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SCAN_MainMap.cs
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SCAN_MainMap.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SCANsat.Unity.Interfaces;
namespace SCANsat.Unity.Unity
{
public class SCAN_MainMap : CanvasFader, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerDownHandler
{
[SerializeField]
private TextHandler m_Version = null;
[SerializeField]
private Toggle m_ColorToggle = null;
[SerializeField]
private Toggle m_TypeToggle = null;
[SerializeField]
private Toggle m_MinimizeToggle = null;
[SerializeField]
private TextHandler m_MinimizeText = null;
[SerializeField]
private TextHandler m_TypeLabel = null;
[SerializeField]
private RawImage m_MainMap = null;
[SerializeField]
private TextHandler m_LoText = null;
[SerializeField]
private TextHandler m_HiText = null;
[SerializeField]
private TextHandler m_MultiText = null;
[SerializeField]
private TextHandler m_M700Text = null;
[SerializeField]
private TextHandler m_OreText = null;
[SerializeField]
private TextHandler m_PercentageText = null;
[SerializeField]
private GameObject m_VesselPrefab = null;
[SerializeField]
private Transform m_VesselTransform = null;
[SerializeField]
private GameObject m_MapPrefab = null;
private ISCAN_MainMap mapInterface;
private bool loaded;
private RectTransform rect;
private Vector2 mouseStart;
private Vector3 windowStart;
private List<SCAN_VesselInfo> vessels = new List<SCAN_VesselInfo>();
private List<SCAN_MapLabel> mapLabels = new List<SCAN_MapLabel>();
protected override void Awake()
{
base.Awake();
rect = GetComponent<RectTransform>();
Alpha(0);
}
private void Update()
{
if (mapInterface == null || !mapInterface.IsVisible)
return;
mapInterface.Update();
if (!mapInterface.Minimized)
{
for (int i = vessels.Count - 1; i >= 0; i--)
{
SCAN_VesselInfo vessel = vessels[i];
vessel.UpdateText(mapInterface.VesselInfo(vessel.ID));
}
}
for (int i = mapLabels.Count - 1; i >= 0; i--)
{
SCAN_MapLabel mapLabel = mapLabels[i];
mapLabel.UpdatePosition(mapInterface.VesselPosition(mapLabel.ID));
}
}
public void setMap(ISCAN_MainMap map)
{
if (map == null)
return;
mapInterface = map;
if (m_Version != null)
m_Version.OnTextUpdate.Invoke(map.Version);
if (/*m_ColorToggle == null || */m_MinimizeToggle == null || m_TypeToggle == null)
return;
//m_ColorToggle.isOn = map.Color;
m_TypeToggle.isOn = map.MapType;
m_MinimizeToggle.isOn = map.Minimized;
CreateVessels(map.VesselInfoList);
SetScale(map.Scale);
SetPosition(map.Position);
ProcessTooltips();
if (m_VesselTransform != null)
m_VesselTransform.gameObject.SetActive(!map.Minimized);
FadeIn();
loaded = true;
}
public void FadeIn()
{
Fade(1, true);
}
public void FadeOut()
{
Fade(0, false, Kill, false);
}
private void Kill()
{
gameObject.SetActive(false);
Destroy(gameObject);
}
public void Close()
{
if (mapInterface != null)
mapInterface.IsVisible = false;
}
public void ProcessTooltips()
{
if (mapInterface == null)
return;
TooltipHandler[] handlers = gameObject.GetComponentsInChildren<TooltipHandler>(true);
if (handlers == null)
return;
for (int j = 0; j < handlers.Length; j++)
ProcessTooltip(handlers[j], mapInterface.TooltipsOn, mapInterface.TooltipCanvas, mapInterface.Scale);
}
private void ProcessTooltip(TooltipHandler handler, bool isOn, Canvas c, float scale)
{
if (handler == null)
return;
handler.IsActive = isOn && !handler.HelpTip;
handler._Canvas = c;
handler.Scale = scale;
}
public void SetScale(float scale)
{
rect.localScale = Vector3.one * scale;
}
public void SetPosition(Vector2 pos)
{
if (rect == null)
return;
rect.anchoredPosition = new Vector3(pos.x, pos.y, 0);
}
public void RefreshVesselTypes()
{
if (mapInterface == null)
return;
for (int i = mapLabels.Count - 1; i >= 0; i--)
{
SCAN_MapLabel mapLabel = mapLabels[i];
mapLabel.UpdateImage(mapInterface.VesselType(mapLabel.ID));
}
}
public void RefreshVessels()
{
for (int i = vessels.Count - 1; i >= 0; i--)
{
SCAN_VesselInfo v = vessels[i];
v.gameObject.SetActive(false);
Destroy(v.gameObject);
}
for (int i = mapLabels.Count - 1; i >= 0; i--)
{
SCAN_MapLabel m = mapLabels[i];
m.gameObject.SetActive(false);
Destroy(m.gameObject);
}
vessels.Clear();
mapLabels.Clear();
if (mapInterface != null)
CreateVessels(mapInterface.VesselInfoList);
}
private void CreateVessels(Dictionary<Guid, MapLabelInfo> vessels)
{
if (vessels == null)
return;
if (mapInterface == null || m_VesselPrefab == null || m_MapPrefab == null || m_VesselTransform == null || m_MainMap == null)
return;
for (int i = 0; i < vessels.Count; i++)
{
Guid id = vessels.ElementAt(i).Key;
MapLabelInfo label;
if (!vessels.TryGetValue(id, out label))
continue;
CreateVessel(id, label);
CreateMapLabel(id, label);
}
}
private void CreateVessel(Guid id, MapLabelInfo info)
{
SCAN_VesselInfo vInfo = Instantiate(m_VesselPrefab).GetComponent<SCAN_VesselInfo>();
if (vInfo == null)
return;
vInfo.transform.SetParent(m_VesselTransform, false);
vInfo.SetVessel(id, info, mapInterface);
vessels.Add(vInfo);
}
private void CreateMapLabel(Guid id, MapLabelInfo info)
{
SCAN_MapLabel mapLabel = Instantiate(m_MapPrefab).GetComponent<SCAN_MapLabel>();
if (mapLabel == null)
return;
mapLabel.transform.SetParent(m_MainMap.transform, false);
mapLabel.Setup(id, info);
mapLabels.Add(mapLabel);
}
public void OnPointerDown(PointerEventData eventData)
{
transform.SetAsLastSibling();
}
public void OnBeginDrag(PointerEventData eventData)
{
if (rect == null)
return;
mouseStart = eventData.position;
windowStart = rect.position;
}
public void OnDrag(PointerEventData eventData)
{
if (rect == null)
return;
rect.position = windowStart + (Vector3)(eventData.position - mouseStart);
if (mapInterface == null)
return;
mapInterface.ClampToScreen(rect);
}
public void OnEndDrag(PointerEventData eventData)
{
if (rect == null || mapInterface == null)
return;
mapInterface.Position = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y);
}
public void UpdateLoColor(Color c)
{
if (m_LoText == null)
return;
m_LoText.OnColorUpdate.Invoke(c);
}
public void UpdateHiColor(Color c)
{
if (m_HiText == null)
return;
m_HiText.OnColorUpdate.Invoke(c);
}
public void UpdateMultiColor(Color c)
{
if (m_MultiText == null)
return;
m_MultiText.OnColorUpdate.Invoke(c);
}
public void UpdateM700Color(Color c)
{
if (m_M700Text == null)
return;
m_M700Text.OnColorUpdate.Invoke(c);
}
public void UpdateOreColor(Color c)
{
if (m_OreText == null)
return;
m_OreText.OnColorUpdate.Invoke(c);
}
public void UpdatePercentage(string text)
{
if (m_PercentageText == null)
return;
m_PercentageText.OnTextUpdate.Invoke(text);
}
public void UpdateMapTexture(Texture2D map)
{
if (m_MainMap == null)
return;
m_MainMap.texture = map;
}
public void ToggleColor(bool isOn)
{
if (!loaded || mapInterface == null)
return;
mapInterface.Color = isOn;
}
public void ToggleType(bool isOn)
{
if (m_TypeLabel != null)
m_TypeLabel.OnTextUpdate.Invoke(isOn ? "Biome" : "Terrain");
if (!loaded || mapInterface == null)
return;
mapInterface.MapType = isOn;
}
public void ToggleSize(bool isOn)
{
if (m_MinimizeText != null)
m_MinimizeText.OnTextUpdate.Invoke(isOn ? "+" : "-");
if (!loaded || mapInterface == null)
return;
mapInterface.Minimized = isOn;
if (m_VesselTransform != null)
m_VesselTransform.gameObject.SetActive(!isOn);
}
public void OpenBigMap()
{
if (mapInterface == null)
return;
mapInterface.OpenBigMap();
}
public void OpenInstruments()
{
if (mapInterface == null)
return;
mapInterface.OpenInstruments();
}
public void OpenSettings()
{
if (mapInterface == null)
return;
mapInterface.OpenSettings();
}
public void OpenZoomMap()
{
if (mapInterface == null)
return;
mapInterface.OpenZoomMap();
}
public void OpenOverlay()
{
if (mapInterface == null)
return;
mapInterface.OpenOverlay();
}
}
}