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Also, which might (or might not) be the reason for some of your other issues, because of the new executor, your library has some system order ambiguities. You can ignore the Asset ambiguities. However, Camera and PickingRaycastSet from bevy_mod_picking might be worth a look. You can see this by running your example made visible by @aevyrie's commit and pr.
Another thing that might be worth looking into. I can see that you're using the heap to store the keycode input (Box). Which shouldn't have any major impact on performance nor cause stuttering. However, you could try converting it to using static lifetime elision to see if that makes a difference.
All of the following issues can be replicated from
examples/board.rs
All of these need to be resolved before 0.2 release
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