-
Notifications
You must be signed in to change notification settings - Fork 96
/
UnlitTransparent.shader
79 lines (64 loc) · 1.74 KB
/
UnlitTransparent.shader
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
Shader "KSP/Alpha/Unlit Transparent"
{
Properties
{
_MainTex("MainTex (RGB Alpha(A))", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
_Opacity("_Opacity", Range(0,1) ) = 1
_RimFalloff("_RimFalloff", Range(0.01,5) ) = 0.1
_RimColor("_RimColor", Color) = (0,0,0,0)
_TemperatureColor("_TemperatureColor", Color) = (0,0,0,0)
_BurnColor ("Burn Color", Color) = (1,1,1,1)
}
SubShader
{
ZWrite On
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
Cull Off
CGPROGRAM
#pragma surface surf Unlit alpha
#pragma target 3.0
sampler2D _MainTex;
float4 _Color;
float _Opacity;
float _RimFalloff;
float4 _RimColor;
float4 _TemperatureColor;
float4 _BurnColor;
inline half4 LightingUnlit (SurfaceOutput s, half3 lightDir, half atten)
{
half diff = max (0, dot (s.Normal, lightDir));
half4 c;
c.rgb = s.Albedo;
c.a = s.Alpha;
return c;
}
inline half4 LightingUnlit_PrePass (SurfaceOutput s, half4 light)
{
half4 c;
c.rgb = s.Albedo;
c.a = s.Alpha;
return c;
}
struct Input
{
float2 uv_MainTex;
float3 viewDir;
};
void surf (Input IN, inout SurfaceOutput o)
{
float4 color = tex2D(_MainTex, (IN.uv_MainTex)) * _BurnColor;
float alpha = _Color.a * color.a;
float3 normal = float3(0,0,1);
half rim = 1.0 - saturate(dot (normalize(IN.viewDir), normal));
float3 emission = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a;
emission += _TemperatureColor.rgb * _TemperatureColor.a;
o.Albedo = _Color.rgb * color.rgb;
o.Emission = emission * _Opacity;
o.Alpha = _Color.a * color.a*_Opacity;
}
ENDCG
}
Fallback "Diffuse"
}