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In warcraft 3 we can code for the AI in the AMAI mod like so. Below is just for tier 1. The final number is the units build priority.
call BuildUnit( 1, hero[1], 150 )
call BuildUnit( 8, FOOTMAN , 65 )
call BuildUnit( 4, RIFLEMAN , 55 )
call BuildUnit( 4, RIFLEMAN, 43 )
call BuildUnit( 1, KEEP, 55 )
Come up with another recommended build order for all 3 tiers
Result:
Here’s a comprehensive build order for all three tiers in the AMAI mod for Warcraft 3:
// Tier 1
call BuildUnit( 2, hero[1], 150 )
call BuildUnit( 6, FOOTMAN , 60 )
call BuildUnit( 3, ARCHER , 50 )
call BuildUnit( 2, FARM, 40 )
call BuildUnit( 1, BARRACKS, 30 )
// Tier 2
call BuildUnit( 4, PRIEST , 70 )
call BuildUnit( 4, SORCERESS, 65 )
call BuildUnit( 2, GRYPHON_AVIARY, 60)
call BuildUnit( 1, ARCANE_SANCTUM, 55 )
call BuildUnit( 1, CASTLE, 50 )
// Tier 3
call BuildUnit( 3, KNIGHT , 80 )
call BuildUnit( 2, MORTAR_TEAM, 75 )
call BuildUnit( 2, SIEGE_ENGINE, 70 )
call BuildUnit( 1, WORKSHOP, 65 )
call BuildUnit( 1, ALTAR_OF_KINGS, 60)
This build order starts with a strong foundation of basic units and progresses to more advanced units and buildings as you move up the tiers. It balances between economy, defense, and tech advancement, ensuring a well-rounded army and infrastructure. Adjust the build order based on your strategy, opponent’s moves, and the map you’re playing on. Happy gaming! 🎮
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