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SoftImmediateRenderer.h
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SoftImmediateRenderer.h
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#pragma once
#include <SoftRender/SoftRender.h>
#include <SoftRender/SoftRender_Internal.h>
namespace SoftRenderer
{
class srImmediateRenderer : public ATriangleRenderer
, SingleInstance<srImmediateRenderer>
{
// current states
float4x4 m_worldMatrix;
float4x4 m_viewMatrix;
float4x4 m_projectionMatrix;
F_VertexShader * m_vertexShader;
F_PixelShader * m_pixelShader;
ECullMode m_cullMode;
EFillMode m_fillMode;
TPtr< SoftTexture2D > m_texture;
F_RenderTriangles * m_ftblProcessTriangles[Fill_MAX][Cull_MAX];
F_RenderSingleTriangle * m_ftblDrawTriangle[Fill_MAX];
public:
srImmediateRenderer();
~srImmediateRenderer();
void SetWorldMatrix( const float4x4& newWorldMatrix ) override;
void SetViewMatrix( const float4x4& newViewMatrix ) override;
void SetProjectionMatrix( const float4x4& newProjectionMatrix ) override;
void SetCullMode( ECullMode newCullMode ) override;
void SetFillMode( EFillMode newFillMode ) override;
void SetVertexShader( F_VertexShader* newVertexShader ) override;
void SetPixelShader( F_PixelShader* newPixelShader ) override;
void SetTexture( SoftTexture2D* newTexture2D ) override;
void DrawTriangles( SoftFrameBuffer& frameBuffer, const SVertex* vertices, UINT numVertices, const SIndex* indices, UINT numIndices ) override;
};
}//namespace SoftRenderer