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performance_monitor_gui.gd
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performance_monitor_gui.gd
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extends Control
tool
export (NodePath) var update_timer_path = NodePath()
var update_timer = null
export (NodePath) var fps_label_path = NodePath()
var fps_label = null
export (NodePath) var process_label_path = NodePath()
var process_label = null
export (NodePath) var physics_process_label_path = NodePath()
var physics_process_label = null
export (NodePath) var render_objects_in_frame_label_path = NodePath()
var render_objects_in_frame_label = null
export (NodePath) var render_draw_calls_in_frame_label_path = NodePath()
var render_draw_calls_in_frame_label = null
export (NodePath) var render_verticies_in_frame_label_path = NodePath()
var render_verticies_in_frame_label = null
export (NodePath) var render_material_changes_in_frame_label_path = NodePath()
var render_material_changes_in_frame_label = null
export (NodePath) var render_shader_changes_in_frame_label_path = NodePath()
var render_shader_changes_in_frame_label = null
export (NodePath) var render_surface_changes_in_frame_label_path = NodePath()
var render_surface_changes_in_frame_label = null
export (NodePath) var memory_static_label_path = NodePath()
var memory_static_label = null
export (NodePath) var memory_dynamic_label_path = NodePath()
var memory_dynamic_label = null
export (NodePath) var object_count_label_path = NodePath()
var object_count_label = null
export (NodePath) var object_resource_count_label_path = NodePath()
var object_resource_count_label = null
export (NodePath) var object_node_count_label_path = NodePath()
var object_node_count_label = null
export (NodePath) var physics_3d_active_objects_label_path = NodePath()
var physics_3d_active_objects_label = null
export (NodePath) var physics_3d_collision_pairs_label_path = NodePath()
var physics_3d_collision_pairs_label = null
export (NodePath) var physics_3d_island_count_label_path = NodePath()
var physics_3d_island_count_label = null
export (NodePath) var physics_2d_active_objects_label_path = NodePath()
var physics_2d_active_objects_label = null
export (NodePath) var physics_2d_collision_pairs_label_path = NodePath()
var physics_2d_collision_pairs_label = null
export (NodePath) var physics_2d_island_count_label_path = NodePath()
var physics_2d_island_count_label = null
export (NodePath) var usage_video_memory_total_label_path = NodePath()
var usage_video_memory_total_label = null
export (NodePath) var video_memory_used_label_path = NodePath()
var video_memory_used_label = null
export (NodePath) var texture_memory_used_label_path = NodePath()
var texture_memory_used_label = null
export (NodePath) var vertex_memory_used_label_path = NodePath()
var vertex_memory_used_label = null
var performance_label_update_rate: float = 0.5
var should_show_performance_monitor: bool = false
func update_labels() -> void:
fps_label.set_text("FPS: %s" % str(Performance.get_monitor(Performance.TIME_FPS)))
process_label.set_text(
"Process: %s" % str(Performance.get_monitor(Performance.TIME_PROCESS))
)
physics_process_label.set_text(
"Physics Process: %s" % str(Performance.get_monitor(Performance.TIME_PHYSICS_PROCESS))
)
render_objects_in_frame_label.set_text(
(
"Render Objects in Frame: %s"
% str(Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME))
)
)
render_draw_calls_in_frame_label.set_text(
(
"Render Draw Calls in Frame: %s"
% str(Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME))
)
)
render_verticies_in_frame_label.set_text(
(
"Verticies in Frame: %s"
% str(Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME))
)
)
render_material_changes_in_frame_label.set_text(
(
"Material Changes in Frame: %s"
% str(Performance.get_monitor(Performance.RENDER_MATERIAL_CHANGES_IN_FRAME))
)
)
render_shader_changes_in_frame_label.set_text(
(
"Shader Changes in Frame: %s"
% str(Performance.get_monitor(Performance.RENDER_MATERIAL_CHANGES_IN_FRAME))
)
)
render_surface_changes_in_frame_label.set_text(
(
"Surface Changes in Frame: %s"
% str(Performance.get_monitor(Performance.RENDER_SURFACE_CHANGES_IN_FRAME))
)
)
memory_static_label.set_text(
(
"Memory Static: %s/%s kb"
% [
str(ceil(Performance.get_monitor(Performance.MEMORY_STATIC) * 0.001)),
str(ceil(Performance.get_monitor(Performance.MEMORY_STATIC_MAX) * 0.001))
]
)
)
memory_dynamic_label.set_text(
(
"Memory Dynamic: %s/%s kb"
% [
str(ceil(Performance.get_monitor(Performance.MEMORY_DYNAMIC) * 0.001)),
str(ceil(Performance.get_monitor(Performance.MEMORY_DYNAMIC_MAX) * 0.001))
]
)
)
object_count_label.set_text(
"Object Count: %s" % str(Performance.get_monitor(Performance.OBJECT_COUNT))
)
object_resource_count_label.set_text(
(
"Object Resource Count: %s"
% str(Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT))
)
)
object_node_count_label.set_text(
"Object Node Count: %s" % str(Performance.get_monitor(Performance.OBJECT_NODE_COUNT))
)
physics_3d_active_objects_label.set_text(
(
"Physics 3D Active Objects: %s"
% str(Performance.get_monitor(Performance.PHYSICS_3D_ACTIVE_OBJECTS))
)
)
physics_3d_collision_pairs_label.set_text(
(
"Physics 3D Collision Pairs: %s"
% str(Performance.get_monitor(Performance.PHYSICS_3D_COLLISION_PAIRS))
)
)
physics_3d_island_count_label.set_text(
(
"Physics 3D Island Count: %s"
% str(Performance.get_monitor(Performance.PHYSICS_3D_ISLAND_COUNT))
)
)
physics_2d_active_objects_label.set_text(
(
"Physics 2D Active Objects: %s"
% str(Performance.get_monitor(Performance.PHYSICS_2D_ACTIVE_OBJECTS))
)
)
physics_2d_collision_pairs_label.set_text(
(
"Physics 2D Collision Pairs: %s"
% str(Performance.get_monitor(Performance.PHYSICS_2D_COLLISION_PAIRS))
)
)
physics_2d_island_count_label.set_text(
(
"Physics 2D Island Count: %s"
% str(Performance.get_monitor(Performance.PHYSICS_2D_ISLAND_COUNT))
)
)
usage_video_memory_total_label.set_text(
(
"Usage Video Memory Total: %s kb"
% str(
ceil(Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL) * 0.001)
)
)
)
video_memory_used_label.set_text(
(
"Video Memory Used Label: %s kb"
% str(ceil(Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED) * 0.001))
)
)
texture_memory_used_label.set_text(
(
"Texture Memory Used: %s kb"
% str(ceil(Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED) * 0.001))
)
)
vertex_memory_used_label.set_text(
(
"Vertex Memory Used: %s kb"
% str(ceil(Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED) * 0.001))
)
)
func show_performance_monitor(p_should_show) -> void:
should_show_performance_monitor = p_should_show
if ! Engine.is_editor_hint() and should_show_performance_monitor:
show()
_on_Timer_timeout()
else:
hide()
func _update_nodes() -> void:
# Left
fps_label = get_node(fps_label_path)
assert(fps_label)
process_label = get_node(process_label_path)
assert(process_label)
physics_process_label = get_node(physics_process_label_path)
assert(physics_process_label)
render_objects_in_frame_label = get_node(render_objects_in_frame_label_path)
assert(render_objects_in_frame_label)
render_draw_calls_in_frame_label = get_node(render_draw_calls_in_frame_label_path)
assert(render_draw_calls_in_frame_label)
render_verticies_in_frame_label = get_node(render_verticies_in_frame_label_path)
assert(render_verticies_in_frame_label)
render_material_changes_in_frame_label = get_node(
render_material_changes_in_frame_label_path
)
assert(render_material_changes_in_frame_label)
render_shader_changes_in_frame_label = get_node(render_shader_changes_in_frame_label_path)
assert(render_shader_changes_in_frame_label)
render_surface_changes_in_frame_label = get_node(render_surface_changes_in_frame_label_path)
assert(render_surface_changes_in_frame_label)
memory_static_label = get_node(memory_static_label_path)
assert(memory_static_label)
memory_dynamic_label = get_node(memory_dynamic_label_path)
assert(memory_dynamic_label)
object_count_label = get_node(object_count_label_path)
assert(object_count_label)
object_resource_count_label = get_node(object_resource_count_label_path)
assert(object_resource_count_label)
object_node_count_label = get_node(object_node_count_label_path)
assert(object_node_count_label)
#Right
physics_3d_active_objects_label = get_node(physics_3d_active_objects_label_path)
assert(physics_3d_active_objects_label)
physics_3d_collision_pairs_label = get_node(physics_3d_collision_pairs_label_path)
assert(physics_3d_collision_pairs_label)
physics_3d_island_count_label = get_node(physics_3d_island_count_label_path)
assert(physics_3d_island_count_label)
physics_2d_active_objects_label = get_node(physics_2d_active_objects_label_path)
assert(physics_2d_active_objects_label)
physics_2d_collision_pairs_label = get_node(physics_2d_collision_pairs_label_path)
assert(physics_2d_collision_pairs_label)
physics_2d_island_count_label = get_node(physics_2d_island_count_label_path)
assert(physics_2d_island_count_label)
usage_video_memory_total_label = get_node(usage_video_memory_total_label_path)
assert(usage_video_memory_total_label)
video_memory_used_label = get_node(video_memory_used_label_path)
assert(video_memory_used_label)
texture_memory_used_label = get_node(texture_memory_used_label_path)
assert(texture_memory_used_label)
vertex_memory_used_label = get_node(vertex_memory_used_label_path)
assert(vertex_memory_used_label)
update_timer = get_node(update_timer_path)
assert(update_timer)
func _update_project_settings() -> void:
if ProjectSettings.has_setting("debug/settings/performance/performance_label_update_rate"):
performance_label_update_rate = ProjectSettings.get_setting(
"debug/settings/performance/performance_label_update_rate"
)
if ProjectSettings.has_setting("debug/settings/performance/show_performance_monitor"):
should_show_performance_monitor = ProjectSettings.get_setting(
"debug/settings/performance/show_performance_monitor"
)
if Engine.is_editor_hint():
ProjectSettings.save()
func _on_Timer_timeout() -> void:
if is_visible_in_tree():
update_labels()
update_timer.start(performance_label_update_rate)
func _ready():
if ! Engine.is_editor_hint():
if has_node("Container"):
get_node("Container").set_size(get_node("Container").get_minimum_size())
_update_nodes()
_update_project_settings()
show_performance_monitor(should_show_performance_monitor)