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SCAN_Settings.cs
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SCAN_Settings.cs
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#region license
/*
* [Scientific Committee on Advanced Navigation]
* S.C.A.N. Satellite
*
* SCAN_Settings - Script for controlling the settings UI
*
* Copyright (c)2014 David Grandy <david.grandy@gmail.com>;
* Copyright (c)2014 technogeeky <technogeeky@gmail.com>;
* Copyright (c)2014 (Your Name Here) <your email here>; see LICENSE.txt for licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SCANsat.Unity.Interfaces;
namespace SCANsat.Unity.Unity
{
public class SCAN_Settings : CanvasFader, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerDownHandler
{
[SerializeField]
private TextHandler m_Version = null;
[SerializeField]
private Transform m_ContentTransform = null;
[SerializeField]
private Toggle m_GeneralToggle = null;
[SerializeField]
private Toggle m_BackgroundToggle = null;
[SerializeField]
private Toggle m_ResourceToggle = null;
[SerializeField]
private Toggle m_DataToggle = null;
[SerializeField]
private Toggle m_ColorToggle = null;
[SerializeField]
private Toggle m_HelpTips = null;
[SerializeField]
private GameObject m_GeneralPrefab = null;
[SerializeField]
private GameObject m_BackgroundPrefab = null;
[SerializeField]
private GameObject m_ResourcePrefab = null;
[SerializeField]
private GameObject m_DataPrefab = null;
[SerializeField]
private GameObject m_ColorPrefab = null;
[SerializeField]
private GameObject m_PopupPrefab = null;
[SerializeField]
private GameObject m_DropDownPrefab = null;
private ISCAN_Settings settingsInterface;
private RectTransform rect;
private Vector2 mouseStart;
private Vector3 windowStart;
private int _page;
private SettingsPage CurrentPage;
private SCAN_Popup warningPopup;
private SCAN_DropDown dropDown;
private static SCAN_Settings instance;
public static SCAN_Settings Instance
{
get { return instance; }
}
public int Page
{
get { return _page; }
}
public GameObject PopupPrefab
{
get { return m_PopupPrefab; }
}
public GameObject DropDownPrefab
{
get { return m_DropDownPrefab; }
}
public SCAN_Popup WarningPopup
{
get { return warningPopup; }
set { warningPopup = value; }
}
public SCAN_DropDown DropDown
{
get { return dropDown; }
set { dropDown = value; }
}
public void ClearWarningsAndDropDown()
{
if (dropDown != null)
{
dropDown.gameObject.SetActive(false);
DestroyImmediate(dropDown.gameObject);
dropDown = null;
}
if (warningPopup != null)
{
warningPopup.gameObject.SetActive(false);
DestroyImmediate(warningPopup.gameObject);
warningPopup = null;
}
}
protected override void Awake()
{
base.Awake();
instance = this;
rect = GetComponent<RectTransform>();
Alpha(0);
}
private void Update()
{
if (settingsInterface == null || !settingsInterface.IsVisible)
return;
settingsInterface.Update();
}
public void setSettings(ISCAN_Settings settings, int page)
{
if (settings == null)
return;
settingsInterface = settings;
if (m_Version != null)
m_Version.OnTextUpdate.Invoke(settings.Version);
_page = page;
switch (page)
{
case 0:
if (m_GeneralToggle != null)
m_GeneralToggle.isOn = true;
break;
case 1:
if (m_BackgroundToggle != null)
m_BackgroundToggle.isOn = true;
break;
case 2:
if (m_ResourceToggle != null)
m_ResourceToggle.isOn = true;
break;
case 3:
if (m_DataToggle != null)
m_DataToggle.isOn = true;
break;
case 4:
if (m_ColorToggle != null)
m_ColorToggle.isOn = true;
break;
default:
if (m_GeneralToggle != null)
m_GeneralToggle.isOn = true;
break;
}
SetScale(settings.UIScale);
FadeIn();
}
public void FadeIn()
{
Fade(1, true);
}
public void FadeOut()
{
Fade(0, false, Kill, false);
}
private void Kill()
{
gameObject.SetActive(false);
Destroy(gameObject);
}
public void Close()
{
if (settingsInterface != null)
settingsInterface.IsVisible = false;
}
public void ProcessTooltips()
{
if (settingsInterface == null)
return;
TooltipHandler[] handlers = gameObject.GetComponentsInChildren<TooltipHandler>(true);
if (handlers == null)
return;
for (int j = 0; j < handlers.Length; j++)
ProcessTooltip(handlers[j], settingsInterface.WindowTooltips, settingsInterface.TooltipCanvas, settingsInterface.UIScale);
if (m_HelpTips != null)
ProcessHelpTooltips(m_HelpTips.isOn);
}
private void ProcessTooltip(TooltipHandler handler, bool isOn, Canvas c, float scale)
{
if (handler == null)
return;
handler.IsActive = isOn && !handler.HelpTip;
handler._Canvas = c;
handler.Scale = scale;
}
public void SetScale(float scale)
{
rect.localScale = Vector3.one * scale;
}
public void SetPosition(Vector2 pos)
{
if (rect == null)
return;
rect.anchoredPosition = new Vector3(pos.x, pos.y, 0);
}
public void OnPointerDown(PointerEventData eventData)
{
transform.SetAsLastSibling();
((SettingsPage)CurrentPage).OnPointerDown(eventData);
}
public void OnBeginDrag(PointerEventData eventData)
{
if (rect == null)
return;
mouseStart = eventData.position;
windowStart = rect.position;
}
public void OnDrag(PointerEventData eventData)
{
if (rect == null)
return;
rect.position = windowStart + (Vector3)(eventData.position - mouseStart);
if (settingsInterface == null)
return;
settingsInterface.ClampToScreen(rect);
}
public void OnEndDrag(PointerEventData eventData)
{
if (rect == null || settingsInterface == null)
return;
settingsInterface.Position = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y);
}
public void KSPedia(bool isOn)
{
if (settingsInterface != null)
settingsInterface.OpenKSPedia(isOn);
}
public void HelpTips(bool isOn)
{
ProcessHelpTooltips(isOn);
}
public void ProcessHelpTooltips(bool isOn)
{
if (settingsInterface == null)
return;
TooltipHandler[] handlers = gameObject.GetComponentsInChildren<TooltipHandler>(true);
if (handlers == null)
return;
for (int j = 0; j < handlers.Length; j++)
ProcessHelpTooltip(handlers[j], isOn, settingsInterface.TooltipCanvas);
}
private void ProcessHelpTooltip(TooltipHandler handler, bool isOn, Canvas c)
{
if (handler == null)
return;
handler.IsActive = isOn && handler.HelpTip;
handler._Canvas = c;
}
public void GeneralSettings(bool isOn)
{
if (!isOn)
return;
if (CurrentPage != null)
{
CurrentPage.gameObject.SetActive(false);
DestroyImmediate(CurrentPage.gameObject);
}
if (m_GeneralPrefab == null || m_ContentTransform == null || settingsInterface == null)
return;
if (settingsInterface.LockInput)
settingsInterface.LockInput = false;
CurrentPage = Instantiate(m_GeneralPrefab).GetComponent<SettingsPage>();
if (CurrentPage == null)
return;
_page = 0;
CurrentPage.transform.SetParent(m_ContentTransform, false);
((SCAN_SettingsGeneral)CurrentPage).setup(settingsInterface);
ProcessTooltips();
ClearWarningsAndDropDown();
}
public void BackgroundSettings(bool isOn)
{
if (!isOn)
return;
if (CurrentPage != null)
{
CurrentPage.gameObject.SetActive(false);
DestroyImmediate(CurrentPage.gameObject);
}
if (m_BackgroundPrefab == null || m_ContentTransform == null || settingsInterface == null)
return;
if (settingsInterface.LockInput)
settingsInterface.LockInput = false;
CurrentPage = Instantiate(m_BackgroundPrefab).GetComponent<SettingsPage>();
if (CurrentPage == null)
return;
_page = 1;
CurrentPage.transform.SetParent(m_ContentTransform, false);
((SCAN_SettingsBackground)CurrentPage).setup(settingsInterface);
ProcessTooltips();
ClearWarningsAndDropDown();
}
public void ResourceSettings(bool isOn)
{
if (!isOn)
return;
if (CurrentPage != null)
{
CurrentPage.gameObject.SetActive(false);
DestroyImmediate(CurrentPage.gameObject);
}
if (m_ResourcePrefab == null || m_ContentTransform == null || settingsInterface == null)
return;
if (settingsInterface.LockInput)
settingsInterface.LockInput = false;
CurrentPage = Instantiate(m_ResourcePrefab).GetComponent<SettingsPage>();
if (CurrentPage == null)
return;
_page = 2;
CurrentPage.transform.SetParent(m_ContentTransform, false);
((SCAN_SettingsResource)CurrentPage).setup(settingsInterface);
ProcessTooltips();
ClearWarningsAndDropDown();
}
public void DataSettings(bool isOn)
{
if (!isOn)
return;
if (CurrentPage != null)
{
CurrentPage.gameObject.SetActive(false);
DestroyImmediate(CurrentPage.gameObject);
}
if (m_DataPrefab == null || m_ContentTransform == null || settingsInterface == null)
return;
if (settingsInterface.LockInput)
settingsInterface.LockInput = false;
CurrentPage = Instantiate(m_DataPrefab).GetComponent<SettingsPage>();
if (CurrentPage == null)
return;
_page = 3;
CurrentPage.transform.SetParent(m_ContentTransform, false);
((SCAN_SettingsData)CurrentPage).setup(settingsInterface);
ProcessTooltips();
ClearWarningsAndDropDown();
}
public void ColorSettings(bool isOn)
{
if (!isOn)
return;
if (CurrentPage != null)
{
CurrentPage.gameObject.SetActive(false);
DestroyImmediate(CurrentPage.gameObject);
}
if (m_ColorPrefab == null || m_ContentTransform == null || settingsInterface == null)
return;
if (settingsInterface.LockInput)
settingsInterface.LockInput = false;
CurrentPage = Instantiate(m_ColorPrefab).GetComponent<SettingsPage>();
if (CurrentPage == null)
return;
_page = 4;
CurrentPage.transform.SetParent(m_ContentTransform, false);
((SCAN_ColorControl)CurrentPage).setup(settingsInterface, settingsInterface.ColorInterface);
ProcessTooltips();
ClearWarningsAndDropDown();
}
}
}