- More bug fixing
- Fixes a reversion bug
- DNT should be more resilliant to Climates throwing stuff it doesn't understand
- DNT now has a less-orange sunrise color option
- Some smoother light curves when it rains
- In the morning, the music will now update as the sun rises
- Assorted fixes to various elements
- The sun rising has smoother lighting changes.
- Improved compatiblity with Lunar Disturbances
- The sun rising has been overhauled, and works more properly now
- More light levels have been created to allow even darker nights, and the formula will properly get darker in a more intuitive manner
- Contains support for Generic Mod Config Menu, if installed.
- Updated to be compatible with Climates of Ferngill 1.5
- redid the formula to avoid overflow and underflow issues.
- refined the night curve
- added darker night option
- further changes
- fixes to the transition at night
- Added in a lunar light
- Updated for the newest lunar disturbances and stardew valley
- fixed an edge case
- restructured the change so it flows better in morning and night
- fixed the flash issues
- has a full day cycle
- updated morning darkness to be more obvious
- the spouse's room now properly responds to morning darkness
- indoor locations now properly respond too.
- updated for SDV 1.3.16
- refined algoryhtmns for calcs
- set night time to naval twilight
- added API so other mods can get the times used
- some bug fixes
- the morning will now properly appear
- Some changes to resync the night progression so it doesn't get dark for hours before turning to 'night'
- Updated to Harmony 1.1.0
- sunset starts at -30 minutes now. This avoids some issues, but can be configured to turn off.
- more agressive progression
- now 1.3 compatible
- refactor check
- fix in the underlying library for time managment that should properly estimate times
- Fixed NRE on critter check.
- Added update key