forked from FoOtY/ClassyWoW
/
Chat.cpp
3296 lines (2839 loc) · 142 KB
/
Chat.cpp
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/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
* Copyright (C) 2009-2011 MaNGOSZero <http://github.com/mangoszero/mangoszero/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Chat.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "AccountMgr.h"
#include "SpellMgr.h"
#include "PoolManager.h"
#include "GameEventMgr.h"
// Supported shift-links (client generated and server side)
// |color|Harea:area_id|h[name]|h|r
// |color|Hareatrigger:id|h[name]|h|r
// |color|Hareatrigger_target:id|h[name]|h|r
// |color|Hcreature:creature_guid|h[name]|h|r
// |color|Hcreature_entry:creature_id|h[name]|h|r
// |color|Henchant:recipe_spell_id|h[prof_name: recipe_name]|h|r - client, at shift click in recipes list dialog
// |color|Hgameevent:id|h[name]|h|r
// |color|Hgameobject:go_guid|h[name]|h|r
// |color|Hgameobject_entry:go_id|h[name]|h|r
// |color|Hitem:item_id:perm_ench_id:gem1:gem2:gem3:0:0:0:0|h[name]|h|r - client, item icon shift click
// |color|Hitemset:itemset_id|h[name]|h|r
// |color|Hplayer:name|h[name]|h|r - client, in some messages, at click copy only name instead link, so no way generate it in client string send to server
// |color|Hquest:quest_id:quest_level|h[name]|h|r - client, quest list name shift-click
// |color|Hskill:skill_id|h[name]|h|r
// |color|Hspell:spell_id|h[name]|h|r - client, spellbook spell icon shift-click
// |color|Htalent:talent_id,rank|h[name]|h|r - client, talent icon shift-click rank==-1 if shift-copy unlearned talent
// |color|Htaxinode:id|h[name]|h|r
// |color|Htele:id|h[name]|h|r
bool ChatHandler::load_command_table = true;
ChatCommand * ChatHandler::getCommandTable()
{
static ChatCommand accountSetCommandTable[] =
{
{ "addon", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAccountSetAddonCommand, "", NULL },
{ "gmlevel", SEC_CONSOLE, true, &ChatHandler::HandleAccountSetGmLevelCommand, "", NULL },
{ "password", SEC_CONSOLE, true, &ChatHandler::HandleAccountSetPasswordCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand accountCommandTable[] =
{
{ "characters", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAccountCharactersCommand, "", NULL },
{ "create", SEC_CONSOLE, true, &ChatHandler::HandleAccountCreateCommand, "", NULL },
{ "delete", SEC_CONSOLE, true, &ChatHandler::HandleAccountDeleteCommand, "", NULL },
{ "onlinelist", SEC_CONSOLE, true, &ChatHandler::HandleAccountOnlineListCommand, "", NULL },
{ "lock", SEC_PLAYER, true, &ChatHandler::HandleAccountLockCommand, "", NULL },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", accountSetCommandTable },
{ "password", SEC_PLAYER, true, &ChatHandler::HandleAccountPasswordCommand, "", NULL },
{ "", SEC_PLAYER, true, &ChatHandler::HandleAccountCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand auctionCommandTable[] =
{
{ "alliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAllianceCommand, "", NULL },
{ "goblin", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionGoblinCommand, "", NULL },
{ "horde", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionHordeCommand, "", NULL },
{ "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand banCommandTable[] =
{
{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL },
{ "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanCharacterCommand, "", NULL },
{ "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanIPCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand baninfoCommandTable[] =
{
{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoAccountCommand, "", NULL },
{ "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoCharacterCommand, "", NULL },
{ "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoIPCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand banlistCommandTable[] =
{
{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListAccountCommand, "", NULL },
{ "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListCharacterCommand, "", NULL },
{ "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListIPCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand castCommandTable[] =
{
{ "back", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastBackCommand, "", NULL },
{ "dist", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastDistCommand, "", NULL },
{ "self", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastSelfCommand, "", NULL },
{ "target", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastTargetCommand, "", NULL },
{ "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand characterDeletedCommandTable[] =
{
{ "delete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeletedDeleteCommand, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleCharacterDeletedListCommand,"", NULL },
{ "restore", SEC_ADMINISTRATOR, true, &ChatHandler::HandleCharacterDeletedRestoreCommand,"", NULL },
{ "old", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeletedOldCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand characterCommandTable[] =
{
{ "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
{ "erase", SEC_CONSOLE, true, &ChatHandler::HandleCharacterEraseCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleCharacterLevelCommand, "", NULL },
{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterRenameCommand, "", NULL },
{ "reputation", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterReputationCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand debugPlayCommandTable[] =
{
{ "cinematic", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlayCinematicCommand, "", NULL },
{ "sound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand debugSendCommandTable[] =
{
{ "buyerror", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendBuyErrorCommand, "", NULL },
{ "channelnotify", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChannelNotifyCommand, "", NULL },
{ "chatmmessage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChatMsgCommand, "", NULL },
{ "equiperror", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendEquipErrorCommand, "", NULL },
{ "opcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendOpcodeCommand, "", NULL },
{ "poi", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendPoiCommand, "", NULL },
{ "qpartymsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendQuestPartyMsgCommand, "", NULL },
{ "qinvalidmsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendQuestInvalidMsgCommand, "", NULL },
{ "sellerror", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendSellErrorCommand, "", NULL },
{ "spellfail", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendSpellFailCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand debugCommandTable[] =
{
{ "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugAnimCommand, "", NULL },
{ "bg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugBattlegroundCommand, "", NULL },
{ "getitemstate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetItemStateCommand, "", NULL },
{ "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugGetLootRecipientCommand, "", NULL },
{ "getitemvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetItemValueCommand, "", NULL },
{ "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetValueCommand, "", NULL },
{ "moditemvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugModItemValueCommand, "", NULL },
{ "modvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugModValueCommand, "", NULL },
{ "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable },
{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
{ "setaurastate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetAuraStateCommand, "", NULL },
{ "setitemvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemValueCommand, "", NULL },
{ "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValueCommand, "", NULL },
{ "spellcheck", SEC_CONSOLE, true, &ChatHandler::HandleDebugSpellCheckCommand, "", NULL },
{ "spellmods", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpellModsCommand, "", NULL },
{ "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdateWorldStateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand eventCommandTable[] =
{
{ "list", SEC_GAMEMASTER, true, &ChatHandler::HandleEventListCommand, "", NULL },
{ "start", SEC_GAMEMASTER, true, &ChatHandler::HandleEventStartCommand, "", NULL },
{ "stop", SEC_GAMEMASTER, true, &ChatHandler::HandleEventStopCommand, "", NULL },
{ "", SEC_GAMEMASTER, true, &ChatHandler::HandleEventInfoCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand gmCommandTable[] =
{
{ "chat", SEC_MODERATOR, false, &ChatHandler::HandleGMChatCommand, "", NULL },
{ "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMFlyCommand, "", NULL },
{ "ingame", SEC_PLAYER, true, &ChatHandler::HandleGMListIngameCommand, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMListFullCommand, "", NULL },
{ "visible", SEC_MODERATOR, false, &ChatHandler::HandleGMVisibleCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleGMCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand goCommandTable[] =
{
{ "creature", SEC_MODERATOR, false, &ChatHandler::HandleGoCreatureCommand, "", NULL },
{ "graveyard", SEC_MODERATOR, false, &ChatHandler::HandleGoGraveyardCommand, "", NULL },
{ "grid", SEC_MODERATOR, false, &ChatHandler::HandleGoGridCommand, "", NULL },
{ "object", SEC_MODERATOR, false, &ChatHandler::HandleGoObjectCommand, "", NULL },
{ "taxinode", SEC_MODERATOR, false, &ChatHandler::HandleGoTaxinodeCommand, "", NULL },
{ "trigger", SEC_MODERATOR, false, &ChatHandler::HandleGoTriggerCommand, "", NULL },
{ "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL },
{ "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL },
{ "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand gobjectCommandTable[] =
{
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectAddCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectDeleteCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectMoveCommand, "", NULL },
{ "near", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectNearCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectTargetCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectTurnCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand guildCommandTable[] =
{
{ "create", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildCreateCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildDeleteCommand, "", NULL },
{ "invite", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildInviteCommand, "", NULL },
{ "uninvite", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildUninviteCommand, "", NULL },
{ "rank", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildRankCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand honorCommandTable[] =
{
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddCommand, "", NULL },
{ "addkill", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddKillCommand, "", NULL },
{ "show", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorShow, "", NULL },
{ "update", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorUpdateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand instanceCommandTable[] =
{
{ "listbinds", SEC_ADMINISTRATOR, false, &ChatHandler::HandleInstanceListBindsCommand, "", NULL },
{ "unbind", SEC_ADMINISTRATOR, false, &ChatHandler::HandleInstanceUnbindCommand, "", NULL },
{ "stats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleInstanceStatsCommand, "", NULL },
{ "savedata", SEC_ADMINISTRATOR, false, &ChatHandler::HandleInstanceSaveDataCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand learnCommandTable[] =
{
{ "all", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllCommand, "", NULL },
{ "all_gm", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllGMCommand, "", NULL },
{ "all_crafts", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllCraftsCommand, "", NULL },
{ "all_default", SEC_MODERATOR, false, &ChatHandler::HandleLearnAllDefaultCommand, "", NULL },
{ "all_lang", SEC_MODERATOR, false, &ChatHandler::HandleLearnAllLangCommand, "", NULL },
{ "all_myclass", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMyClassCommand, "", NULL },
{ "all_myspells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMySpellsCommand, "", NULL },
{ "all_mytalents", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMyTalentsCommand, "", NULL },
{ "all_recipes", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllRecipesCommand, "", NULL },
{ "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand listCommandTable[] =
{
{ "auras", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListAurasCommand, "", NULL },
{ "creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListCreatureCommand, "", NULL },
{ "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListItemCommand, "", NULL },
{ "object", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListObjectCommand, "", NULL },
{ "talents", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListTalentsCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupAccountCommandTable[] =
{
{ "email", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupAccountEmailCommand, "", NULL },
{ "ip", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupAccountIpCommand, "", NULL },
{ "name", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupAccountNameCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupPlayerCommandTable[] =
{
{ "account", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerAccountCommand, "", NULL },
{ "email", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerEmailCommand, "", NULL },
{ "ip", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerIpCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupCommandTable[] =
{
{ "account", SEC_GAMEMASTER, true, NULL, "", lookupAccountCommandTable },
{ "area", SEC_MODERATOR, true, &ChatHandler::HandleLookupAreaCommand, "", NULL },
{ "creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupCreatureCommand, "", NULL },
{ "event", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupEventCommand, "", NULL },
{ "faction", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupFactionCommand, "", NULL },
{ "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupItemCommand, "", NULL },
{ "itemset", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupItemSetCommand, "", NULL },
{ "object", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupObjectCommand, "", NULL },
{ "quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupQuestCommand, "", NULL },
{ "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable },
{ "skill", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupSkillCommand, "", NULL },
{ "spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupSpellCommand, "", NULL },
{ "taxinode", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupTaxiNodeCommand, "", NULL },
{ "tele", SEC_MODERATOR, true, &ChatHandler::HandleLookupTeleCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand modifyCommandTable[] =
{
{ "hp", SEC_MODERATOR, false, &ChatHandler::HandleModifyHPCommand, "", NULL },
{ "mana", SEC_MODERATOR, false, &ChatHandler::HandleModifyManaCommand, "", NULL },
{ "rage", SEC_MODERATOR, false, &ChatHandler::HandleModifyRageCommand, "", NULL },
{ "energy", SEC_MODERATOR, false, &ChatHandler::HandleModifyEnergyCommand, "", NULL },
{ "money", SEC_MODERATOR, false, &ChatHandler::HandleModifyMoneyCommand, "", NULL },
{ "speed", SEC_MODERATOR, false, &ChatHandler::HandleModifySpeedCommand, "", NULL },
{ "swim", SEC_MODERATOR, false, &ChatHandler::HandleModifySwimCommand, "", NULL },
{ "scale", SEC_MODERATOR, false, &ChatHandler::HandleModifyScaleCommand, "", NULL },
{ "bwalk", SEC_MODERATOR, false, &ChatHandler::HandleModifyBWalkCommand, "", NULL },
{ "aspeed", SEC_MODERATOR, false, &ChatHandler::HandleModifyASpeedCommand, "", NULL },
{ "faction", SEC_MODERATOR, false, &ChatHandler::HandleModifyFactionCommand, "", NULL },
{ "tp", SEC_MODERATOR, false, &ChatHandler::HandleModifyTalentCommand, "", NULL },
{ "mount", SEC_MODERATOR, false, &ChatHandler::HandleModifyMountCommand, "", NULL },
{ "honor", SEC_MODERATOR, false, &ChatHandler::HandleModifyHonorCommand, "", NULL },
{ "rep", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyRepCommand, "", NULL },
{ "drunk", SEC_MODERATOR, false, &ChatHandler::HandleModifyDrunkCommand, "", NULL },
{ "standstate", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyStandStateCommand, "", NULL },
{ "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyMorphCommand, "", NULL },
{ "gender", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyGenderCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand npcCommandTable[] =
{
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddCommand, "", NULL },
{ "additem", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddVendorItemCommand, "", NULL },
{ "addmove", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddMoveCommand, "", NULL },
{ "allowmove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcAllowMovementCommand, "", NULL },
{ "changeentry", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcChangeEntryCommand, "", NULL },
{ "changelevel", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcChangeLevelCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcDeleteCommand, "", NULL },
{ "delitem", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcDelVendorItemCommand, "", NULL },
{ "factionid", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFactionIdCommand, "", NULL },
{ "flag", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFlagCommand, "", NULL },
{ "follow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFollowCommand, "", NULL },
{ "info", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcInfoCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcMoveCommand, "", NULL },
{ "playemote", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcPlayEmoteCommand, "", NULL },
{ "setmodel", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetModelCommand, "", NULL },
{ "setmovetype", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetMoveTypeCommand, "", NULL },
{ "spawndist", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnDistCommand, "", NULL },
{ "spawntime", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnTimeCommand, "", NULL },
{ "say", SEC_MODERATOR, false, &ChatHandler::HandleNpcSayCommand, "", NULL },
{ "textemote", SEC_MODERATOR, false, &ChatHandler::HandleNpcTextEmoteCommand, "", NULL },
{ "unfollow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcUnFollowCommand, "", NULL },
{ "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL },
{ "yell", SEC_MODERATOR, false, &ChatHandler::HandleNpcYellCommand, "", NULL },
{ "tame", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcTameCommand, "", NULL },
{ "setdeathstate", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetDeathStateCommand, "", NULL },
//{ TODO: fix or remove this commands
{ "addweapon", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcAddWeaponCommand, "", NULL },
{ "name", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcNameCommand, "", NULL },
{ "subname", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSubNameCommand, "", NULL },
//}
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand pdumpCommandTable[] =
{
{ "load", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePDumpLoadCommand, "", NULL },
{ "write", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePDumpWriteCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand questCommandTable[] =
{
{ "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestAddCommand, "", NULL },
{ "complete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestCompleteCommand, "", NULL },
{ "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestRemoveCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand reloadCommandTable[] =
{
{ "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllCommand, "", NULL },
{ "all_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllAreaCommand, "", NULL },
{ "all_eventai", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllEventAICommand, "", NULL },
{ "all_gossips", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllGossipsCommand, "", NULL },
{ "all_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllItemCommand, "", NULL },
{ "all_locales", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLocalesCommand, "", NULL },
{ "all_loot", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLootCommand, "", NULL },
{ "all_npc", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllNpcCommand, "", NULL },
{ "all_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllQuestCommand, "", NULL },
{ "all_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllScriptsCommand, "", NULL },
{ "all_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllSpellCommand, "", NULL },
{ "config", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConfigCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAIScriptsCommand, "", NULL },
{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAISummonsCommand, "", NULL },
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAITextsCommand, "", NULL },
{ "creature_battleground", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadBattleEventCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand,"",NULL },
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL },
{ "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL },
{ "disenchant_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesDisenchantCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesFishingCommand, "", NULL },
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameGraveyardZoneCommand, "", NULL },
{ "game_tele", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameTeleCommand, "", NULL },
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestRelationsCommand, "", NULL },
{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
{ "gameobject_battleground", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadBattleEventCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuOptionCommand, "", NULL },
{ "gossip_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipScriptsCommand, "", NULL },
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
{ "item_required_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemRequiredTragetCommand, "", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
{ "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL },
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPointsOfInterestCommand, "", NULL },
{ "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL },
{ "mail_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesMailCommand, "", NULL },
{ "mangos_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadMangosStringCommand, "", NULL },
{ "npc_gossip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL },
{ "npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcTextCommand, "", NULL },
{ "npc_trainer", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcTrainerCommand, "", NULL },
{ "npc_vendor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcVendorCommand, "", NULL },
{ "page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPageTextsCommand, "", NULL },
{ "pickpocketing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesPickpocketingCommand,"",NULL},
{ "points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPointsOfInterestCommand, "", NULL },
{ "quest_end_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestEndScriptsCommand, "", NULL },
{ "quest_start_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestStartScriptsCommand, "", NULL },
{ "quest_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestTemplateCommand, "", NULL },
{ "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL },
{ "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL },
{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
{ "reputation_spillover_template",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationSpilloverTemplateCommand,"", NULL },
{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL },
{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL },
{ "skinning_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSkinningCommand, "", NULL },
{ "spell_affect", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAffectCommand, "", NULL },
{ "spell_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAreaCommand, "", NULL },
{ "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL },
{ "spell_chain", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellChainCommand, "", NULL },
{ "spell_elixir", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellElixirCommand, "", NULL },
{ "spell_learn_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLearnSpellCommand, "", NULL },
{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL },
{ "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL },
{ "spell_proc_item_enchant", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcItemEnchantCommand, "", NULL },
{ "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL },
{ "spell_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptsCommand, "", NULL },
{ "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL },
{ "spell_threats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellThreatsCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand resetCommandTable[] =
{
{ "honor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetHonorCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetLevelCommand, "", NULL },
{ "spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetSpellsCommand, "", NULL },
{ "stats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetStatsCommand, "", NULL },
{ "talents", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetTalentsCommand, "", NULL },
{ "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetAllCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand sendMassCommandTable[] =
{
{ "items", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMassItemsCommand, "", NULL },
{ "mail", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMassMailCommand, "", NULL },
{ "money", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMassMoneyCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand sendCommandTable[] =
{
{ "mass", SEC_ADMINISTRATOR, true, NULL, "", sendMassCommandTable },
{ "items", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
{ "mail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
{ "message", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL },
{ "money", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverLogCommandTable[] =
{
{ "filter", SEC_CONSOLE, true, &ChatHandler::HandleServerLogFilterCommand, "", NULL },
{ "level", SEC_CONSOLE, true, &ChatHandler::HandleServerLogLevelCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverSetCommandTable[] =
{
{ "motd", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerSetMotdCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverCommandTable[] =
{
{ "corpses", SEC_GAMEMASTER, true, &ChatHandler::HandleServerCorpsesCommand, "", NULL },
{ "exit", SEC_CONSOLE, true, &ChatHandler::HandleServerExitCommand, "", NULL },
{ "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
{ "info", SEC_PLAYER, true, &ChatHandler::HandleServerInfoCommand, "", NULL },
{ "log", SEC_CONSOLE, true, NULL, "", serverLogCommandTable },
{ "motd", SEC_PLAYER, true, &ChatHandler::HandleServerMotdCommand, "", NULL },
{ "plimit", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerPLimitCommand, "", NULL },
{ "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
{ "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand teleCommandTable[] =
{
{ "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleTeleAddCommand, "", NULL },
{ "del", SEC_ADMINISTRATOR, true, &ChatHandler::HandleTeleDelCommand, "", NULL },
{ "name", SEC_MODERATOR, true, &ChatHandler::HandleTeleNameCommand, "", NULL },
{ "group", SEC_MODERATOR, false, &ChatHandler::HandleTeleGroupCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleTeleCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand triggerCommandTable[] =
{
{ "active", SEC_GAMEMASTER, false, &ChatHandler::HandleTriggerActiveCommand, "", NULL },
{ "near", SEC_GAMEMASTER, false, &ChatHandler::HandleTriggerNearCommand, "", NULL },
{ "", SEC_GAMEMASTER, true, &ChatHandler::HandleTriggerCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand unbanCommandTable[] =
{
{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanAccountCommand, "", NULL },
{ "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanCharacterCommand, "", NULL },
{ "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanIPCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand wpCommandTable[] =
{
{ "show", SEC_GAMEMASTER, false, &ChatHandler::HandleWpShowCommand, "", NULL },
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleWpAddCommand, "", NULL },
{ "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL },
{ "export", SEC_ADMINISTRATOR, false, &ChatHandler::HandleWpExportCommand, "", NULL },
{ "import", SEC_ADMINISTRATOR, false, &ChatHandler::HandleWpImportCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
{ "auction", SEC_ADMINISTRATOR, false, NULL, "", auctionCommandTable },
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
{ "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable },
{ "event", SEC_GAMEMASTER, false, NULL, "", eventCommandTable },
{ "gm", SEC_PLAYER, true, NULL, "", gmCommandTable },
{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
{ "go", SEC_MODERATOR, false, NULL, "", goCommandTable },
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
{ "guild", SEC_GAMEMASTER, true, NULL, "", guildCommandTable },
{ "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
{ "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable },
{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
{ "lookup", SEC_MODERATOR, true, NULL, "", lookupCommandTable },
{ "modify", SEC_MODERATOR, false, NULL, "", modifyCommandTable },
{ "npc", SEC_MODERATOR, false, NULL, "", npcCommandTable },
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
{ "reload", SEC_ADMINISTRATOR, true, NULL, "", reloadCommandTable },
{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
{ "server", SEC_PLAYER, true, NULL, "", serverCommandTable },
{ "tele", SEC_MODERATOR, true, NULL, "", teleCommandTable },
{ "trigger", SEC_GAMEMASTER, false, NULL, "", triggerCommandTable },
{ "wp", SEC_GAMEMASTER, false, NULL, "", wpCommandTable },
{ "aura", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuraCommand, "", NULL },
{ "unaura", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnAuraCommand, "", NULL },
{ "announce", SEC_MODERATOR, true, &ChatHandler::HandleAnnounceCommand, "", NULL },
{ "notify", SEC_MODERATOR, true, &ChatHandler::HandleNotifyCommand, "", NULL },
{ "goname", SEC_MODERATOR, false, &ChatHandler::HandleGonameCommand, "", NULL },
{ "namego", SEC_MODERATOR, false, &ChatHandler::HandleNamegoCommand, "", NULL },
{ "groupgo", SEC_MODERATOR, false, &ChatHandler::HandleGroupgoCommand, "", NULL },
{ "commands", SEC_PLAYER, true, &ChatHandler::HandleCommandsCommand, "", NULL },
{ "demorph", SEC_GAMEMASTER, false, &ChatHandler::HandleDeMorphCommand, "", NULL },
{ "die", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDieCommand, "", NULL },
{ "revive", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReviveCommand, "", NULL },
{ "dismount", SEC_PLAYER, false, &ChatHandler::HandleDismountCommand, "", NULL },
{ "gps", SEC_MODERATOR, false, &ChatHandler::HandleGPSCommand, "", NULL },
{ "guid", SEC_GAMEMASTER, false, &ChatHandler::HandleGUIDCommand, "", NULL },
{ "help", SEC_PLAYER, true, &ChatHandler::HandleHelpCommand, "", NULL },
{ "itemmove", SEC_GAMEMASTER, false, &ChatHandler::HandleItemMoveCommand, "", NULL },
{ "cooldown", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCooldownCommand, "", NULL },
{ "unlearn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnLearnCommand, "", NULL },
{ "distance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGetDistanceCommand, "", NULL },
{ "recall", SEC_MODERATOR, false, &ChatHandler::HandleRecallCommand, "", NULL },
{ "save", SEC_PLAYER, false, &ChatHandler::HandleSaveCommand, "", NULL },
{ "saveall", SEC_MODERATOR, true, &ChatHandler::HandleSaveAllCommand, "", NULL },
{ "kick", SEC_GAMEMASTER, true, &ChatHandler::HandleKickPlayerCommand, "", NULL },
{ "ban", SEC_ADMINISTRATOR, true, NULL, "", banCommandTable },
{ "unban", SEC_ADMINISTRATOR, true, NULL, "", unbanCommandTable },
{ "baninfo", SEC_ADMINISTRATOR, false, NULL, "", baninfoCommandTable },
{ "banlist", SEC_ADMINISTRATOR, true, NULL, "", banlistCommandTable },
{ "start", SEC_PLAYER, false, &ChatHandler::HandleStartCommand, "", NULL },
{ "taxicheat", SEC_MODERATOR, false, &ChatHandler::HandleTaxiCheatCommand, "", NULL },
{ "linkgrave", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLinkGraveCommand, "", NULL },
{ "neargrave", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNearGraveCommand, "", NULL },
{ "explorecheat", SEC_ADMINISTRATOR, false, &ChatHandler::HandleExploreCheatCommand, "", NULL },
{ "hover", SEC_ADMINISTRATOR, false, &ChatHandler::HandleHoverCommand, "", NULL },
{ "levelup", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLevelUpCommand, "", NULL },
{ "showarea", SEC_ADMINISTRATOR, false, &ChatHandler::HandleShowAreaCommand, "", NULL },
{ "hidearea", SEC_ADMINISTRATOR, false, &ChatHandler::HandleHideAreaCommand, "", NULL },
{ "additem", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddItemCommand, "", NULL },
{ "additemset", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddItemSetCommand, "", NULL },
{ "bank", SEC_ADMINISTRATOR, false, &ChatHandler::HandleBankCommand, "", NULL },
{ "wchange", SEC_ADMINISTRATOR, false, &ChatHandler::HandleChangeWeatherCommand, "", NULL },
{ "ticket", SEC_GAMEMASTER, true, &ChatHandler::HandleTicketCommand, "", NULL },
{ "delticket", SEC_GAMEMASTER, true, &ChatHandler::HandleDelTicketCommand, "", NULL },
{ "maxskill", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMaxSkillCommand, "", NULL },
{ "setskill", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSetSkillCommand, "", NULL },
{ "whispers", SEC_MODERATOR, false, &ChatHandler::HandleWhispersCommand, "", NULL },
{ "pinfo", SEC_GAMEMASTER, true, &ChatHandler::HandlePInfoCommand, "", NULL },
{ "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL },
{ "send", SEC_MODERATOR, true, NULL, "", sendCommandTable },
{ "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL },
{ "mute", SEC_MODERATOR, true, &ChatHandler::HandleMuteCommand, "", NULL },
{ "unmute", SEC_MODERATOR, true, &ChatHandler::HandleUnmuteCommand, "", NULL },
{ "movegens", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMovegensCommand, "", NULL },
{ "cometome", SEC_ADMINISTRATOR, false, &ChatHandler::HandleComeToMeCommand, "", NULL },
{ "damage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDamageCommand, "", NULL },
{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
{ "repairitems", SEC_GAMEMASTER, true, &ChatHandler::HandleRepairitemsCommand, "", NULL },
{ "stable", SEC_ADMINISTRATOR, false, &ChatHandler::HandleStableCommand, "", NULL },
{ "waterwalk", SEC_GAMEMASTER, false, &ChatHandler::HandleWaterwalkCommand, "", NULL },
{ "quit", SEC_CONSOLE, true, &ChatHandler::HandleQuitCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
if(load_command_table)
{
load_command_table = false;
// check hardcoded part integrity
CheckIntegrity(commandTable, NULL);
QueryResult *result = WorldDatabase.Query("SELECT name,security,help FROM command");
if (result)
{
do
{
Field *fields = result->Fetch();
std::string name = fields[0].GetCppString();
SetDataForCommandInTable(commandTable, name.c_str(), fields[1].GetUInt16(), fields[2].GetCppString());
} while(result->NextRow());
delete result;
}
}
return commandTable;
}
ChatHandler::ChatHandler(WorldSession* session) : m_session(session) {}
ChatHandler::ChatHandler(Player* player) : m_session(player->GetSession()) {}
ChatHandler::~ChatHandler() {}
const char *ChatHandler::GetMangosString(int32 entry) const
{
return m_session->GetMangosString(entry);
}
uint32 ChatHandler::GetAccountId() const
{
return m_session->GetAccountId();
}
AccountTypes ChatHandler::GetAccessLevel() const
{
return m_session->GetSecurity();
}
bool ChatHandler::isAvailable(ChatCommand const& cmd) const
{
// check security level only for simple command (without child commands)
return GetAccessLevel() >= (AccountTypes)cmd.SecurityLevel;
}
std::string ChatHandler::GetNameLink() const
{
return GetNameLink(m_session->GetPlayer());
}
bool ChatHandler::HasLowerSecurity(Player* target, ObjectGuid guid, bool strong)
{
WorldSession* target_session = NULL;
uint32 target_account = 0;
if (target)
target_session = target->GetSession();
else if (!guid.IsEmpty())
target_account = sObjectMgr.GetPlayerAccountIdByGUID(guid);
if(!target_session && !target_account)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return true;
}
return HasLowerSecurityAccount(target_session,target_account,strong);
}
bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_account, bool strong)
{
AccountTypes target_sec;
// ignore only for non-players for non strong checks (when allow apply command at least to same sec level)
if (GetAccessLevel() > SEC_PLAYER && !strong && !sWorld.getConfig(CONFIG_BOOL_GM_LOWER_SECURITY))
return false;
if (target)
target_sec = target->GetSecurity();
else if (target_account)
target_sec = sAccountMgr.GetSecurity(target_account);
else
return true; // caller must report error for (target==NULL && target_account==0)
if (GetAccessLevel() < target_sec || (strong && GetAccessLevel() <= target_sec))
{
SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
SetSentErrorMessage(true);
return true;
}
return false;
}
bool ChatHandler::hasStringAbbr(const char* name, const char* part)
{
// non "" command
if( *name )
{
// "" part from non-"" command
if( !*part )
return false;
for(;;)
{
if( !*part )
return true;
else if( !*name )
return false;
else if( tolower( *name ) != tolower( *part ) )
return false;
++name; ++part;
}
}
// allow with any for ""
return true;
}
void ChatHandler::SendSysMessage(const char *str)
{
WorldPacket data;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = mangos_strdup(str);
char* pos = buf;
while(char* line = LineFromMessage(pos))
{
FillSystemMessageData(&data, line);
m_session->SendPacket(&data);
}
delete [] buf;
}
void ChatHandler::SendGlobalSysMessage(const char *str)
{
// Chat output
WorldPacket data;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = mangos_strdup(str);
char* pos = buf;
while(char* line = LineFromMessage(pos))
{
FillSystemMessageData(&data, line);
sWorld.SendGlobalMessage(&data);
}
delete [] buf;
}
void ChatHandler::SendSysMessage(int32 entry)
{
SendSysMessage(GetMangosString(entry));
}
void ChatHandler::PSendSysMessage(int32 entry, ...)
{
const char *format = GetMangosString(entry);
va_list ap;
char str [2048];
va_start(ap, entry);
vsnprintf(str,2048,format, ap );
va_end(ap);
SendSysMessage(str);
}
void ChatHandler::PSendSysMessage(const char *format, ...)
{
va_list ap;
char str [2048];
va_start(ap, format);
vsnprintf(str,2048,format, ap );
va_end(ap);
SendSysMessage(str);
}
void ChatHandler::CheckIntegrity( ChatCommand *table, ChatCommand *parentCommand )
{
for(uint32 i = 0; table[i].Name != NULL; ++i)
{
ChatCommand* command = &table[i];
if (parentCommand && command->SecurityLevel < parentCommand->SecurityLevel)
sLog.outError("Subcommand '%s' of command '%s' have less access level (%u) that parent (%u)",
command->Name, parentCommand->Name, command->SecurityLevel, parentCommand->SecurityLevel);
if (!parentCommand && strlen(command->Name)==0)
sLog.outError("Subcommand '' at top level");
if (command->ChildCommands)
{
if (command->Handler)
{
if (parentCommand)
sLog.outError("Subcommand '%s' of command '%s' have handler and subcommands in same time, must be used '' subcommand for handler instead.",
command->Name, parentCommand->Name);
else
sLog.outError("First level command '%s' have handler and subcommands in same time, must be used '' subcommand for handler instead.",
command->Name);
}
if (parentCommand && strlen(command->Name)==0)
sLog.outError("Subcommand '' of command '%s' have subcommands", parentCommand->Name);
CheckIntegrity(command->ChildCommands, command);
}
else if (!command->Handler)
{
if (parentCommand)
sLog.outError("Subcommand '%s' of command '%s' not have handler and subcommands in same time. Must have some from its!",
command->Name, parentCommand->Name);
else
sLog.outError("First level command '%s' not have handler and subcommands in same time. Must have some from its!",
command->Name);
}
}
}
/**
* Search (sub)command for command line available for chat handler access level
*
* @param text Command line string that will parsed for (sub)command search
*
* @return Pointer to found command structure or NULL if appropriate command not found
*/
ChatCommand const* ChatHandler::FindCommand(char const* text)
{
ChatCommand* command = NULL;
char const* textPtr = text;
return FindCommand(getCommandTable(), textPtr, command) == CHAT_COMMAND_OK ? command : NULL;
}
/**
* Search (sub)command for command line available for chat handler access level with options and fail case additional info
*
* @param table Pointer to command C-style array first level command where will be searched
* @param text Command line string that will parsed for (sub)command search,
* it modified at return from function and pointed to not parsed tail
* @param command At success this is found command, at other cases this is last found parent command
* before subcommand search fail
* @param parentCommand Output arg for optional return parent command for command arg.
* @param cmdNamePtr Output arg for optional return last parsed command name.
* @param allAvailable Optional arg (with false default value) control use command access level checks while command search.
* @param exactlyName Optional arg (with false default value) control use exactly name in checks while command search.
*
* @return one from enum value of ChatCommandSearchResult. Output args return values highly dependent from this return result:
*
* CHAT_COMMAND_OK - Command found!
* text point to non parsed tail with possible command specific data, command store found command pointer,
* parentCommand have parent of found command or NULL if command found in table array directly
* cmdNamePtr store found command name in original form from command line
* CHAT_COMMAND_UNKNOWN - Command not found in table directly
* text only skip possible whitespaces,
* command is NULL
* parentCommand is NULL
* cmdNamePtr store command name that not found as it extracted from command line
* CHAT_COMMAND_UNKNOWN_SUBCOMMAND - Subcommand not found in some deed subcomand lists
* text point to non parsed tail including not found command name in command line,
* command store last found parent command if any
* parentCommand have parent of command in command arg or NULL
* cmdNamePtr store command name that not found as it extracted from command line
*/
ChatCommandSearchResult ChatHandler::FindCommand(ChatCommand* table, char const* &text, ChatCommand*& command, ChatCommand** parentCommand /*= NULL*/, std::string* cmdNamePtr /*= NULL*/, bool allAvailable /*= false*/, bool exactlyName /*= false*/)
{
std::string cmd = "";
// skip whitespaces
while (*text != ' ' && *text != '\0')
{
cmd += *text;
++text;
}
while (*text == ' ') ++text;
// search first level command in table
for(uint32 i = 0; table[i].Name != NULL; ++i)
{
if (exactlyName)
{
size_t len = strlen(table[i].Name);
if (strncmp(table[i].Name, cmd.c_str(), len+1) != 0)
continue;
}
else
{