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bhop.cpp
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bhop.cpp
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#include "bhop.h"
#define FORCE_JUMP_BITMASK (1<<0)
cBhop* iBhop;
void cBhop::bhop()
{
int currJumpState{ 0 }; $$$;
BYTE onGround = 1; $$$;
if (LocalPlayer::isInGame())
{
if (LocalPlayer::isPlayerMoving())
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)handleBhop, NULL, NULL, NULL); $$$;
}
}
}
unsigned long __stdcall cBhop::handleBhop(void*)
{
int currJumpState{ 0 }; $$$;
BYTE onGround = 1; $$$;
while (GetAsyncKeyState(VK_SPACE) < 0)
{
currJumpState = mem->read<DWORD>(G.client_dll + OFF.dwForceJump); $$$;
onGround = mem->read<BYTE>(LocalPlayer::getLocalBase() + OFF.m_fFlags); $$$;
if (onGround & (1 << 0))
{
currJumpState |= FORCE_JUMP_BITMASK; $$$;
mem->write<int>(G.client_dll + OFF.dwForceJump, currJumpState); $$$;
}
else
{
currJumpState &= ~FORCE_JUMP_BITMASK; $$$;
mem->write<int>(G.client_dll + OFF.dwForceJump, currJumpState); $$$;
}
std::this_thread::sleep_for(1ms);
}
}