/
model_model_connection.go
199 lines (163 loc) · 5.35 KB
/
model_model_connection.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
/*
Toae ThreatMapper
Toae Runtime API provides programmatic control over Toae microservice securing your container, kubernetes and cloud deployments. The API abstracts away underlying infrastructure details like cloud provider, container distros, container orchestrator and type of deployment. This is one uniform API to manage and control security alerts, policies and response to alerts for microservices running anywhere i.e. managed pure greenfield container deployments or a mix of containers, VMs and serverless paradigms like AWS Fargate.
API version: 2.0.0
Contact: toaedev@toaesecurity.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// checks if the ModelConnection type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ModelConnection{}
// ModelConnection struct for ModelConnection
type ModelConnection struct {
Count *int32 `json:"count,omitempty"`
NodeId *string `json:"node_id,omitempty"`
NodeName *string `json:"node_name,omitempty"`
}
// NewModelConnection instantiates a new ModelConnection object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewModelConnection() *ModelConnection {
this := ModelConnection{}
return &this
}
// NewModelConnectionWithDefaults instantiates a new ModelConnection object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewModelConnectionWithDefaults() *ModelConnection {
this := ModelConnection{}
return &this
}
// GetCount returns the Count field value if set, zero value otherwise.
func (o *ModelConnection) GetCount() int32 {
if o == nil || IsNil(o.Count) {
var ret int32
return ret
}
return *o.Count
}
// GetCountOk returns a tuple with the Count field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelConnection) GetCountOk() (*int32, bool) {
if o == nil || IsNil(o.Count) {
return nil, false
}
return o.Count, true
}
// HasCount returns a boolean if a field has been set.
func (o *ModelConnection) HasCount() bool {
if o != nil && !IsNil(o.Count) {
return true
}
return false
}
// SetCount gets a reference to the given int32 and assigns it to the Count field.
func (o *ModelConnection) SetCount(v int32) {
o.Count = &v
}
// GetNodeId returns the NodeId field value if set, zero value otherwise.
func (o *ModelConnection) GetNodeId() string {
if o == nil || IsNil(o.NodeId) {
var ret string
return ret
}
return *o.NodeId
}
// GetNodeIdOk returns a tuple with the NodeId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelConnection) GetNodeIdOk() (*string, bool) {
if o == nil || IsNil(o.NodeId) {
return nil, false
}
return o.NodeId, true
}
// HasNodeId returns a boolean if a field has been set.
func (o *ModelConnection) HasNodeId() bool {
if o != nil && !IsNil(o.NodeId) {
return true
}
return false
}
// SetNodeId gets a reference to the given string and assigns it to the NodeId field.
func (o *ModelConnection) SetNodeId(v string) {
o.NodeId = &v
}
// GetNodeName returns the NodeName field value if set, zero value otherwise.
func (o *ModelConnection) GetNodeName() string {
if o == nil || IsNil(o.NodeName) {
var ret string
return ret
}
return *o.NodeName
}
// GetNodeNameOk returns a tuple with the NodeName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelConnection) GetNodeNameOk() (*string, bool) {
if o == nil || IsNil(o.NodeName) {
return nil, false
}
return o.NodeName, true
}
// HasNodeName returns a boolean if a field has been set.
func (o *ModelConnection) HasNodeName() bool {
if o != nil && !IsNil(o.NodeName) {
return true
}
return false
}
// SetNodeName gets a reference to the given string and assigns it to the NodeName field.
func (o *ModelConnection) SetNodeName(v string) {
o.NodeName = &v
}
func (o ModelConnection) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ModelConnection) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Count) {
toSerialize["count"] = o.Count
}
if !IsNil(o.NodeId) {
toSerialize["node_id"] = o.NodeId
}
if !IsNil(o.NodeName) {
toSerialize["node_name"] = o.NodeName
}
return toSerialize, nil
}
type NullableModelConnection struct {
value *ModelConnection
isSet bool
}
func (v NullableModelConnection) Get() *ModelConnection {
return v.value
}
func (v *NullableModelConnection) Set(val *ModelConnection) {
v.value = val
v.isSet = true
}
func (v NullableModelConnection) IsSet() bool {
return v.isSet
}
func (v *NullableModelConnection) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableModelConnection(val *ModelConnection) *NullableModelConnection {
return &NullableModelConnection{value: val, isSet: true}
}
func (v NullableModelConnection) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableModelConnection) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}