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MapEditerDialog.cpp
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MapEditerDialog.cpp
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#include "MapEditerDialog.h"
#include "ui_MapEditerDialog.h"
#include <cmath>
#include <QFileDialog>
#include <QDesktopServices>
MapEditerDialog::MapEditerDialog(GameSystem::Map map,QWidget *parent) :
QDialog(parent),
ui(new Ui::MapEditerDialog),
clicking(false),
filepath("")
{
ui->setupUi(this);
//マウス追跡を有効化
setMouseTracking(true);
ComboChanged("決戦(15x17)");
ui->widget->setMap(map);
ui->listWidget->addItem(new QListWidgetItem("Nothing"));
ui->listWidget->addItem(new QListWidgetItem("Target"));
ui->listWidget->addItem(new QListWidgetItem("Block"));
ui->listWidget->addItem(new QListWidgetItem("Item"));
ui->listWidget->setIconSize(QSize(32,32));
ui->listWidget->item(0)->setIcon(QIcon(GameBoard::GetTexturePath(map.texture) + "/Floor.png"));
ui->listWidget->item(1)->setIcon(QIcon(GameBoard::GetTexturePath(map.texture) + "/Cool.png"));
ui->listWidget->item(2)->setIcon(QIcon(GameBoard::GetTexturePath(map.texture) + "/Block.png"));
ui->listWidget->item(3)->setIcon(QIcon(GameBoard::GetTexturePath(map.texture) + "/Item.png"));
//ブロックの数をカウントして表示
int counter = 0;
counter = ui->widget->GetMapObjectCount(GameSystem::MAP_OBJECT::BLOCK);
ui->ObjectCounter->addItem(new QListWidgetItem("×" + QString(QString::number(counter))));
//アイテムの数をカウントして表示
counter = ui->widget->GetMapObjectCount(GameSystem::MAP_OBJECT::ITEM);
ui->ObjectCounter->addItem(new QListWidgetItem("×" + QString(QString::number(counter))));
//アイコン
ui->ObjectCounter->setIconSize(QSize(32,32));
ui->ObjectCounter->item(0)->setIcon(QIcon(GameBoard::GetTexturePath(map.texture) + "/Block.png"));
ui->ObjectCounter->item(1)->setIcon(QIcon(GameBoard::GetTexturePath(map.texture) + "/Item.png"));
connect(ui->listWidget,SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),this,SLOT(SelectItem(QListWidgetItem*,QListWidgetItem*)));
connect(ui->TurnSpin ,SIGNAL(valueChanged(int)) ,this,SLOT(SpinChanged(int)));
ui->listWidget->setCurrentRow(0);
ui->TurnSpin->setValue(ui->widget->field.turn);
}
MapEditerDialog::~MapEditerDialog()
{
QApplication::setOverrideCursor(Qt::ArrowCursor);
delete ui;
}
GameSystem::Map MapEditerDialog::GetMap(){
return ui->widget->field;
}
void MapEditerDialog::mousePressEvent(QMouseEvent *event){
if(event->button() == Qt::LeftButton){
this->clicking = true;
FillItem(event->pos());
}
}
void MapEditerDialog::mouseReleaseEvent(QMouseEvent *event){
if(event->button() == Qt::LeftButton)this->clicking = false;
}
void MapEditerDialog::mouseMoveEvent(QMouseEvent* event){
if(clicking){
//設置
FillItem(event->pos());
}
}
void MapEditerDialog::FillItem(const QPoint& pos){
int left_m,top_m;
this->layout()->getContentsMargins(&left_m,&top_m,nullptr,nullptr);
QPoint fill_point((pos.x() - left_m)/ui->widget->image_part.width(),(pos.y() - top_m)/ui->widget->image_part.height());
//有効範囲内でなければスキップ
if(fill_point.x() < 0 || fill_point.x() >= ui->widget->field.size.x() ||
fill_point.y() < 0 || fill_point.y() >= ui->widget->field.size.y())return;
GameSystem::MAP_OBJECT obj;
if (ui->listWidget->selectedItems().first()->text() == "Nothing")obj = GameSystem::MAP_OBJECT::NOTHING;
else if(ui->listWidget->selectedItems().first()->text() == "Block" )obj = GameSystem::MAP_OBJECT::BLOCK;
else if(ui->listWidget->selectedItems().first()->text() == "Item" )obj = GameSystem::MAP_OBJECT::ITEM;
if(ui->listWidget->selectedItems().first()->text() == "Target" ){
//初期位置変更
this->ui->widget->field.team_first_point[static_cast<int>(GameSystem::TEAM::COOL)] = fill_point;
this->ui->widget->field.team_first_point[static_cast<int>(GameSystem::TEAM::HOT )] = ui->widget->field.MirrorPoint(fill_point);
this->ui->widget->team_pos[static_cast<int>(GameSystem::TEAM::COOL)] = fill_point;
this->ui->widget->team_pos[static_cast<int>(GameSystem::TEAM::HOT )] = ui->widget->field.MirrorPoint(fill_point);
}else{
this->ui->widget->field.field[fill_point.y()][fill_point.x()] = obj;
//対称コピー
if(ui->SymmetryCheck->isChecked()){
QPoint r_fill_point(ui->widget->field.MirrorPoint(fill_point));
this->ui->widget->field.field[r_fill_point.y()][r_fill_point.x()] = obj;
}
}
//オブジェクト数の表示を変更するよ
ReCount();
update();
}
void MapEditerDialog::Clear(){
for(auto& v1 :ui->widget->field.field){
for(auto& v2 : v1){
v2 = GameSystem::MAP_OBJECT::NOTHING;
}
}
//オブジェクト数の表示を変更するよ
ReCount();
update();
}
void MapEditerDialog::SpinChanged(int value){
ui->widget->field.turn = value;
}
void MapEditerDialog::Export(){
filepath = QFileDialog::getSaveFileName( this,
tr("マップを保存"),
QDir::homePath(),
tr("マップデータ (*.map)") );
if(filepath != "")ui->widget->field.Export(filepath);
}
void MapEditerDialog::SelectItem(QListWidgetItem *next, QListWidgetItem *old){
if(next){
QIcon icon = next->icon();
QCursor myCursor = QCursor(icon.pixmap(icon.actualSize(QSize(20, 20))));
QApplication::setOverrideCursor(myCursor);
}
}
void MapEditerDialog::ComboChanged(QString value){
if(value=="広域(21x17)"){
this->ui->widget->field.SetSize(QPoint(21,17));
}
if(value=="決戦(15x17)"){
this->ui->widget->field.SetSize(QPoint(15,17));
}
this->ui->widget->team_pos[static_cast<int>(GameSystem::TEAM::COOL)] = this->ui->widget->field.team_first_point[static_cast<int>(GameSystem::TEAM::COOL)];
this->ui->widget->team_pos[static_cast<int>(GameSystem::TEAM::HOT )] = this->ui->widget->field.team_first_point[static_cast<int>(GameSystem::TEAM::HOT )];
resize(QSize(ui->widget->field.size.x()*25+134,ui->widget->field.size.y()*25+4));
ui->widget->setMap(ui->widget->field);
paintEvent(nullptr);
update();
}
//アイテム数えなおし
void MapEditerDialog::ReCount(){
//ブロックの数をカウントして表示
int counter = 0;
counter = ui->widget->GetMapObjectCount(GameSystem::MAP_OBJECT::BLOCK);
ui->ObjectCounter->item(0)->setText("×" + QString(QString::number(counter)));
//アイテムの数をカウントして表示
counter = ui->widget->GetMapObjectCount(GameSystem::MAP_OBJECT::ITEM);
ui->ObjectCounter->item(1)->setText("×" + QString(QString::number(counter)));
}