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Explain the current situation that you do not think is right.
Currently the switchblade is draw from the back like any other hidden weapon.
it's not possible to play the switchblade animation and the sound effect.
How is the improvement you propose?
I've modify the draw / undraw function to handle the switchblade and slightly modify the animation to include sound effect that was not present.
weapon handling for quicker draw when job police is not modified.
Is there an existing issue for this?
In which category does your improvement fall?
Weapon system and function to draw / undraw.
Explain the current situation that you do not think is right.
Currently the switchblade is draw from the back like any other hidden weapon.
it's not possible to play the switchblade animation and the sound effect.
How is the improvement you propose?
I've modify the draw / undraw function to handle the switchblade and slightly modify the animation to include sound effect that was not present.
weapon handling for quicker draw when job police is not modified.
PR is ready to be pushed.
( https://github.com/poulpito/SOZ-FiveM-Server/tree/feat/Switchblade )
Vidéo preview :
https://youtu.be/QLqxxJR57h8
https://github.com/SOZ-Faut-etre-Sub/SOZ-FiveM-Server/assets/4135866/c0d5aeb6-8acf-4210-bf14-e971590d78ba
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