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Building Game on Windows using Visual Studio 2012 #1
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@marianneR, I have tried to reproduce the error on my workspace using a clean build and workspace, but have not had any success. Can you please let me know at least one project that is causing the problem in your workspace so I can know where exactly to start looking? |
@marianneR, what is the exact command you used to generate the solutions using MPC? |
@marianneR, in addition to @jwillemsen question and a follow-up to my question, what does the https://github.com/DOCGroup/MPC/blob/master/config/winapp.mpb This sets the correct subsystem for Windows. The GAME projects require the This is why I am not able to reproduce the error on my workspace. |
@hilljh82 The change for vc12 is from April 2014, CoSMIC 0.8.4 is from 2011, maybe time to make a new 0.8.5 release with all changes? |
Hi James and Johnny, Can you please let me know at least one project that is causing the problem? What is the exact command you used to generate the solutions using MPC? What does the $MPC_ROOT/config/winapp.mpb file contain? I added the vc11 specific condition and created the solution again using MPC Should I download and use MPC from the git repo (https://github.com/DOCGroup/MPC) rather than using the svn repo? |
@marianneR, The build script that you are using should be pulling everything for all Github repos. Let me check the build scripts, and get back to you! |
@hilljh82 Looks the script also pulls a fixed tag from the repo |
Many projects in the GAME_ACE.sln give the following error.
Microsoft.CppCommon.targets(611,5): error : Element has an invalid value of "2".
To fix each project, change the properties Linker/System/SubSystem to a valid value for example
Windows (/SUBSYSTEM:WINDOWS)
A better fix for this problem would be to create the solution (ie with MPC) with the correct SubSystem value.
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