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updateGameData timer not linked to real time #2

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zeroDecoder opened this issue Sep 22, 2015 · 0 comments
Open

updateGameData timer not linked to real time #2

zeroDecoder opened this issue Sep 22, 2015 · 0 comments

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@zeroDecoder
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void GameData::updateGameData() {
    this->gameTime += 0.1;

This assumes the function is called every 100ms regardless of what is actually happening. You should instead log the start time and subtract it from the current time at the start of the function.

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