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AMBuilder
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AMBuilder
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
# Here only one sdk should be available to generate only one executable in the end,
# as multi-sdk loading isn't supported out of the box by metamod, and would require specifying the full path in the vdf
# which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension
# so just fall back to the single binary.
# Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source)
for sdk_name in MMSPlugin.sdks:
for cxx in MMSPlugin.all_targets:
sdk = MMSPlugin.sdks[sdk_name]
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
if binary.compiler.family == 'gcc' or binary.compiler.family == 'clang':
binary.compiler.cxxflags += ['--std=c++17', '-frtti']
elif binary.compiler.family == 'msvc':
binary.compiler.cxxflags += ['/std:c++20']
if binary.compiler.family == 'clang':
binary.compiler.cxxflags += ['-Wno-register']
binary.compiler.cxxincludes += [
os.path.join(builder.sourcePath, 'hl2sdk-cs2'),
os.path.join(builder.sourcePath, 'hl2sdk-cs2', 'public', 'entity2'),
os.path.join(builder.sourcePath, 'hl2sdk-cs2', 'game', 'server'),
os.path.join(builder.sourcePath, 'hl2sdk-cs2', 'game', 'shared'),
os.path.join(builder.sourcePath, 'src'),
os.path.join(builder.sourcePath, 'src', 'cs2_sdk'),
os.path.join(builder.sourcePath, 'src', 'utils'),
os.path.join(builder.sourcePath, 'vendor', 'funchook', 'include'),
os.path.join(builder.sourcePath, 'vendor', 'mysql', 'include'),
]
if binary.compiler.target.platform == 'linux':
binary.compiler.postlink += [
os.path.join(builder.sourcePath, 'vendor', 'funchook', 'lib', 'libfunchook.a'),
os.path.join(builder.sourcePath, 'vendor', 'funchook', 'lib', 'libdistorm.a'),
]
binary.sources += ['src/utils/plat_unix.cpp']
elif binary.compiler.target.platform == 'windows':
binary.compiler.postlink += [
os.path.join('psapi.lib'),
os.path.join(builder.sourcePath, 'vendor', 'funchook', 'lib', 'funchook.lib'),
os.path.join(builder.sourcePath, 'vendor', 'funchook', 'lib', 'distorm.lib'),
]
binary.sources += ['src/utils/plat_win.cpp']
binary.sources += [
'src/main.cpp',
'src/schema.cpp',
'src/gameconfig.cpp',
'src/addresses.cpp',
'src/cs2_sdk/interfaces/centitysystem.cpp',
'src/detours.cpp',
'src/events.cpp',
'src/chat.cpp',
'src/mysql.cpp',
'src/player.cpp',
'src/basecommands.cpp',
'src/ctimer.cpp',
'src/config.cpp',
'src/commands.cpp'
]
if sdk_name in ['dota', 'cs2']:
binary.sources += [
os.path.join(sdk.path, 'tier1', 'convar.cpp'),
os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp'),
]
if cxx.target.arch == 'x86':
binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]
break