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Planet Adder.csproj
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Planet Adder.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8257D354-8602-43EE-8D31-4086DDE15664}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PlanetAdder</RootNamespace>
<AssemblyName>Planet Adder</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.1.1\lib\net35\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Steam Modding\Mods\Oxygen Not Included\InfinitePlanetResources - References\Old\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\Steam Modding\Mods\Oxygen Not Included\InfinitePlanetResources - References\Old\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Steam Modding\Mods\Oxygen Not Included\InfinitePlanetResources - References\Old\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Steam Modding\Mods\Oxygen Not Included\InfinitePlanetResources - References\Old\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="FileHandling\FileHandler.cs" />
<Compile Include="FileHandling\FileHandlerFactory.cs" />
<Compile Include="FileHandling\LoggingFileHandler.cs" />
<Compile Include="Logging\ILogger.cs" />
<Compile Include="Logging\FakeLogger.cs" />
<Compile Include="Logging\Logger.cs" />
<Compile Include="Logging\LoggerFactory.cs" />
<Compile Include="PlanetAdder.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="config - Example.txt" />
<Content Include="config.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="EnableLogging.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Properties\mod.yaml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Properties\mod_info.yaml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>"..\..\Source\lib\pdb2mdb.exe" "$(TargetDir)$(TargetFileName)"
xcopy "$(TargetDir.TrimEnd('\'))" "%25PROGRAMFILES(X86)%25\Steam\SteamApps\common\OxygenNotIncluded\Mods\$(ProjectName)" /Y /S /E /I
xcopy "$(TargetDir.TrimEnd('\'))" "%25USERPROFILE%25\Documents\Klei\OxygenNotIncluded\mods\dev\$(ProjectName)" /Y /S /E /I
REM xcopy "$(TargetDir.TrimEnd('\'))" "C:\Users\ciand\OneDrive\Documents\Klei\OxygenNotIncluded\mods\dev\$(ProjectName)" /Y /S /E /I</PostBuildEvent>
</PropertyGroup>
</Project>