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SCAN_Color_Config.cs
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SCAN_Color_Config.cs
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#region license
/*
* [Scientific Committee on Advanced Navigation]
* S.C.A.N. Satellite
*
* SCAN_Color_Config - serializable object that stores settings in an external file
*
* Copyright (c)2014 David Grandy <david.grandy@gmail.com>;
* Copyright (c)2014 technogeeky <technogeeky@gmail.com>;
* Copyright (c)2014 (Your Name Here) <your email here>; see LICENSE.txt for licensing details.
*/
#endregion
using System.Collections.Generic;
using SCANsat.SCAN_Data;
using SCANsat.SCAN_Platform;
using SCANsat.SCAN_Platform.Palettes;
using SCANsat.SCAN_Platform.Palettes.ColorBrewer;
using SCANsat.SCAN_Platform.Palettes.FixedColors;
using UnityEngine;
using palette = SCANsat.SCAN_UI.UI_Framework.SCANpalette;
namespace SCANsat
{
public class SCAN_Color_Config : SCAN_ConfigNodeStorage
{
[Persistent]
private float defaultMinHeightRange = -1000;
[Persistent]
private float defaultMaxHeightRange = 8000;
[Persistent]
private float rangeAboveMaxHeight = 10000;
[Persistent]
private float rangeBelowMinHeight = 10000;
[Persistent]
private string defaultPalette = "Default";
//[Persistent]
//private Color lowBiomeColor = palette.xkcd_CamoGreen;
//[Persistent]
//private Color highBiomeColor = palette.xkcd_Marigold;
//[Persistent]
//private float biomeTransparency = 40;
//[Persistent]
//private bool stockBiomeMap = false;
//[Persistent]
//private bool biomeBorder = true;
//[Persistent]
//private float slopeCutoff = 1f;
//[Persistent]
//private Color bottomLowSlopeColor = palette.xkcd_PukeGreen;
//[Persistent]
//private Color bottemHighSlopeColor = palette.xkcd_Lemon;
//[Persistent]
//private Color topLowSlopeColor = palette.xkcd_Lemon;
//[Persistent]
//private Color topHighSlopeColor = palette.xkcd_OrangeRed;
//[Persistent]
//private float windowScale = 1f;
//[Persistent]
//private bool cheatMapFill = false;
[Persistent]
private List<SCANterrainConfig> SCANsat_Altimetry = new List<SCANterrainConfig>();
[Persistent]
private List<SCANresourceGlobal> SCANsat_Resources = new List<SCANresourceGlobal>();
internal SCAN_Color_Config(string filepath, string node)
{
FilePath = filepath;
TopNodeName = filepath + "/" + node;
if (Load())
SCANUtil.SCANlog("Color File Loaded...");
}
public override void OnDecodeFromConfigNode()
{
SCANcontroller.setMasterTerrainNodes(SCANsat_Altimetry);
SCANcontroller.setMasterResourceNodes(SCANsat_Resources);
}
public override void OnEncodeToConfigNode()
{
SCANUtil.SCANlog("Saving SCANsat configuration file...");
SCANUtil.SCANlog("SCANcolors.cfg saved to ---> {0}", FilePath);
SCANsat_Altimetry = SCANcontroller.EncodeTerrainConfigs;
SCANsat_Resources = SCANcontroller.EncodeResourceConfigs;
//if (SCANcontroller.controller != null)
//{
// lowBiomeColor = SCANcontroller.controller.lowBiomeColor;
// highBiomeColor = SCANcontroller.controller.highBiomeColor;
// biomeTransparency = SCANcontroller.controller.biomeTransparency;
// stockBiomeMap = SCANcontroller.controller.useStockBiomes;
// biomeBorder = SCANcontroller.controller.biomeBorder;
// slopeCutoff = SCANcontroller.controller.slopeCutoff;
// bottomLowSlopeColor = SCANcontroller.controller.lowSlopeColorOne;
// bottemHighSlopeColor = SCANcontroller.controller.highSlopeColorOne;
// topLowSlopeColor = SCANcontroller.controller.lowSlopeColorTwo;
// topHighSlopeColor = SCANcontroller.controller.highSlopeColorTwo;
// windowScale = SCANcontroller.controller.windowScale;
//}
}
public float DefaultMinHeightRange
{
get { return defaultMinHeightRange; }
}
public float DefaultMaxHeightRange
{
get { return defaultMaxHeightRange; }
}
public float RangeAboveMaxHeight
{
get { return rangeAboveMaxHeight; }
}
public float RangeBelowMinHeight
{
get { return rangeBelowMinHeight; }
}
public string DefaultPalette
{
get { return defaultPalette; }
}
//public Color LowBiomeColor
//{
// get { return lowBiomeColor; }
//}
//public Color HighBiomeColor
//{
// get { return highBiomeColor; }
//}
//public float BiomeTransparency
//{
// get { return biomeTransparency; }
//}
//public bool StockBiomeMap
//{
// get { return stockBiomeMap; }
//}
//public bool BiomeBorder
//{
// get { return biomeBorder; }
//}
//public bool CheatMapFill
//{
// get { return cheatMapFill; }
//}
//public float SlopeCutoff
//{
// get { return slopeCutoff; }
//}
//public Color BottomLowSlopeColor
//{
// get { return bottomLowSlopeColor; }
//}
//public Color BottomHighSlopeColor
//{
// get { return bottemHighSlopeColor; }
//}
//public Color TopLowSlopeColor
//{
// get { return topLowSlopeColor; }
//}
//public Color TopHighSlopeColor
//{
// get { return topHighSlopeColor; }
//}
//public float WindowScale
//{
// get { return windowScale; }
//}
}
}