/
storage.go
202 lines (180 loc) · 4.32 KB
/
storage.go
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package memory
import (
"errors"
log "github.com/sirupsen/logrus"
"sync"
"sync/atomic"
d "github.com/SailGame/Core/data"
"github.com/go-basic/uuid"
)
type Storage struct {
mRooms map[int32]*Room
mUsers map[string]*User
mTokens map[string]*Token
mProviders map[string]d.Provider
mMutex sync.Locker
mIdentityID int32
}
func NewStorage() *Storage {
storage := Storage{}
storage.mRooms = make(map[int32]*Room)
storage.mUsers = make(map[string]*User)
storage.mTokens = make(map[string]*Token)
storage.mProviders = make(map[string]d.Provider)
storage.mMutex = &sync.Mutex{}
storage.mIdentityID = 1
return &storage
}
func (s *Storage) CreateRoom() (d.Room, error) {
roomID := atomic.AddInt32(&s.mIdentityID, 1)
newRoom := NewRoom(roomID)
s.mMutex.Lock()
defer s.mMutex.Unlock()
s.mRooms[roomID] = newRoom
return newRoom, nil
}
func (s *Storage) GetRooms() []d.Room {
return s.GetRoomsWithFilter(func(d.Room) bool { return true })
}
func (s *Storage) GetRoomsWithFilter(is func(d.Room) bool) []d.Room {
s.mMutex.Lock()
defer s.mMutex.Unlock()
ret := make([]d.Room, 0, len(s.mRooms))
for _, v := range s.mRooms {
if is(v) {
ret = append(ret, v)
}
}
return ret
}
func (s *Storage) FindRoom(roomID int32) (d.Room, error) {
s.mMutex.Lock()
defer s.mMutex.Unlock()
room, ok := s.mRooms[roomID]
if ok {
return room, nil
} else {
log.Warnf("Room (%d) not exist", roomID)
return nil, errors.New("Room not exist")
}
}
func (s *Storage) DelRoom(roomID int32) error {
s.mMutex.Lock()
defer s.mMutex.Unlock()
_, ok := s.mRooms[roomID]
if !ok {
return errors.New("No such room")
}
delete(s.mRooms, roomID)
return nil
}
func (s *Storage) IsUserExist(userName string) bool {
s.mMutex.Lock()
defer s.mMutex.Unlock()
_, ok := s.mUsers[userName]
return ok
}
func (s *Storage) CreateUser(userName string, passwd string) error {
s.mMutex.Lock()
defer s.mMutex.Unlock()
_, ok := s.mUsers[userName]
if ok {
return errors.New("UserName is occupied:" + userName)
}
s.mUsers[userName] = NewUser(userName, passwd)
return nil
}
func (s *Storage) GetUsers() []d.User {
s.mMutex.Lock()
defer s.mMutex.Unlock()
ret := make([]d.User, 0, len(s.mUsers))
for _, v := range s.mUsers {
ret = append(ret, v)
}
return ret
}
func (s *Storage) FindUser(userName string, passwd string) (d.User, error) {
s.mMutex.Lock()
defer s.mMutex.Unlock()
user, ok := s.mUsers[userName]
if !ok {
return nil, errors.New("No such user:" + userName)
}
return user, nil
}
func (s *Storage) DelUser(userName string) error {
s.mMutex.Lock()
defer s.mMutex.Unlock()
// TODO: is user playing?
delete(s.mUsers, userName)
return nil
}
func (s *Storage) CreateToken(user d.User) (d.Token, error) {
s.mMutex.Lock()
defer s.mMutex.Unlock()
for k, token := range s.mTokens {
if token.GetUserName() == user.GetUserName() {
delete(s.mTokens, k)
}
}
uuid := uuid.New()
newToken := &Token{mKey: uuid, mUser: user}
s.mTokens[uuid] = newToken
return newToken, nil
}
func (s *Storage) FindToken(key string) (d.Token, error) {
s.mMutex.Lock()
defer s.mMutex.Unlock()
token, ok := s.mTokens[key]
if !ok {
return nil, errors.New("No such token:" + key)
}
return token, nil
}
func (s *Storage) DelToken(key string) error {
s.mMutex.Lock()
defer s.mMutex.Unlock()
delete(s.mTokens, key)
return nil
}
func (s *Storage) RegisterProvider(provider d.Provider) error {
s.mMutex.Lock()
defer s.mMutex.Unlock()
s.mProviders[provider.GetID()] = provider
return nil
}
func (s *Storage) GetProviders() []d.Provider {
s.mMutex.Lock()
defer s.mMutex.Unlock()
ret := make([]d.Provider, 0, len(s.mProviders))
for _, v := range s.mProviders {
ret = append(ret, v)
}
return ret
}
func (s *Storage) FindProvider(providerID string) (d.Provider, error) {
s.mMutex.Lock()
defer s.mMutex.Unlock()
p, ok := s.mProviders[providerID]
if !ok {
return nil, errors.New("No such provider:" + providerID)
}
return p, nil
}
func (s *Storage) FindProviderByGame(gameName string) []d.Provider {
s.mMutex.Lock()
defer s.mMutex.Unlock()
ret := make([]d.Provider, 0, len(s.mProviders))
for _, v := range s.mProviders {
if v.GetGameSetting().GameName == gameName {
ret = append(ret, v)
}
}
return ret
}
func (s *Storage) UnRegisterProvider(p d.Provider) error {
s.mMutex.Lock()
defer s.mMutex.Unlock()
delete(s.mProviders, p.GetID())
return nil
}