Utility that streamlines the process of sideloading the UWP Version of DOOM Eternal for modding.
Basically, it makes modding DOOM Eternal on gamepass much easier
- Using
C++/WinRT
, DOOMdumper checks the Package Status of DOOM Eternal to make sure the game isn't unnecessarily dumped. - Prompts the User for an installation path, and verifies it.
- Initiates UWPDumper/UWPdumper-lib to dump the game, with appropriate error handling.
- Extracts the latest included
EternalModInjector-UWP
This project is currently compiled within Visual Studio 2019. It requires zlib
, and the latest Windows 10 SDK
. (You may also need to install the WinRT NuGet Package
)
This project also relies on UWPdumper-lib and zipper, which are included as submodules.
git clone --recurse-submodules https://github.com/SEWsam/DOOMdumper.git
The Visual Studio Solution should have everything setup from here, but just make sure that the Build Order has UWPInjector/Dumper and zipper above DOOMdumper.
You may have to add CDirEntry.h
and CDirEntry.cpp
to the zipper project, then change
#include <CDirEntry.h>
to
#include "CDirEntry.h"
You will also need to change zipper - tools::currentPath()
to use _getcwd()
instead of getcwd()
.
This is a C++ rewrite of the original tool-- pain.
Although a Python based tool may be easier to maintain, I feel this rewrite is (big somewhat) justified. The purpose of rewriting this was simple: reduce the invokation of command line tool processes that DOOMdumper
has no control of; reduce the frequency of issues related to uncaught errors.