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replay_buffer.py
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replay_buffer.py
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import torch
import numpy as np
import random
from collections import namedtuple, deque
class ReplayBuffer:
"""Fixed -size buffer to store experience tuples."""
def __init__(self, action_size, buffer_size, batch_size, seed, device):
"""Initialize a ReplayBuffer object. """
self.action_size = action_size
self.memory = deque(maxlen=buffer_size)
self.batch_size = batch_size
self.experiences = namedtuple("Experience", field_names=["state",
"action",
"reward",
"next_state"])
self.seed = torch.manual_seed(seed)
self.device = device
def add(self,state, action, reward, next_state):
"""Add a new experience to memory."""
e = self.experiences(state,action,reward,next_state)
self.memory.append(e)
def sample(self):
"""Randomly sample a batch of experiences from memory"""
experiences = random.sample(self.memory,k=self.batch_size)
states = torch.from_numpy(np.vstack([np.array([e.state[0],e.state[1]]) for e in experiences if e is not None])).float().to(self.device)
actions = torch.from_numpy(np.vstack([e.action for e in experiences if e is not None])).long().to(self.device)
rewards = torch.from_numpy(np.vstack([e.reward for e in experiences if e is not None])).float().to(self.device)
next_states = torch.from_numpy(np.vstack([e.next_state for e in experiences if e is not None])).float().to(self.device)
#dones = torch.from_numpy(np.vstack([e.done for e in experiences if e is not None]).astype(np.uint8)).float().to(self.device)
return (states,actions,rewards,next_states)
def __len__(self):
"""Return the current size of internal memory."""
return len(self.memory)