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SCANappLauncher.cs
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SCANappLauncher.cs
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#region license
/*
* [Scientific Committee on Advanced Navigation]
* S.C.A.N. Satellite
*
* SCANappLauncher - A class to initialize and destroy the stock app launcher button
*
* Copyright (c)2013 damny;
* Copyright (c)2014 technogeeky <technogeeky@gmail.com>;
* Copyright (c)2014 (Your Name Here) <your email here>; see LICENSE.txt for licensing details.
*/
#endregion
using System.Collections;
using SCANsat.SCAN_Platform;
using SCANsat.SCAN_UI;
using SCANsat.SCAN_UI.UI_Framework;
using SCANsat.SCAN_Unity;
using SCANsat.Unity.Unity;
using SCANsat.Unity.Interfaces;
using KSP.UI;
using KSP.UI.Screens;
using UnityEngine;
namespace SCANsat.SCAN_Toolbar
{
public class SCANappLauncher : MonoBehaviour, ISCAN_Toolbar
{
private ApplicationLauncherButton SCANappLauncherButton = null;
private bool _inMenu;
private bool _sticky;
private bool _hovering;
private SCANsat.Unity.Unity.SCAN_Toolbar uiElement;
private static SCANappLauncher instance;
public static SCANappLauncher Instance
{
get { return instance; }
}
public SCANsat.Unity.Unity.SCAN_Toolbar UIElement
{
get { return uiElement; }
}
public ApplicationLauncherButton SCANAppButton
{
get { return SCANappLauncherButton; }
}
public Canvas TooltipCanvas
{
get { return UIMasterController.Instance.tooltipCanvas; }
}
public bool TooltipsOn
{
get { return SCAN_Settings_Config.Instance.WindowTooltips; }
}
public bool IsVisible
{
get { return _sticky && uiElement != null; }
}
public float Scale
{
get { return GameSettings.UI_SCALE_APPS; }
}
public void ProcessTooltips()
{
if (uiElement != null)
uiElement.ProcessTooltips();
}
private void Start()
{
instance = this;
setupToolbar();
GameEvents.OnGameSettingsApplied.Add(settingsApplied);
}
public void ToggleToolbarType()
{
removeButton(HighLogic.LoadedScene);
StartCoroutine(addButton());
}
private void OnDestroy()
{
GameEvents.onGUIApplicationLauncherUnreadifying.Remove(removeButton);
if (SCANappLauncherButton != null)
removeButton(HighLogic.LoadedScene);
GameEvents.OnGameSettingsApplied.Remove(settingsApplied);
}
private void settingsApplied()
{
if (!_sticky || uiElement == null)
return;
uiElement.gameObject.SetActive(false);
DestroyImmediate(uiElement.gameObject);
OpenMenu();
}
private void setupToolbar()
{
StartCoroutine(addButton());
}
IEnumerator addButton()
{
while (!ApplicationLauncher.Ready)
yield return null;
if (HighLogic.LoadedScene == GameScenes.FLIGHT)
{
if (SCAN_Settings_Config.Instance.ToolbarMenu)
{
SCANappLauncherButton = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, HoverMenuIn, HoverMenuOut, null, null, ApplicationLauncher.AppScenes.FLIGHT | ApplicationLauncher.AppScenes.MAPVIEW, SCAN_UI_Loader.SmallMapAppIcon.texture);
ApplicationLauncher.Instance.EnableMutuallyExclusive(SCANappLauncherButton);
}
else
{
SCANappLauncherButton = ApplicationLauncher.Instance.AddModApplication(toggleFlight, toggleFlight, null, null, null, null, ApplicationLauncher.AppScenes.FLIGHT | ApplicationLauncher.AppScenes.MAPVIEW, SCAN_UI_Loader.SmallMapAppIcon.texture);
if (SCAN_UI_MainMap.Instance.IsVisible)
SCANappLauncherButton.SetTrue(false);
}
}
else if (HighLogic.LoadedScene == GameScenes.SPACECENTER || HighLogic.LoadedScene == GameScenes.TRACKSTATION)
{
SCANappLauncherButton = ApplicationLauncher.Instance.AddModApplication(toggleKSC, toggleKSC, null, null, null, null, ApplicationLauncher.AppScenes.SPACECENTER | ApplicationLauncher.AppScenes.TRACKSTATION, SCAN_UI_Loader.BigMapAppIcon.texture);
}
GameEvents.onGUIApplicationLauncherUnreadifying.Add(removeButton);
}
private void removeButton(GameScenes scene)
{
if (uiElement != null)
{
uiElement.gameObject.SetActive(false);
Destroy(uiElement.gameObject);
}
if (SCANappLauncherButton != null)
{
ApplicationLauncher.Instance.RemoveModApplication(SCANappLauncherButton);
SCANappLauncherButton = null;
}
}
private void toggleFlight()
{
if (SCAN_UI_MainMap.Instance.IsVisible)
SCAN_UI_MainMap.Instance.Close();
else
SCAN_UI_MainMap.Instance.Open();
}
private void toggleKSC()
{
if (SCAN_UI_BigMap.Instance.IsVisible)
SCAN_UI_BigMap.Instance.Close();
else
SCAN_UI_BigMap.Instance.Open();
}
private void OnTrue()
{
_sticky = true;
if (uiElement == null)
OpenMenu();
}
private void OnFalse()
{
_sticky = false;
CloseMenu();
uiElement = null;
}
private void HoverMenuIn()
{
_hovering = true;
if (_sticky || uiElement != null)
return;
OpenMenu();
}
private void HoverMenuOut()
{
_hovering = false;
if (!_sticky)
StartCoroutine(HoverOutWait());
}
private IEnumerator HoverOutWait()
{
int timer = 0;
while (timer < 2)
{
timer++;
yield return null;
}
if (!_inMenu)
CloseMenu();
}
public Vector3 GetAnchor()
{
if (SCANappLauncherButton == null)
return Vector3.zero;
Vector3 anchor = SCANappLauncherButton.GetAnchor();
anchor.x -= 3;
anchor.y += 20;
return anchor;
}
private void OpenMenu()
{
if (SCAN_UI_Loader.ToolbarPrefab == null)
return;
uiElement = (Instantiate(SCAN_UI_Loader.ToolbarPrefab, GetAnchor(), Quaternion.identity) as GameObject).GetComponent<SCANsat.Unity.Unity.SCAN_Toolbar>();
if (uiElement == null)
return;
uiElement.transform.SetParent(UIMasterController.Instance.appCanvas.transform);
uiElement.Setup(this);
}
private void CloseMenu()
{
if (uiElement != null)
uiElement.FadeOut();
}
private IEnumerator MenuHoverOutWait()
{
int timer = 0;
while (timer < 2)
{
timer++;
yield return null;
}
if (!_hovering && !_sticky)
CloseMenu();
}
public bool InMenu
{
get { return _inMenu; }
set
{
_inMenu = value;
if (!value)
StartCoroutine(MenuHoverOutWait());
}
}
public bool MainMap
{
get { return SCAN_UI_MainMap.Instance.IsVisible; }
set
{
if (value)
SCAN_UI_MainMap.Instance.Open();
else
SCAN_UI_MainMap.Instance.Close();
}
}
public bool BigMap
{
get { return SCAN_UI_BigMap.Instance.IsVisible; }
set
{
if (value)
SCAN_UI_BigMap.Instance.Open();
else
SCAN_UI_BigMap.Instance.Close();
}
}
public bool ZoomMap
{
get { return SCAN_UI_ZoomMap.Instance.IsVisible; }
set
{
if (value)
SCAN_UI_ZoomMap.Instance.Open(true);
else
SCAN_UI_ZoomMap.Instance.Close();
}
}
public bool Overlay
{
get { return SCAN_UI_Overlay.Instance.IsVisible; }
set
{
if (value)
SCAN_UI_Overlay.Instance.Open();
else
SCAN_UI_Overlay.Instance.Close();
}
}
public bool Instruments
{
get { return SCAN_UI_Instruments.Instance.IsVisible; }
set
{
if (value)
SCAN_UI_Instruments.Instance.Open();
else
SCAN_UI_Instruments.Instance.Close();
}
}
public bool Settings
{
get { return SCAN_UI_Settings.Instance.IsVisible; }
set
{
if (value)
SCAN_UI_Settings.Instance.Open();
else
SCAN_UI_Settings.Instance.Close();
}
}
}
}