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CHANGELOG.md

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v1.6.2

  • Added Chinese translation (thanks to feederze)
  • Fixed a few translations bugs/typos (thanks to cadowtin)

v1.6.1

  • Fixed a few UI bugs

v1.6.0

  • Improved Pf2e integration (thanks to cadowtin)
    • New setting Use Pf2e roll system to use the Pf2e system instead of the Lock & Key roll and crit settings
    • Should be fully compatible with the Pf2e rules system
  • Added Multi-success during combat only to disablerequired multi success outside of combat
  • Added quantity check for Lockpicks (in most systems, some systems are weird)

v1.5.0

  • Added passwords for locks
  • Removed "Not a lock" message to reduce unnecessary popups

v1.4.1

  • Several small bug fixes and improvements

v1.4.0

  • Improved behaviour when a player tries to interact with a object that is not a lock or a lock that is out of reach
  • Added Critical rolls world setting
    • No crits to disable crits
    • Nat crits to crit on a nat 1 or nat 20
    • Nat crit & +-10 to crit on a not 1, nat 20 or 10 below or above the dc
  • Added Lock pick successes required setting to locks
    • Before a lock can be locked/unlocked this many successes have to be accumulated
    • Crits will count as two successes
    • Also shows the GM how many successes have already been accumulated and allows GMs to change this number
  • Added World setting Remove Lockpick on critical fail
  • Added Key setting Remove on use to remove the key on use (or reduce the stack by one)
  • Fixed some Token sheet UI bugs

v1.3.0

  • Added Lockable setting to doors (doors are still lockable by GM, independent of this setting)
  • Improved Lockpicking
    • World setting Lockpick item now allows for multiple item names/IDs
    • Added on token/item Lockpick formula setting which will be added to Lockpick rolls
    • Added Lockpick formula override setting to tokens, which will override the worlds Lockpick formula instead of appending it
    • Added Lockpick formula override setting to items, which will override the worlds and the tokens Lockpick formula instead of appending it
  • Added Lockbreacking
    • Player can attempt to break locks by alt+rightclicking them
    • Added World setting to break locks on lock break action (lock can only be locked by gm)
    • Added World setting Lockbreak roll formula
    • Added on token/item Lockbreak formula setting which will be added to Lockpick rolls
    • Added Lockbreak formula override setting to tokens, which will override the worlds Lockpick formula instead of appending it
    • Added Lockbreak formula override setting to items, which will override the worlds and the tokens Lockpick formula instead of appending it
  • Lock settings will only show up in lockable tokens
  • Fixed bug in Item sheets, that caused tab to reset upon data update
  • Fixed bug that caused popups not to show up for doors

v1.2.2

  • Improved Arms reach integration
  • Included item support for Cyberpunk Red (thanks to diwako)

v1.2.1

  • Improved compatibility (other developers should now be able to easily interface with the module)
  • Added chatmessage for lock pick success/fail
  • fixed bug where item setting did not show up correctly in some cases
  • fixed buug where under some cases locked tokens did not behave correctly
  • several small bug fixes

v1.2.0

  • Compatibility with Rideable
  • Generell improvements

v1.1.0

  • Added lockpicking
    • Locks now have a lockpick dc setting
    • New World setting: Lockpick item
    • New World setting: Lockpick formula
    • Player can try to shift+right-click a start an attempt at picking it (starts Lockpick formula)
    • Popups, sounds, chat messages for lockpicking
  • Fixed small bug where changes in an ItemPile sheet were not synched correctly

A wrongly named file prevented some users from installing v1.0.0. This bug was "stealth" fixed in v1.0.0.

v1.0.0

First release on Foundry