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soundreciever.h
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soundreciever.h
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/*
VoIPApp- A simple p2p voip application written in C++ using the QT Framework.
Copyright (C) 2011 Sam Gunaratne University of Plymouth
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUNDRECIEVER_H
#define SOUNDRECIEVER_H
#include <QUdpSocket>
#include <QBuffer>
//#include "ogg/ogg.h"
/**
* A buffer that receives UDP audio data over the network. This class listens on a specific UDP port for audio data
* sent by another client. It decompresses it and adds it to it's buffer. Read requests on this buffer will empty it.
* This class inherits from QBuffer.
*/
class SoundReciever : public QBuffer
{
Q_OBJECT
public:
/**
*Default constructor which binds to a UDP port.
*@param parent The owner of this object.
*/
explicit SoundReciever(QObject *parent = 0);
/**
* Deletes the UDPSocket.
*/
~SoundReciever();
protected:
/**
* Overridden QBuffer method. This method will empty the buffer on a read request.
* @param data A pointer to data where it should be placed.
* @param len The length of data to try and read
* @return The length actually read into data.
* @see QBuffer::readData()
*/
qint64 readData ( char * data, qint64 len );
private slots:
/**
* Called everytime new data is received. This method will decompress the data and add it to our buffer.
* @see QBuffer::buffer()
*/
void processDatagrams();
private:
QUdpSocket *udpSocket; /**< The UDP socket used. */
};
#endif // SOUNDRECIEVER_H