New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[New Feature] MUTATION (reroll without reroll) #52
Comments
S.P.E.C.I.A.L. STAT MUTATION:
Comments:
|
SKILL POINTS MUTATION:
Comments:Possible technical difficulties:
This is how skill points work:
|
TRAITS MUTATION:
Comments:Added a mock application to test the logic first, before implementing into AS code. |
TAG SKILL MUTATION:
Comments:
Added a mock application to test the logic first, before implementing into AS code. |
PERK MUTATION:SUPPORT PERKS:In general support perks can be removed without constraints, the issue can be to acquire them again later, as the mini quest or dialog would be in a state where the player cannot repeat it, possible solution would be, to be able to gain them back with mutation dialog, in case the character removed them. This either must be tracked somehow, or the quest variable must be known and if completed value(s) the perk can be taken from mutation dialog, otherwise player needs to do the proper way.
COMBAT PERKS:
Comments: |
BUG REPORTS:BUGS IN TOOL:
CONCEPT ISSUES: |
Design in progress
SEE COMMENTS BELOW FOR TECHNICAL DETAILS
Mutation
Various methods should be available to change one stats, perks and skills. The problem with current system, books of achievements that gives level, is that it resets all karma, quests, implants, all known locations, removes owner of tents etc. With outlaw concept #24 in play, this would be a total bust.
Mutation:
Player accumulates a large dose of radiation > 20% and talk to a ghoul near one of the doctors in major towns, or specific ghoul NPC's in various towns.
Every change uses up 1% percent radiation level, this option will be hated by players, but at the same time makes them stick to choices if that is any good. Other option is that, they need to pay caps ofc.
Predictable problems:
Note:
The text was updated successfully, but these errors were encountered: