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Add force block update #148
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Like you guessed this is by design. AWE disables all physics interactions when pasting blocks. You can change this in the config file (physics freeze). Your suggestion is ok but it might cause TPS drop. I'll consider adding a special command that would enforce block update. By the way AWE assumes that none of the states of the blocks should change during paste. |
Ok, cool. The special update command would be very helpful, as I've never seen any other plugin do so. By the way, is it possible to schedule all blocks to update at once, or would it need to be updated one by one? |
I don't know if you can schedule multiple block updates or do you need to do it block by block. I would need to look at it. |
Ok, thank's for considering it! |
Any update on forcing block updates after a paste? |
I'll see if I manage to push it in this release. |
Hey, just curious if this was ever added, or a different solution found? |
Would also love to see this feature! Makes a headache when replacing fences and glass panes. https://i.imgur.com/RHevY2L.jpg |
+1 Would also like a fix for this |
AsyncWorldEdit 3.9.1 |
Has this ever been fixed? Its a massive issue for any kind of build paste |
@SBPrime Any kind of update on this? It's a huge issue and there's been radio silence on it for the past 2+ years. |
Bumping because this is causing issues for me right now using the API. I have a region I am setting to air and the vines and torches connected stay. This doesn't happen on the official worldedit. |
if creating block updates is the main issue (since by default the tool doesn't cause any) they could just save the bloody state of the fences and set it when you paste it it, no need to update it |
Any update on this? |
I was just wondering. I was in the middle of pasting a schematic using WorldEdit, but block updates aren't occurring. I am guessing that this is designed to be like this, because if it tries to place something on a block that doesn't exist, it'll break it, but once the job finished, the blocks never updated. Here is a photo of what happened:
Here is a photo of the building when it finished:
Beside the lamps are redstone blocks, but the lamp should be powered. Is this a bug? Thanks.
Just a suggestion, disable block updates inside the schematic area while it's pasting, but then schedule a block update on every block within the schematic when it's finished. This will fix many issues.
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