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Completed Features

  1. Inscribed items can be:
    • forged in cube (tested with custom recipe, weap+tpot -> useitem + (mod: inscribe)
    • dropped by creatures (tested with Unique dropped by Quill Rat)
    • sold by NPCs (tested with Magic item sold from Charsi) Features ========
  2. Weight
  3. Sub classes
  4. Scroll-map waypoints
  5. Identity
    • display of subclass bonuses
    • can't be removed, put in cube, stash, ...
    • can't be sold
    • can be enhanced with cube-like recipes
  6. Inscribe cube recipe to soul-bind item to player
    • can't be sold
    • can be put in cube, stash, ...
    • what to do on dropping?
  7. Monsters can drop their own soul-bound items
    • use has BOTH +ve and -ve effects
    • unremovable, except through a consumable removal item
    • can be soul-bound to player, removing -ve effect
  8. How to disable specific character class creation?
    • Allows demo / partial implementation release
  9. The Grove
    • Selection of sub-class
    • Custom NPCs with descriptions of each
  10. How to bring in back-story?
    • Future work - danger of too many possible initial paths

Ideas

  1. Cursed items - when worn, non-removable except with specific items (which could themselves cause negative effects, e.g. remove finger to remove cursed ring)
  2. Puzzle levels
    • trigger objects, like rubiks clock?
    • C.f. 5-pillars Cairn Stone
  3. Bags of holding