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SCAN_SettingsGeneral.cs
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SCAN_SettingsGeneral.cs
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#region license
/*
* [Scientific Committee on Advanced Navigation]
* S.C.A.N. Satellite
*
* SCAN_SettingsGeneral - Script for controlling the general settings page
*
* Copyright (c)2014 David Grandy <david.grandy@gmail.com>;
* Copyright (c)2014 technogeeky <technogeeky@gmail.com>;
* Copyright (c)2014 (Your Name Here) <your email here>; see LICENSE.txt for licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SCANsat.Unity.Interfaces;
namespace SCANsat.Unity.Unity
{
public class SCAN_SettingsGeneral : SettingsPage
{
[SerializeField]
private SCAN_Toggle m_GroundTrackToggle = null;
[SerializeField]
private SCAN_Toggle m_GroundTrackActiveToggle = null;
[SerializeField]
private SCAN_Toggle m_WindowTooltipToggle = null;
[SerializeField]
private SCAN_Toggle m_LegendTooltipToggle = null;
[SerializeField]
private SCAN_Toggle m_StockToolbarToggle = null;
[SerializeField]
private SCAN_Toggle m_ToolbarMenuToggle = null;
[SerializeField]
private SCAN_Toggle m_StockUIToggle = null;
[SerializeField]
private SCAN_Toggle m_MechJebToggle = null;
[SerializeField]
private SCAN_Toggle m_MechJebLoadToggle = null;
[SerializeField]
private GameObject m_MechJebBar = null;
[SerializeField]
private TextHandler m_UIScale = null;
[SerializeField]
private Slider m_MapSpeedSlider = null;
[SerializeField]
private Slider m_UIScaleSlider = null;
private bool loaded;
private ISCAN_Settings settings;
public void setup(ISCAN_Settings set)
{
if (set == null)
return;
settings = set;
if (m_GroundTrackToggle != null)
m_GroundTrackToggle.isOn = set.GroundTracks;
if (m_GroundTrackActiveToggle != null)
{
m_GroundTrackActiveToggle.isOn = set.ActiveGround;
m_GroundTrackActiveToggle.gameObject.SetActive(set.GroundTracks);
}
if (m_WindowTooltipToggle != null)
m_WindowTooltipToggle.isOn = set.WindowTooltips;
if (m_LegendTooltipToggle != null)
m_LegendTooltipToggle.isOn = set.LegendTooltips;
if (m_StockToolbarToggle != null)
m_StockToolbarToggle.isOn = set.StockToolbar;
if (m_MechJebBar != null)
{
m_MechJebBar.SetActive(set.MechJebAvailable);
if (m_MechJebToggle != null)
m_MechJebToggle.isOn = set.MechJebTarget;
if (m_MechJebLoadToggle != null)
{
m_MechJebLoadToggle.isOn = set.MechJebLoad;
m_MechJebLoadToggle.gameObject.SetActive(set.MechJebTarget);
}
}
if (m_ToolbarMenuToggle != null)
{
m_ToolbarMenuToggle.isOn = set.ToolbarMenu;
m_ToolbarMenuToggle.gameObject.SetActive(set.StockToolbar);
}
if (m_StockUIToggle != null)
m_StockUIToggle.isOn = set.StockUIStyle;
if (m_MapSpeedSlider != null)
m_MapSpeedSlider.value = set.MapGenSpeed;
if (m_UIScale != null)
m_UIScale.OnTextUpdate.Invoke("UI Scale: " + set.UIScale.ToString("P0"));
if (m_UIScaleSlider != null)
m_UIScaleSlider.value = set.UIScale * 100;
loaded = true;
}
public void GroundTrack(bool isOn)
{
if (!loaded || settings == null)
return;
settings.GroundTracks = isOn;
if (m_GroundTrackActiveToggle != null)
m_GroundTrackActiveToggle.gameObject.SetActive(isOn);
}
public void ActiveTrackOnly(bool isOn)
{
if (!loaded || settings == null)
return;
settings.ActiveGround = isOn;
}
public void WindowTooltip(bool isOn)
{
if (!loaded || settings == null)
return;
settings.WindowTooltips = isOn;
}
public void LegendTooltip(bool isOn)
{
if (!loaded || settings == null)
return;
settings.LegendTooltips = isOn;
}
public void StockToolbar(bool isOn)
{
if (!loaded || settings == null)
return;
settings.StockToolbar = isOn;
if (m_ToolbarMenuToggle != null)
m_ToolbarMenuToggle.gameObject.SetActive(isOn);
}
public void ToolbarMenu(bool isOn)
{
if (!loaded || settings == null)
return;
settings.ToolbarMenu = isOn;
}
public void StockUIStlye(bool isOn)
{
if (!loaded || settings == null)
return;
settings.StockUIStyle = isOn;
}
public void MechJebTargetSelection(bool isOn)
{
if (!loaded || settings == null)
return;
settings.MechJebTarget = isOn;
if (m_MechJebLoadToggle != null)
m_MechJebLoadToggle.gameObject.SetActive(isOn);
}
public void MechJebLoadTarget(bool isOn)
{
if (!loaded || settings == null)
return;
settings.MechJebLoad = isOn;
}
public void MapGenSlider(float speed)
{
if (!loaded || settings == null)
return;
settings.MapGenSpeed = Mathf.RoundToInt(speed);
}
public void UISlider(float scale)
{
if (!loaded || m_UIScale == null)
return;
m_UIScale.OnTextUpdate.Invoke("UI Scale: " + (scale / 100).ToString("P0"));
}
public void SetUIScale()
{
if (settings == null || m_UIScaleSlider == null)
return;
settings.UIScale = m_UIScaleSlider.value / 100;
}
public void ResetWindows()
{
if (settings == null)
return;
settings.ResetWindows();
}
}
}