forked from miraage/gladdy
/
ArenaIdentify.lua
250 lines (218 loc) · 8.88 KB
/
ArenaIdentify.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
--[[
Finds enemies in Arena as soon as possible to prevent Gladdy from greying out and making it keybinds available at all times
TO DO:
- Find enemies even if never seen before, only important for Druids, Rogues + Mages
- Try to find specifics from Combatlog
- e.g. if casting Regrowth = druid
- let the user call RequestBattlefieldScoreData() by hand instead of when the doors open
- install menu that lets the user enter enemies (no GUID?) by hand
- if no GUID, gladdy will add enemies twice, but "name" clicks work
- function that inserts your target in a certain bracket (2v2, 3v3)
]]
local Gladdy = LibStub("Gladdy")
local ArenaIdentify = Gladdy:NewModule("ArenaIdentify", nil, {
scanTable = {},
guidsByName = {},
})
function ArenaIdentify:OnEvent(event, ...) -- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
self[event](self, ...) -- route event parameters to LoseControl:event methods
end
ArenaIdentify:SetScript("OnEvent", ArenaIdentify.OnEvent)
ArenaIdentify:RegisterEvent("ZONE_CHANGED_NEW_AREA")
ArenaIdentify:RegisterEvent("PLAYER_ENTERING_WORLD")
local instanceType, bracket
local alreadyLoaded = {}
local alreadyFound = {}
local alreadySaved = {}
function ArenaIdentify:GuidInParty(guid)
local inParty = 0
for i=0, GetNumPartyMembers() do
if UnitGUID("party"..i) == guid then
inParty = 1
end
end
return inParty
end
function ArenaIdentify:Initialise()
if not Gladdy.db.scanTable[GetRealmName()] then
Gladdy.db.scanTable[GetRealmName()] = {}
end
if not Gladdy.db.guidsByName[GetRealmName()] then
Gladdy.db.guidsByName[GetRealmName()] = {}
end
end
function ArenaIdentify:PLAYER_ENTERING_WORLD()
self:ZONE_CHANGED_NEW_AREA()
end
function ArenaIdentify:Print(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99ArenaIdentify|r: " .. msg)
end
function ArenaIdentify:SendGladdyMessage(msg)
local name, guid, class, classLoc, raceLoc, race, health, healthMax, power, powerMax, powerType = string.split(",", msg)
if (Gladdy.guids[guid]) then return end
local unit = Gladdy:EnemySpotted(name, guid, class, classLoc, raceLoc)
local button = Gladdy.buttons[unit]
if (not button) then return end
button.race = race
button.lastCooldownSpell = 1
button.health = health
button.healthMax = healthMax
Gladdy:SendMessage("UNIT_HEALTH", unit, tonumber(health), tonumber(healthMax))
button.power = power
button.powerMax = powerMax
button.powerType = powerType
Gladdy:SendMessage("UNIT_POWER", unit, tonumber(power), tonumber(powerMax), tonumber(powerType))
Gladdy:UpdateCooldowns(button)
end
function ArenaIdentify:ScanUnits()
if( not self.tooltip ) then
self.tooltip = CreateFrame("GameTooltip", "ArenaIdentifyTooltip", UIParent, "GameTooltipTemplate")
self.tooltip:SetOwner(UIParent, "ANCHOR_NONE")
end
for _, data in pairs(Gladdy.db.scanTable[GetRealmName()]) do
local name, guid, class, classLoc, raceLoc, spec, health, healthMax, power, powerMax, powerType = string.split(",", data)
if( not alreadyFound[guid] and instanceType == "arena" ) then
self.tooltip:SetOwner(UIParent, "ANCHOR_PRESERVE")
self.tooltip:SetHyperlink(string.format("unit:%s", guid))
local name, unitid = self.tooltip:GetUnit()
self.tooltip:Hide()
if( name and not UnitInParty(name) and self:GuidInParty(guid) == 0 ) then
alreadyFound[guid] = true
-- Send data to Gladdy
self:SendGladdyMessage(data)
end
end
end
end
-- Get enemy/team mate races
function ArenaIdentify:PLAYER_TARGET_CHANGED()
self:ScanUnit("target")
end
function ArenaIdentify:UPDATE_MOUSEOVER_UNIT()
self:ScanUnit("mouseover")
end
function ArenaIdentify:PLAYER_FOCUS_CHANGED()
self:ScanUnit("focus")
end
function ArenaIdentify:ScanUnit(unit)
local guid = UnitGUID(unit)
if( not alreadySaved[guid] and UnitIsPlayer(unit) and UnitIsEnemy("player", unit) and not UnitIsCharmed(unit) and not UnitIsCharmed("player")) then
local name, _ = UnitName(unit)
local classLoc, class = UnitClass(unit)
local powerType = UnitPowerType(unit) or 0
local raceLoc, race = UnitRace(unit)
Gladdy.db.scanTable[GetRealmName()][guid] = string.format("%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s", name, guid, class, classLoc, raceLoc, race, "100", "100", "100", "100", powerType)
Gladdy.db.guidsByName[GetRealmName()][name] = guid
alreadySaved[guid] = true
end
end
--[[ Check if match has started -- this is blizzlike, however some servers let you target players and read the combatlog before the arena starts]]
function ArenaIdentify:CHAT_MSG_BG_SYSTEM_NEUTRAL(event, msg)
if( msg == "The Arena battle has begun!" ) then
-- new request to catch late joiners
-- cannot request on every update for some reason
RequestBattlefieldScoreData()
end
end
-- Are we inside an arena?
local timeElapsed = 0
function ArenaIdentify:ZONE_CHANGED_NEW_AREA()
local type = select(2, IsInInstance())
-- Inside an arena, but wasn't already
if( type == "arena" and type ~= instanceType --[[and select(2, IsActiveBattlefieldArena())]] ) then
--self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:RegisterEvent("PLAYER_FOCUS_CHANGED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
-- Figure out the arena bracket
bracket = 2
for i=1, MAX_BATTLEFIELD_QUEUES do
local status, _, _, _, _, teamSize = GetBattlefieldStatus(i)
if( status == "active" and teamSize > 0 ) then
bracket = teamSize
break
end
end
-- Was in an arena, but left it
elseif( type ~= "arena" and instanceType == "arena" ) then
self:UnregisterEvent("PLAYER_FOCUS_CHANGED")
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
self:UnregisterEvent("UPDATE_MOUSEOVER_UNIT")
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
for k in pairs(alreadyFound) do alreadyFound[k] = nil end
for k in pairs(alreadySaved) do alreadySaved[k] = nil end
if( self.frame ) then
self.frame:Hide()
end
end
instanceType = type
if( not self.frame ) then
self.frame = CreateFrame("Frame")
self.frame:Hide()
self.frame:SetScript("OnUpdate", function(self, elapsed)
timeElapsed = timeElapsed + elapsed
if( timeElapsed >= 0.1 ) then
if( InCombatLockdown() ) then
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
return
end
ArenaIdentify:ScanUnits()
ArenaIdentify:Scoreboard()
timeElapsed = 0
end
end)
end
timeElapsed = 0.1
self.frame:Show()
end
function ArenaIdentify:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, eventType, sourceGUID,sourceName,sourceFlags,destGUID,destName,destFlags,spellID,spellName, ...)
if( not alreadyFound[sourceGUID] and instanceType == "arena" and self:GuidInParty(sourceGUID)==0) then
local data = Gladdy.db.scanTable[GetRealmName()][sourceGUID]
if data ~= nil then
local name, guid, class, classLoc, raceLoc, race, health, healthMax, power, powerMax, powerType = string.split(",", data)
alreadyFound[sourceGUID] = true
--v.name, v.guid, v.class, v.classLoc, v.raceLoc, v.spec, v.health, v.healthMax, v.power, v.powerMax, v.powerType
local msg = string.format("%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s", name, guid, class, classLoc, raceLoc, race, health, healthMax, power, powerMax, powerType)
self:SendGladdyMessage(msg)
end
elseif( not alreadyFound[destGUID] and instanceType == "arena" and self:GuidInParty(destGUID)==0) then
local data = Gladdy.db.scanTable[GetRealmName()][destGUID]
if data ~= nil then
local name, guid, class, classLoc, raceLoc, race, health, healthMax, power, powerMax, powerType = string.split(",", data)
alreadyFound[destGUID] = true
--v.name, v.guid, v.class, v.classLoc, v.raceLoc, v.spec, v.health, v.healthMax, v.power, v.powerMax, v.powerType
local msg = string.format("%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s", name, guid, class, classLoc, raceLoc, race, health, healthMax, power, powerMax, powerType)
self:SendGladdyMessage(msg)
end
end
end
-- faction 1 = Alliance
-- faction 0 = Horde
function ArenaIdentify:Scoreboard()
-- find player faction
if bracket ~=nil then
--self:Print(playerFaction)
for i=1, bracket*2+1 do
local name, killingBlows, honorKills, deaths, honorGained, faction, rank, raceLoc, classLoc, class, damageDone, healingDone = GetBattlefieldScore(i);
if not name then return end
local guid = Gladdy.db.guidsByName[GetRealmName()][name]
if not alreadyFound[guid] and instanceType == "arena" and self:GuidInParty(guid)==0 and UnitGUID("player") ~= guid then
alreadyFound[guid] = true
local msg = Gladdy.db.guidsByName[GetRealmName()][guid]
self:SendGladdyMessage(msg)
end
end
end
end
function ArenaIdentify:FindPlayerFaction()
for i=1, bracket*2+1 do
local name, _, _, _, _, faction = GetBattlefieldScore(i)
if name == UnitName("player") then
return faction
end
end
end