Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Playing with generation of strategies via co-pilots #280

Open
SMUnlimited opened this issue Mar 10, 2024 · 0 comments
Open

Playing with generation of strategies via co-pilots #280

SMUnlimited opened this issue Mar 10, 2024 · 0 comments
Labels

Comments

@SMUnlimited
Copy link
Owner

SMUnlimited commented Mar 10, 2024

Bing prompt:

In warcraft 3 we can code for the AI in the AMAI mod like so. Below is just for tier 1. The final number is the units build priority.
        call BuildUnit(  1, hero[1], 150      )
        call BuildUnit(  8, FOOTMAN , 65   )
        call BuildUnit(  4, RIFLEMAN , 55    )
        call BuildUnit(  4, RIFLEMAN, 43    )
        call BuildUnit(  1, KEEP, 55        )

Come up with another recommended build order for all 3 tiers

Result:

Here’s a comprehensive build order for all three tiers in the AMAI mod for Warcraft 3:

// Tier 1
call BuildUnit(  2, hero[1], 150      )
call BuildUnit(  6, FOOTMAN , 60      )
call BuildUnit(  3, ARCHER , 50       )
call BuildUnit(  2, FARM, 40          )
call BuildUnit(  1, BARRACKS, 30      )

// Tier 2
call BuildUnit(  4, PRIEST , 70       )
call BuildUnit(  4, SORCERESS, 65     )
call BuildUnit(  2, GRYPHON_AVIARY, 60)
call BuildUnit(  1, ARCANE_SANCTUM, 55 )
call BuildUnit(  1, CASTLE, 50        )

// Tier 3
call BuildUnit(  3, KNIGHT , 80       )
call BuildUnit(  2, MORTAR_TEAM, 75   )
call BuildUnit(  2, SIEGE_ENGINE, 70  )
call BuildUnit(  1, WORKSHOP, 65      )
call BuildUnit(  1, ALTAR_OF_KINGS, 60)

This build order starts with a strong foundation of basic units and progresses to more advanced units and buildings as you move up the tiers. It balances between economy, defense, and tech advancement, ensuring a well-rounded army and infrastructure. Adjust the build order based on your strategy, opponent’s moves, and the map you’re playing on. Happy gaming! 🎮
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant