true
ABIFoil = false
ABIFoil_Silver = false
}
}
VARIANT
{
name = Gold
displayName = Gold Insulation
primaryColor = #ffd700
GAMEOBJECTS
{
ABIMetal = false
ABIFoil = true
ABIFoil_Silver = false
}
}
VARIANT
{
name = Silver
displayName = Silver Insulation
primaryColor = #888888
GAMEOBJECTS
{
ABIMetal = false
ABIFoil = false
ABIFoil_Silver = true
}
}
}
}