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Releases: Scarabol/ColonyConstructionMod

ColonyConstructionMod 1.5

20 Aug 17:43
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Changelog

  • major feature: blueprint previews

When placed, a blueprint will show a scaffold preview for 8 seconds and then removes it.

  • replaced blueprint/capsule recipes with chatcommands /blueprint name amount and /capsule name amount, to tidy up crafts list
  • added new architect job type, to simplify blueprint creation
  • added wall type 2 and tower_round blueprints
  • fixed an issue with rotatable types in blueprints, which stuck the constructor
  • removed obsolete name attribute from blueprints, to get closer to Save Tool format
  • fixed icons not working in multiplayer
  • removed the _clear special handlings

compatible with Colony Survival 0.3.0 and above

This mod depends on the Job API

Installation

This mod must be installed on both server and client side!

  • download the ColonyConstructionMod-1.5-mods.zip or build from source code (see readme)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/

ColonyConstructionMod 1.4

18 Aug 23:09
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Changelog

  • major feature "emperor capsules"

For each blueprint there is a Capsule type of it now, which places the structure asap, without any resources or constructor colonists to work on. To avoid abuse this feature can be restricted to certain permissions (see capsule_permissions.json)

  • the building area for blueprints generated with the Save Tool, is cleared before building automatically now

compatible with Colony Survival 0.3.0 and above

This mod depends on the Job API

Installation

This mod must be installed on both server and client side!

  • download the ColonyConstructionMod-1.4-mods.zip or build from source code (see readme)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/

ColonyConstructionMod 1.3

16 Aug 14:40
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Changelog

  • major feature "digging"

Blueprints can now contain air as "building" material, which means in practice you can let your colonists dig holes, trenches (see trench_left/right.json) and so on!!! Also you can create blueprints to disassemble buildings (example, see gate_clear.json)

  • blueprints, which name ends with _clear, are processed in reversed order
  • added an icon for blueprint types (special thanks to Xweert123)
  • improved/updated/added blueprints (including a new tower blueprint)
  • fixed an issue were constructors got stuck

compatible with Colony Survival 0.3.0 and above

This mod depends on the Job API

Installation

This mod must be installed on both server and client side!

  • download the ColonyConstructionMod-1.3-mods.zip or build from source code (see readme)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/

ColonyConstructionMod 1.2

12 Aug 16:01
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Changelog

  • fixed endless loops, if item types were missing
  • fixed path handling on other operating systems, also fixed icon not showing in inventory
  • fixed two issues with JSON file handling generated by the Save Tool
  • all blueprints get mods.scarabol.blueprints. as prefix now to avoid collisions with other items

compatible with Colony Survival 0.3.0 and above

This mod depends on the Job API

Installation

This mod must be installed on both server and client side!

  • download the ColonyConstructionMod-1.2-mods.zip or build from source code (see readme)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/

ColonyConstructionMod 1.1

11 Aug 13:14
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Changelog

  • fixed graphics all purple issue by adding a missing texture
  • fixed an issue where the block placement order was not correct (as seen in youtube teaser)
  • added mod localization feature - Please feel free to contribute!

compatible with Colony Survival 0.3.0 and above

This mod depends on the Job API

Installation

  • download the ColonyConstructionMod-1.1-mods.zip or build from source code (see readme)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/

ColonyConstructionMod 1.0

11 Aug 00:16
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Deprecated - do not use!
This release will not work unless you put the blueprintsTop texture manually into your gamedata directory. Please use release 1.1

compatible with Colony Survival 0.3.0 and above
This mod depends on the Job API

Installation

  • download the ColonyConstructionMod-1.0-mods.zip or build from source code (see readme)
  • place the unzipped Scarabol folder inside your ColonySurvival/gamedata/mods/ directory, like ColonySurvival/gamedata/mods/Scarabol/