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ISCAN_BigMap.cs
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ISCAN_BigMap.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace SCANsat.Unity.Interfaces
{
public interface ISCAN_BigMap
{
string Version { get; }
string Readout { get; }
string CurrentProjection { get; set; }
string CurrentMapType { get; set; }
string CurrentResource { get; set; }
string CurrentCelestialBody { get; set; }
bool IsVisible { get; set; }
bool ColorToggle { get; set; }
bool GridToggle { get; set; }
bool OrbitToggle { get; set; }
bool WaypointToggle { get; set; }
bool AnomalyToggle { get; set; }
bool FlagToggle { get; set; }
bool AsteroidToggle { get; set; }
bool LegendToggle { get; set; }
bool ResourceToggle { get; set; }
bool ShowOrbit { get; }
bool ShowWaypoint { get; }
float Scale { get; }
Vector2 Position { get; set; }
Vector2 Size { get; set; }
IList<string> Projections { get; }
IList<string> MapTypes { get; }
IList<string> Resources { get; }
IList<string> CelestialBodies { get; }
void RefreshMap();
void OpenMainMap();
void OpenInstruments();
void OpenZoomMap();
void OpenSettings();
void OpenOverlay();
void ExportMap();
void Update();
void OnGUI();
}
}