-
Notifications
You must be signed in to change notification settings - Fork 96
/
scansat-multi-modis-1.cfg
106 lines (100 loc) · 2.16 KB
/
scansat-multi-modis-1.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
// SCANSAT Expansion
// Low-tech multispectral scanner: based on MODIS (MODerate resolution Imaging Spectrometer) from Terra/Aqua satellites
PART
{
name = scansat-multi-modis-1
module = Part
author = Nertea (Chris Adderley)
MODEL
{
model = SCANsat/Parts/scansat-multi/scansat-multi-modis-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 0.5
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1
node_attach = -0.022,0.031,0.314,-0.0,0.0,-1.0,1
TechRequired = basicScience
entryCost = 7500
cost = 3000
category = Science
subcategory = 0
title = #autoLOC_SCANsat_Multi_MS1_Title
manufacturer = #autoLOC_SCANsat_Agents_Title
description = #autoLOC_SCANsat_Multi_MS1_Description
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 1200 // = 2900
breakingForce = 50
breakingTorque = 50
bulkheadProfiles = srf
tags = scansat terra aqua modis satellite payload image map multi biome scan visual color image low
MODULE
{
name = SCANsat
sensorType = 12 //2^2 + 2^3
fov = 3
min_alt = 20000
max_alt = 300000
best_alt = 70000
requireLight = True
scanName = Multispectral
animationName = Deploy
RESOURCE
{
name = ElectricCharge
rate = 0.75
}
}
MODULE
{
name = SCANexperiment
experimentType = SCANsatBiomeAnomaly
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Gold
VARIANT
{
name = Bare
displayName = Bare
primaryColor = #999999
GAMEOBJECTS
{
MODIS_Metal = true
MODIS_Foil = false
MODIS_Foil_Silver = false
}
}
VARIANT
{
name = Gold
displayName = Gold Insulation
primaryColor = #ffd700
GAMEOBJECTS
{
MODIS_Metal = false
MODIS_Foil = true
MODIS_Foil_Silver = false
}
}
VARIANT
{
name = Silver
displayName = Silver Insulation
primaryColor = #888888
GAMEOBJECTS
{
MODIS_Metal = false
MODIS_Foil = false
MODIS_Foil_Silver = true
}
}
}
}