/
ai0A40DCBA.galaxy
139 lines (113 loc) · 4.64 KB
/
ai0A40DCBA.galaxy
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//==================================================================================================
//
// Generated AI Script
//
// AI Name: 05 Kerrigan S01
//
//==================================================================================================
include "TriggerLibs/natives"
include "TriggerLibs/AI"
include "TriggerLibs/Computer"
//--------------------------------------------------------------------------------------------------
// Globals
//--------------------------------------------------------------------------------------------------
point[17] ai0A40DCBA_defGather;
string[17] ai0A40DCBA_customData;
wave[17] ai0A40DCBA_lastWave;
//--------------------------------------------------------------------------------------------------
// Attack Wave Wrappers
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_wave_enable (int w, int p, bool val) {
}
//--------------------------------------------------------------------------------------------------
bool ai0A40DCBA_wave_isEnabled (int w, int p) {
return false;
}
//--------------------------------------------------------------------------------------------------
unitgroup ai0A40DCBA_wave_createdUnits (int w, int p) {
return null;
}
//--------------------------------------------------------------------------------------------------
wave ai0A40DCBA_wave_createdWave (int w, int p) {
return null;
}
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_wave_run (int w, int p, playergroup target, bool wait) {
}
//--------------------------------------------------------------------------------------------------
// Attack Wave Sequence
//--------------------------------------------------------------------------------------------------
trigger ai0A40DCBA_waves_trigger = null;
int ai0A40DCBA_waves_runPlayer;
playergroup ai0A40DCBA_waves_runTarget;
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_waves_init () {
ai0A40DCBA_waves_trigger = TriggerCreate("ai0A40DCBA_waves_runFunc");
}
//--------------------------------------------------------------------------------------------------
bool ai0A40DCBA_waves_runFunc (bool c, bool a) {
int p = ai0A40DCBA_waves_runPlayer;
playergroup target = ai0A40DCBA_waves_runTarget;
if (p < 0 || p >= 16) {
return false;
}
return true;
}
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_waves_run (int p, playergroup target) {
ai0A40DCBA_waves_runPlayer = p;
ai0A40DCBA_waves_runTarget = PlayerGroupCopy(target);
TriggerExecute(ai0A40DCBA_waves_trigger, false, false);
}
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_waves_enable (int p, bool val) {
if (p < 0 || p >= 16) {
return;
}
}
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_waves_stop () {
TriggerStop(ai0A40DCBA_waves_trigger);
}
//--------------------------------------------------------------------------------------------------
// Configuration
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_setDefGather (int p, point val) {
if (p < 0 || p >= 16) {
return;
}
ai0A40DCBA_defGather[p] = val;
}
//--------------------------------------------------------------------------------------------------
string ai0A40DCBA_getCustomData (int p) {
if (p < 0 || p >= 16) {
return null;
}
return ai0A40DCBA_customData[p];
}
//--------------------------------------------------------------------------------------------------
wave ai0A40DCBA_getLastWave (int p) {
if (p < 0 || p >= 16) {
return null;
}
return ai0A40DCBA_lastWave[p];
}
//--------------------------------------------------------------------------------------------------
// Start
//--------------------------------------------------------------------------------------------------
bool ai0A40DCBA_initialized = false;
//--------------------------------------------------------------------------------------------------
void ai0A40DCBA_start (int p) {
int init_i;
if (p < 0 || p >= 16) {
return;
}
if (!ai0A40DCBA_initialized) {
ai0A40DCBA_waves_init();
for (init_i = 0; init_i <= 16; init_i += 1) {
ai0A40DCBA_defGather[init_i] = PointFromId(0);
}
ai0A40DCBA_initialized = true;
}
AICampaignStart(p);
}