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SCAN_Overlay.cs
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SCAN_Overlay.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SCANsat.Unity.Interfaces;
namespace SCANsat.Unity.Unity
{
public class SCAN_Overlay : CanvasFader, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerDownHandler
{
[SerializeField]
private TextHandler m_Version = null;
[SerializeField]
private TextHandler m_BiomeText = null;
[SerializeField]
private TextHandler m_TerrainText = null;
[SerializeField]
private SCAN_Toggle m_OverlayToggle = null;
[SerializeField]
private GameObject m_RefreshButton = null;
[SerializeField]
private GameObject m_ResourcePrefab = null;
[SerializeField]
private Transform m_ResourceTransform = null;
[SerializeField]
private Color m_ActiveColor = Color.white;
[SerializeField]
private Color m_NormalColor = Color.white;
private ISCAN_Overlay overInterface;
private bool loaded;
private RectTransform rect;
private Vector2 mouseStart;
private Vector3 windowStart;
private List<SCAN_ResourceOverlay> resources = new List<SCAN_ResourceOverlay>();
public Color ActiveColor
{
get { return m_ActiveColor; }
}
public Color NormalColor
{
get { return m_NormalColor; }
}
public ISCAN_Overlay OverlayInterface
{
get { return overInterface; }
}
protected override void Awake()
{
base.Awake();
rect = GetComponent<RectTransform>();
Alpha(0);
}
private void Update()
{
if (overInterface == null || !overInterface.IsVisible)
return;
overInterface.Update();
}
public void SetOverlay(ISCAN_Overlay over)
{
if (over == null)
return;
overInterface = over;
if (m_Version != null)
m_Version.OnTextUpdate.Invoke(over.Version);
if (m_OverlayToggle == null)
return;
m_OverlayToggle.isOn = over.DrawOverlay;
if (over.DrawBiome)
{
if (m_BiomeText != null)
{
m_BiomeText.OnColorUpdate.Invoke(m_ActiveColor);
m_BiomeText.SetNormalColor(m_ActiveColor);
}
}
else if (over.DrawTerrain)
{
if (m_TerrainText != null)
{
m_TerrainText.OnColorUpdate.Invoke(m_ActiveColor);
m_TerrainText.SetNormalColor(m_ActiveColor);
}
}
if (m_RefreshButton != null)
m_RefreshButton.SetActive(over.DrawOverlay);
CreateResources(over.Resources);
SetScale(over.Scale);
SetPosition(over.Position);
ProcessTooltips();
FadeIn();
loaded = true;
}
public void FadeIn()
{
Fade(1, true);
}
public void FadeOut()
{
Fade(0, false, Kill, false);
}
private void Kill()
{
gameObject.SetActive(false);
Destroy(gameObject);
}
public void Close()
{
if (overInterface != null)
overInterface.IsVisible = false;
}
public void ProcessTooltips()
{
if (overInterface == null)
return;
TooltipHandler[] handlers = gameObject.GetComponentsInChildren<TooltipHandler>(true);
if (handlers == null)
return;
for (int j = 0; j < handlers.Length; j++)
ProcessTooltip(handlers[j], overInterface.TooltipsOn, overInterface.TooltipCanvas, overInterface.Scale);
}
private void ProcessTooltip(TooltipHandler handler, bool isOn, Canvas c, float scale)
{
if (handler == null)
return;
handler.IsActive = isOn && !handler.HelpTip;
handler._Canvas = c;
handler.Scale = scale;
}
public void SetScale(float scale)
{
rect.localScale = Vector3.one * scale;
}
public void SetPosition(Vector2 pos)
{
if (rect == null)
return;
rect.anchoredPosition = new Vector3(pos.x, pos.y, 0);
}
public void OnPointerDown(PointerEventData eventData)
{
transform.SetAsLastSibling();
}
public void OnBeginDrag(PointerEventData eventData)
{
if (rect == null)
return;
mouseStart = eventData.position;
windowStart = rect.position;
}
public void OnDrag(PointerEventData eventData)
{
if (rect == null)
return;
rect.position = windowStart + (Vector3)(eventData.position - mouseStart);
if (overInterface == null)
return;
overInterface.ClampToScreen(rect);
}
public void OnEndDrag(PointerEventData eventData)
{
if (rect == null || overInterface == null)
return;
overInterface.Position = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y);
}
private void CreateResources(IList<string> resources)
{
if (resources == null)
return;
if (m_ResourcePrefab == null || m_ResourceTransform == null)
return;
for (int i = resources.Count - 1; i >= 0; i--)
{
string s = resources[i];
CreateResource(s);
}
}
private void CreateResource(string resource)
{
SCAN_ResourceOverlay res = Instantiate(m_ResourcePrefab).GetComponent<SCAN_ResourceOverlay>();
if (res == null)
return;
res.transform.SetParent(m_ResourceTransform, false);
res.SetResource(resource, this, overInterface.CurrentResource == resource);
resources.Add(res);
}
public void SetResource(string resource, bool isOn)
{
if (overInterface == null)
return;
overInterface.SetResource(resource, isOn);
if (isOn)
{
if (m_RefreshButton != null)
m_RefreshButton.SetActive(true);
loaded = false;
if (m_OverlayToggle != null)
m_OverlayToggle.isOn = true;
loaded = true;
}
else
{
if (overInterface.DrawResource && overInterface.CurrentResource == resource)
{
if (m_RefreshButton != null)
m_RefreshButton.SetActive(false);
loaded = false;
if (m_OverlayToggle != null)
m_OverlayToggle.isOn = false;
loaded = true;
}
}
InactivateOthers();
}
public void DrawBiome()
{
if (!loaded || overInterface == null)
return;
overInterface.DrawBiome = overInterface.DrawBiome ? !overInterface.DrawOverlay : true;
if (m_BiomeText != null)
m_BiomeText.SetNormalColor(m_ActiveColor);
if (m_RefreshButton != null)
m_RefreshButton.SetActive(overInterface.DrawOverlay);
if (m_OverlayToggle != null)
{
loaded = false;
m_OverlayToggle.isOn = overInterface.DrawOverlay;
loaded = true;
}
InactivateOthers();
}
public void DrawTerrain()
{
if (!loaded || overInterface == null)
return;
overInterface.DrawTerrain = overInterface.DrawTerrain ? !overInterface.DrawOverlay : true;
if (m_TerrainText != null)
m_TerrainText.SetNormalColor(m_ActiveColor);
if (m_RefreshButton != null)
m_RefreshButton.SetActive(overInterface.DrawOverlay);
if (m_OverlayToggle != null)
{
loaded = false;
m_OverlayToggle.isOn = overInterface.DrawOverlay;
loaded = true;
}
InactivateOthers();
}
private void InactivateOthers()
{
if (overInterface == null)
return;
if (m_BiomeText != null && !overInterface.DrawBiome)
{
m_BiomeText.OnColorUpdate.Invoke(m_NormalColor);
m_BiomeText.SetNormalColor(m_NormalColor);
}
if (m_TerrainText != null && !overInterface.DrawTerrain)
{
m_TerrainText.OnColorUpdate.Invoke(m_NormalColor);
m_TerrainText.SetNormalColor(m_NormalColor);
}
for (int i = resources.Count - 1; i >= 0; i--)
{
SCAN_ResourceOverlay resource = resources[i];
if (resource == null)
continue;
if (!overInterface.DrawResource)
resource.Inactivate();
else if (resource.Resource != overInterface.CurrentResource)
resource.Inactivate();
}
}
public void DrawOverlay(bool isOn)
{
if (!loaded || overInterface == null)
return;
overInterface.DrawOverlay = isOn;
if (m_RefreshButton != null)
m_RefreshButton.SetActive(isOn);
}
public void Refresh()
{
if (overInterface == null)
return;
overInterface.Refresh();
}
public void Settings()
{
if (overInterface == null)
return;
overInterface.OpenSettings();
}
}
}