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v7 develop branch merge #139

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ef6f44a
Revert "Revert "Added decorator concept to cells""
Thraka Jun 11, 2018
480a8d1
Finished cell decorators feature. fixes #133
Thraka Jun 29, 2018
121cd11
Changed Carrot to Caret. Fixed orientation/alignment namespace to Sad…
Thraka Jun 29, 2018
dd64176
move to JSON.NET. broken build
Thraka Jul 1, 2018
1928290
Merge branch 'develop-v7' of https://github.com/Thraka/SadConsole int…
Thraka Jul 1, 2018
f7d7421
Merge branch 'develop-v7' of https://github.com/thraka/SadConsole int…
Thraka Jul 1, 2018
ff8b161
Serialization uses Newtonsoft.JSON; GZip compression supported; Fixes…
Thraka Jul 2, 2018
9cf9917
Fix bug with desearlizaing older surfaces.
Thraka Jul 2, 2018
cb9b688
Compat fixes for demo project
Thraka Jul 2, 2018
19ca1bc
Another fix for deserialize older console
Thraka Jul 2, 2018
80084ec
Dependency for newtonsoft json on UWP
Thraka Jul 2, 2018
de669a6
Started work on extended character set
Thraka Jul 7, 2018
ed51044
Merge branch 'develop-v7' of https://github.com/thraka/SadConsole int…
Thraka Jul 7, 2018
856a549
Added random glyph to string parser glyph command. Fixes #35
Thraka Jul 7, 2018
cdc1f4b
Cursor draws in correct position when RenderView changes. Fixes #74
Thraka Jul 9, 2018
9d648e3
Added SetGlyph overload with decorators
Thraka Jul 10, 2018
6fe0746
Move decorator to font; add id to decorator
Thraka Jul 13, 2018
a0cc702
Cell decorators is a plain array now. Font/Master split into single f…
Thraka Jul 17, 2018
7d0a79b
Update sadconsole to framework 4.6.1 (standard 2.0)
Thraka Jul 17, 2018
81e49f7
Fixed missing ;
Thraka Jul 17, 2018
89d08e6
Fixed compile error for cell. Set lang to c#7.2.
Thraka Jul 17, 2018
ba88df2
Cleaned up decorator; made readonly
Thraka Jul 17, 2018
b6d804e
Finishing up cell decorator. Changed from list to array.
Thraka Jul 20, 2018
9ad7fef
Sample Project: Playing with decorators; extended font
Thraka Jul 20, 2018
31e6707
Rename Screen related things to *Object
Thraka Jul 21, 2018
4e04b95
V7 rewrite 90% complete
Thraka Aug 2, 2018
0b02f52
Theme system design finished. Playing with Button implementation.
Thraka Aug 7, 2018
a8254c5
Scroll bar control added back in. Added control states which the them…
Thraka Aug 10, 2018
cc204d5
Controls have state flags which themes use. Fixes in editorbase for c…
Thraka Aug 13, 2018
ca380a9
Finished up inputbox. SurfaceBase no longer throws exceptions for out…
Thraka Aug 15, 2018
1544ba2
More controls added. Almost done with controls.
Thraka Aug 19, 2018
f6a3215
More fixes to controls. Working out the scroll bar and list box.
Thraka Aug 20, 2018
4b96d2c
Controls rewrite is completed.
Thraka Aug 21, 2018
3692ee2
Minor fixes for controls.
Thraka Aug 21, 2018
886fb5b
renamed GameObject to Entity. Readded zone and hotspot. Prep for 7.0 …
Thraka Aug 22, 2018
073f66b
Added Circle drawing; Added EntityManager; Fixed some minor bugs
Thraka Aug 24, 2018
9ff82cc
Improve EntityManager to handle hotspot and zone.
Thraka Aug 26, 2018
4cdce3d
Minor tweaks to entity system
Thraka Aug 26, 2018
ca54a18
Minor changes to get's
Thraka Aug 26, 2018
2e81029
Fixes for release
Thraka Aug 28, 2018
e69fd79
Update nuspec for 7.0
Thraka Aug 29, 2018
81daee2
Start of .net standard support
Thraka Aug 29, 2018
ddd663a
Use cached drawcall object for surfaces.
Thraka Aug 29, 2018
7025d68
Universal sample update
Thraka Aug 29, 2018
e465b74
Project changes for release.
Thraka Aug 29, 2018
06f98b0
Final changes for 7.0 release
Thraka Aug 29, 2018
9a59a06
Update changelog for 7.0
Thraka Aug 29, 2018
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24 changes: 23 additions & 1 deletion ChangeLog.md
@@ -1,4 +1,26 @@
## 06/11/2018
## 08/29/2018 V7.0.0

- Draw(SpriteBatch batch, Point position, Point size, Font font) has been removed.
- Cell/CellState have a Decorators list which are used to add extra glyph draws to individual cells.
- CellDecorator class added that has a color, glyph, and mirror setting.
- SadConsole.Serialization uses Newtonsoft.Json instead of the default .NET classes.
- SadConsole.Serialization supports GZIP compression now.
- Settings.SerializationIsCompressed can be set to true to set all internal save/load to use compression.
- New SurfaceBase class which all Surface's inherit from.
- SurfaceBase has an IRenderer on it directly now.
- SurfaceEditor has been removed and is now implemented on SurfaceBase directly.
- Console no longer combines Renderer and TextSurface for drawing.
- Control themes completely rewritten. Themes control all drawing for a control now.
- Windows/ControlsConsole use a theme for drawing.
- InputBox renamed TextBox.
- Removed GameHelpers namespace. Types moved to root namespace.
- GameObject renamed to Entity.
- Surface.RenderArea changed to Surface.ViewPort
- Readded Zone and HotSpot types.
- Removed random level generation.
- Added Entities.EntityManager which helps control entity visibility and offsets based on a parent console. Also handles zones/hotspots.

## 06/11/2018

- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
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Binary file added Fonts/IBM8x16_NoPadding_extended.pdn
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1 change: 1 addition & 0 deletions Fonts/IBM_ext.font
@@ -0,0 +1 @@
{"FilePath":"IBM8x16_NoPadding_extended.png","GlyphHeight":16,"GlyphPadding":0,"GlyphWidth":8,"Name":"IBM-extended","SolidGlyphIndex":219}
49 changes: 49 additions & 0 deletions SadConsole - Desktop.sln
@@ -0,0 +1,49 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2042
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "00 Misc", "00 Misc", "{D011790C-9E77-4E56-AA1F-8683AA1B89FD}"
ProjectSection(SolutionItems) = preProject
.gitattributes = .gitattributes
.gitignore = .gitignore
ChangeLog.md = ChangeLog.md
README.md = README.md
EndProjectSection
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "SadConsole.Shared", "src\SadConsole.Shared\SadConsole.Shared.shproj", "{111F8273-2EAD-47D3-88EC-CB0CD6122BE8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SadConsole", "src\SadConsole\SadConsole.csproj", "{F44A9E76-B19D-4219-AFAE-561089354280}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "DemoProject", "src\DemoProject\SharedCode\DemoProject.shproj", "{B41A356C-4BA6-40CC-AC03-0E5D46B0B981}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DemoProject.OpenGL", "src\DemoProject\DesktopGL\DemoProject.OpenGL.csproj", "{D6129AE5-B519-4368-B080-805A73405EDA}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
src\SadConsole.Shared\SadConsole.Shared.projitems*{111f8273-2ead-47d3-88ec-cb0cd6122be8}*SharedItemsImports = 13
src\DemoProject\SharedCode\DemoProject.projitems*{b41a356c-4ba6-40cc-ac03-0e5d46b0b981}*SharedItemsImports = 13
src\DemoProject\SharedCode\DemoProject.projitems*{d6129ae5-b519-4368-b080-805a73405eda}*SharedItemsImports = 4
src\SadConsole.Shared\SadConsole.Shared.projitems*{f44a9e76-b19d-4219-afae-561089354280}*SharedItemsImports = 4
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F44A9E76-B19D-4219-AFAE-561089354280}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F44A9E76-B19D-4219-AFAE-561089354280}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F44A9E76-B19D-4219-AFAE-561089354280}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F44A9E76-B19D-4219-AFAE-561089354280}.Release|Any CPU.Build.0 = Release|Any CPU
{D6129AE5-B519-4368-B080-805A73405EDA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D6129AE5-B519-4368-B080-805A73405EDA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D6129AE5-B519-4368-B080-805A73405EDA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D6129AE5-B519-4368-B080-805A73405EDA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {9ABB685B-DC99-44D7-A42A-CB3644BB5324}
EndGlobalSection
EndGlobal
1 change: 1 addition & 0 deletions SadConsole.sln
Expand Up @@ -65,6 +65,7 @@ Global
src\DemoProject\SharedCode\DemoProject.projitems*{680ff2f5-ae1c-4ae7-92f2-62bee74f7a43}*SharedItemsImports = 4
src\DemoProject\SharedCode\DemoProject.projitems*{74327ccc-4606-40b8-9587-60e55b1d6a80}*SharedItemsImports = 4
SampleGames\Snake\Snake.projitems*{7a8507b4-db2c-453e-a72b-2384175bdff1}*SharedItemsImports = 13
src\DemoProject\SharedCode\DemoProject.projitems*{7b1f1dbf-f16c-4402-9cb0-6e035ba76c6d}*SharedItemsImports = 4
SampleGames\Castle\Castle.projitems*{99eb89b5-bab6-47cb-899d-55653fc2b8dc}*SharedItemsImports = 4
src\DemoProject\SharedCode\DemoProject.projitems*{b41a356c-4ba6-40cc-ac03-0e5d46b0b981}*SharedItemsImports = 13
SampleGames\Castle\Castle.projitems*{bd5d2b21-2cd6-448d-acd7-5b90da247250}*SharedItemsImports = 13
Expand Down
24 changes: 21 additions & 3 deletions nuget/SadConsole-debug.nuspec
Expand Up @@ -2,7 +2,7 @@
<package >
<metadata>
<id>SadConsole</id>
<version>6.4.11-pre1</version>
<version>7.0.0-pre1</version>
<title>SadConsole for MonoGame</title>
<authors>SadLogic</authors>
<owners>Thraka</owners>
Expand All @@ -11,8 +11,26 @@
<iconUrl>https://raw.githubusercontent.com/Thraka/SadConsole/gh-pages/images/oD8yyro5.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A MonoGame library that emulates old-school console and command prompt style graphics.</description>
<releaseNotes>
- Fixed bug in mouse processing (thanks VGA256)
<releaseNotes>[BREAKING CHANGES]
- New SurfaceBase class which all Surface's inherit from.
- SurfaceBase has an IRenderer on it directly now.
- SurfaceEditor has been removed and is now implemented on SurfaceBase directly.
- Console no longer combines Renderer and TextSurface for drawing.
- Draw(SpriteBatch batch, Point position, Point size, Font font) has been removed.
- Cell/CellState have a Decorators list which are used to add extra glyph draws to individual cells.
- CellDecorator class added that has a color, glyph, and mirror setting.
- SadConsole.Serialization uses Newtonsoft.Json instead of the default .NET classes.
- SadConsole.Serialization supports GZIP compression now.
- Settings.SerializationIsCompressed can be set to true to set all internal save/load to use compression.
- Control themes completely rewritten. Themes control all drawing for a control now.
- Windows/ControlsConsole use a theme for drawing.
- InputBox renamed TextBox.
- Removed GameHelpers namespace. Types moved to root namespace.
- GameObject renamed to Entity.
- Surface.RenderArea changed to Surface.ViewPort
- Readded Zone and HotSpot types.
- Removed random level generation.
- Added Entities.EntityManager which helps control entity visibility and offsets based on a parent console. Also handles zones/hotspots.
</releaseNotes>
<copyright>Copyright 2018 Steve De George JR</copyright>
<tags>monogame roguelike cli xna game development console ansi ascii</tags>
Expand Down
6 changes: 3 additions & 3 deletions nuget/SadConsole.Starter.nuspec
Expand Up @@ -2,7 +2,7 @@
<package >
<metadata>
<id>SadConsole.Starter</id>
<version>2.0.1</version>
<version>2.0.3</version>
<title>Starter kit for SadConsole. Use with a new project.</title>
<authors>SadLogic</authors>
<owners>Thraka</owners>
Expand All @@ -11,11 +11,11 @@
<iconUrl>https://raw.githubusercontent.com/Thraka/SadConsole/gh-pages/images/oD8yyro5.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Adds an example startup file and fonts for a SadConsole project.</description>
<releaseNotes>Added in the Dispose call for the example program.cs</releaseNotes>
<releaseNotes>Updated to SadConsole 7.0.0; Added the SadConsole extended font.</releaseNotes>
<copyright>Copyright 2018 Steve De George JR</copyright>
<tags>monogame roguelike cli xna game development console ansi ascii</tags>
<dependencies>
<dependency id="SadConsole" version="6.1.3" />
<dependency id="SadConsole" version="7.0.0" />
</dependencies>
</metadata>
<files>
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70 changes: 24 additions & 46 deletions nuget/SadConsole.nuspec
Expand Up @@ -2,7 +2,7 @@
<package >
<metadata>
<id>SadConsole</id>
<version>6.5.0</version>
<version>7.0.0</version>
<title>SadConsole for MonoGame</title>
<authors>SadLogic</authors>
<owners>Thraka</owners>
Expand All @@ -11,54 +11,32 @@
<iconUrl>https://raw.githubusercontent.com/Thraka/SadConsole/gh-pages/images/oD8yyro5.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.</description>
<releaseNotes>
## 6.5.0
- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
- NoDrawSurface.FromSurface is now static. (as it should have been)
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
<releaseNotes>[BREAKING CHANGES]
- New SurfaceBase class which all Surface's inherit from.
- SurfaceBase has an IRenderer on it directly now.
- SurfaceEditor has been removed and is now implemented on SurfaceBase directly.
- Console no longer combines Renderer and TextSurface for drawing.
- Draw(SpriteBatch batch, Point position, Point size, Font font) has been removed.
- Cell/CellState have a Decorators list which are used to add extra glyph draws to individual cells.
- CellDecorator class added that has a color, glyph, and mirror setting.
- SadConsole.Serialization uses Newtonsoft.Json instead of the default .NET classes.
- SadConsole.Serialization supports GZIP compression now.
- Settings.SerializationIsCompressed can be set to true to set all internal save/load to use compression.
- Control themes completely rewritten. Themes control all drawing for a control now.
- Windows/ControlsConsole use a theme for drawing.
- InputBox renamed TextBox.
- Removed GameHelpers namespace. Types moved to root namespace.
- GameObject renamed to Entity.
- Surface.RenderArea changed to Surface.ViewPort
- Readded Zone and HotSpot types.
- Removed random level generation.
- Added Entities.EntityManager which helps control entity visibility and offsets based on a parent console. Also handles zones/hotspots.
</releaseNotes>
<copyright>Copyright 2018 Steve De George JR</copyright>
<tags>monogame roguelike cli xna game development console ansi ascii</tags>
<dependencies>
<dependency id="Newtonsoft.Json" version="11.0.2" />
</dependencies>
</metadata>
<files>

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70 changes: 24 additions & 46 deletions nuget/SadConsoleFNA.nuspec
Expand Up @@ -2,7 +2,7 @@
<package >
<metadata>
<id>SadConsole.FNA</id>
<version>6.5.0</version>
<version>7.0.1</version>
<title>SadConsole for FNA</title>
<authors>SadLogic</authors>
<owners>Thraka</owners>
Expand All @@ -11,54 +11,32 @@
<iconUrl>https://raw.githubusercontent.com/Thraka/SadConsole/gh-pages/images/oD8yyro5.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>An FNA library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.</description>
<releaseNotes>
## 6.5.0
- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
- NoDrawSurface.FromSurface is now static. (as it should have been)
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
<releaseNotes>[BREAKING CHANGES]
- New SurfaceBase class which all Surface's inherit from.
- SurfaceBase has an IRenderer on it directly now.
- SurfaceEditor has been removed and is now implemented on SurfaceBase directly.
- Console no longer combines Renderer and TextSurface for drawing.
- Draw(SpriteBatch batch, Point position, Point size, Font font) has been removed.
- Cell/CellState have a Decorators list which are used to add extra glyph draws to individual cells.
- CellDecorator class added that has a color, glyph, and mirror setting.
- SadConsole.Serialization uses Newtonsoft.Json instead of the default .NET classes.
- SadConsole.Serialization supports GZIP compression now.
- Settings.SerializationIsCompressed can be set to true to set all internal save/load to use compression.
- Control themes completely rewritten. Themes control all drawing for a control now.
- Windows/ControlsConsole use a theme for drawing.
- InputBox renamed TextBox.
- Removed GameHelpers namespace. Types moved to root namespace.
- GameObject renamed to Entity.
- Surface.RenderArea changed to Surface.ViewPort
- Readded Zone and HotSpot types.
- Removed random level generation.
- Added Entities.EntityManager which helps control entity visibility and offsets based on a parent console. Also handles zones/hotspots.
</releaseNotes>
<copyright>Copyright 2018 Steve De George JR</copyright>
<tags>monogame roguelike cli xna game development console ansi ascii</tags>
<dependencies>
<dependency id="Newtonsoft.Json" version="11.0.2" />
</dependencies>
</metadata>
<files>

Expand Down
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1 change: 1 addition & 0 deletions nuget/content-files/IBM_ext.font
@@ -0,0 +1 @@
{"FilePath":"IBM8x16_NoPadding_extended.png","GlyphHeight":16,"GlyphPadding":0,"GlyphWidth":8,"Name":"IBM-extended","SolidGlyphIndex":219}
1 change: 1 addition & 0 deletions nuget/push-starter.bat
@@ -0,0 +1 @@
nuget push SadConsole.Starter.%1.nupkg -Source https://www.nuget.org/api/v2/package
1 change: 1 addition & 0 deletions src/DemoProject/DemoProject.FNA/DemoProject.FNA.csproj
Expand Up @@ -30,6 +30,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<PropertyGroup>
<StartupObject>StarterProject.Program</StartupObject>
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3 changes: 2 additions & 1 deletion src/DemoProject/DesktopDX/DemoProject.DirectX.csproj
Expand Up @@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StarterProject</RootNamespace>
<AssemblyName>StarterProject.Windows</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
Expand All @@ -36,6 +36,7 @@
<DefineConstants>TRACE;MONOGAME</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<PropertyGroup>
<StartupObject>StarterProject.Program</StartupObject>
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