- Small improvement to weapon sets
- Improved attack and damage tooltips
- Update for Polish translation (thanks to Lioheart)
- Added setting to display connected passives in action item buttons
- Added setting to show passive feats in HUD
- Added support for the optional stamina rule
- Added sort option for the infused trait
- Added MAP to tooltips
- Improved MAP update
- Improved item trait recognition
- Improved MAP recognition
- Small bug fix for two handed weapon sets
- Improved class ability recognition
- Added support for "Reactive Shield" (thanks to JamzTheMan)
- Fixed bug that caused the remaining actions to not update correctly
- Fixed bug that caused a "none" action to show up in the action panel
- Fixed spelling mistake
- Update for Polish translation (thanks to Lioheart)
- Added setting to choose the action pip display (either CORE (as is now) or PF2e action style)
- Added sort option to item panels
- Added button to toggle a skills action section
- Added option to use swap ammo macro instead of the ammo select
- Added option to show consumables weapons in the consumable panel
- Improved item trait localization
- Fixed the z-level of the hp segment in the portrait
- Attack of opportunity actions will now correctly consume actions
- Changed the way actions are loaded to improve compatibility with translation modules (and make it possible to change them on the fly in the future)
- Bug fix for strikes gained via feats in weaponsets
- Fixed bug with NPC weapons in item sets
- Further bug fix for action use api
- Fixed bug that allowed players to see the HUD for dead NPCs
- Fixed bug with action use api
- Update for Polish translation (thanks to Lioheart)
- Added translation for Brazilian Portuguese (thanks to zengerbr)
- Items(including conditions & effects) can now be dragged into macro buttons to create an appropiate macro
- Added option to show icon indicating the required actions on item buttons
- Added option to show quick buttons for saves in portrait
- Improved weaponsets created by drag & dropping actions
- Improved action tracking
- Improved replacement image search
- Update for Polish translation (thanks to Lioheart)
- Improved party and familiar/master buttons
- Improved staff spell casting (thanks to Codas)
- Added setting to hide actions that can not be performed due to the character not being traine in the connected skill
- Added option to reduce the attack of opportunity buttons
- Added item/spell level to subtitle
- Added menu to change hp/temp hp (open by hovering over the hp display)
- Added filter to only show available npc skills
- Added "pseudo rank color" to npc skills & saves
- Added api to use argon hud actions (
game.modules.get("enhancedcombathud-pf2e").api.useAction(actiontype, actionamount)
) - Staff tooltips will now close when the staff spell panel is open(ed)
- Update for Polish translation (thanks to Lioheart)
- Fixed bug that could prevent the pf2e PF2e Ranged Combat reload/unload options from showing up
- Fixed bug that could prevent the HUD from opening when selecting familiars
- Small improvements and bug fixes
- Added macro panel to access the macros stored on the macro bar (which is a new CORE base feature)
- Improved the macro buttons
- Added icon to indicate signature spells
- Added buttons to select the initiative skill from the save/skill/lore drawer
- Added setting to choose the behaviour of the initiative button
- Added mouse over tooltips for the traits in Argon tooltips
- Added a setting to scale the training rank icon scale
- CTRL+Z now works with the movement tracker (ony the current segment can be reversed)
- Skill actions now use action points
- For spell users, the spell (highest) DC will now be displayed instead of the class DC
- Perform and Administer first aid now request the variant before being rolled
- Update for Polish translation (thanks to Lioheart)
- Added Polish translation (thanks to Lioheart)
- Small bug fix regarding macro lock
- Added standard actions to sva/skill/lore drawer (right click a skill to see all options)
- Added macro lock to lock macro and use them for all actors
- Added quick and secret roll to save/skill/lore drawer
- Added setting to choose which tab is opened when the button above the portrait is used to open the character sheet
- Added setting to close all other spell subpanels when a new one is opened
- Added fallback to recognise attacks gained from effects that were removed and regained
- Improved the refocus action
- Improved localisation
- Improved reactive strike recognition
- fixed icon path typo
- Fixed bug related to action recognition in npcs
- Added change grip button to weapon set items that can be held in two hands
- Added optional party button to portrait, linking to a characters party
- Added optional familiar/master button to portrait, linking to a characters familiar/master
- Added autoroll for "Grab an egde" and "Arest a fall"
- Changed training rank icon of skills/saves
- Added filter for valid NPC tags in portrait
- Fixed portrait title section for NPCs
- Added flexible spellcasting
- small bug fix
- Added setting to show macro buttons
- Added setting to show reload and unload as added by PF2e Ranged Combat to ranged weapons
- Added setting to reverse order of saves,skills,lore
- Added setting to display a a letter indicating the training rank next to saves, skills and lore skills
- Fixed bug that prevented spells from being cast
- Fixed problem with some prepared seplls not being entered into the right ranks
- Fixed problems with elemental blast (including with feats like Weapon Infusion and Versatile Blast)
- Fixed problem with thrown weapons not working for NPCs
- Fixed bug that caused some character abilities to show up as passives
- Added seting for the klick behaviour of consumable item buttons (consume, to chat, both)
- Added setting to display the traits of NPCs in the portrait
- Added setting for the amount of item sets displayed
- Added setting to display the passives of NPCs in the hUD
- Added option to display a swap icon for items that can be held, to swap them into the active item set
- Saves, skills and lore skills will now be rolled secretly when clicked while holding down ctrl
- Added option to send the take cover to chat instead of giving the effect
- Improved some localizations
- Fixed issue with spells being cast twice upon click
- Fixed issue with the select box of toggles
- Fixed bug that prevented the item title from hiding when map was displayed
- Fixed bug that caused weapon sets to miss indetify natural weapons and similar (requires actions to be redraged into the item set)
- Improved aid action automation
- small bug fix
- Attacks for combination items can now be toggled
- Kineticist elemental blasts can now be dragged into the weapon set
- The quickened condition will now be considered for the action maximum
- The options of toggle elements can now be switched from the item button
- Improved image path recognition of some strikes
- Added options for icon scale and added a scaleable icon background shadow
- Added an initiative roll box on the portrait element
- Fixed problem with thrown attacks, these should now be correctly rolled
- Fixed problem with some strikes not being registered when dragged into the weapon set
- Fixed problem with some elements opening a context menu when right clicked
- Fixed problem with first aid action that caused it to fail on use, a selection can now be made
- Actions can now be dropped into weapon sets (except for kineticist blasts)
- Fixed bug with max speed calculation
- First release