/
Change_List.txt
984 lines (728 loc) · 30 KB
/
Change_List.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
############################################################
# Extended BalanceMod Changes (for BalanceMod 1.31, see below)
############################################################
# TODOs
- Make enemy wards discoverable and targetable with your own.
- Maybe make Parasite Egg's effect a constant passive
- Consider ways to shorten match length.
- Tower HP
- Tower dmg
- Citadel upgrade costs
- Trebuchet availability at WR 8 instead of WR 7 (weaken the Rook counter)
#################################################################################################################
# v0.6.4
#################################################################################################################
# Items
############################################################
Gauntlets of Despair:
- WeaponProc: Removed
- Mana Leech: 10% (normally 0%)
Gloves of Fell-Darkur:
- Melee Proc Chance: 25% (from 30%)
- Ranged Proc Chance: 10% (from 15%)
# Demigods
############################################################
Queen of Thorns:
Closed State:
- Auto attacks have no cleave anymore (DamageRadius = 0)
Open State:
- Auto attacks gain cleave (DamageRadius = 1.5)
- Attack Speed increase: 10% (normally 0%)
Spike Wave:
- Mana Cost: 500/650/800 (from 750/1000/1250)
- Slow: 15/25/35% (from 15/20/25%)
Uproot:
- Uproot can now also target allied towers and enemy mobile units (Demigods,
minions and reinforcements).
Allied towers are healed and enemy units are immobilized.
- Allied tower heal: 200/400/600/800 healing over 10 seconds
- Immobilize duration: 1/1.5/2/2.5 seconds
- Radius: 20/22/24/26 (from 20/25/30/35)
Violent Siege:
- Also does 100 damage per second in an area around immobilized enemy units.
Compost:
- Compost increases the allied tower heal of Uproot (just like the damage
increase vs. enemy towers).
Unclean Beast:
Plague I and II:
FIX: The dirty hack has been replaced by a proper fix. It might not track the
number of plagued units completely accurately, but it should be good enough.
It might still lag, though. Use with caution.
The damage over time adjustments from EBM 0.5 remain.
- Chance to spread: 100%/100% (back to normal after the change in 0.5)
# Other
############################################################
Mana Leech is added as a game mechanic equivalent to Life Steal.
Lifesteal (and Mana Leech) does not activate against invincibility anymore (like
Oak shield).
#################################################################################################################
# v0.6.3
#################################################################################################################
# Items
############################################################
=====[NEW ARTIFACT]=====
Shield of the Undead:
- Maximum Health: 800
- Armor: 1200
- ArmorProc:
- Effect: Attacking Demigods have their Attack Speed and Movement Speed reduced. This effect can stack.
- Proc Chance: 100%
- Attack Speed reduction per stack: -10%
- Movement Speed reduction per stack: -5%
- Debuff Duration: 5 seconds
- Maximum stacks: 3
------------------------------------------------------------
Doomspite Grips:
- WeaponProc:
- Health loss: 1% of maximum Health (from 1.5%)
- Ranged Proc Chance: 50% (from 100%)
------------------------------------------------------------
Ironwalkers:
Proc: Now activates when below 100% of base speed (from 90%)
# Others
############################################################
Extended BalanceMod now includes the following changes from UberFix 1.06 by default:
- Desperate Boots Fix
- Ironwalkers Fix and changes to proc mechanics (triggers at percent value of max health)
- Absorption mechanics (multiple absorption buffs can be active at the same time)
(But it is still recommended to play with UberFix)
As of EBM 0.6.3, there is no compatibility with FavorMod 2.3.3 anymore. 0.6.2 or
any version prior still works.
#################################################################################################################
# v0.6.2
#################################################################################################################
# Items
############################################################
Mard's Hammer:
- WeaponProc Chance: 25% ranged, 100% melee (from 50% ranged, 100% melee)
- Armor Reduction on proc: 15 per hero level (from 20)
# Citadel Upgrades
############################################################
Armory:
- Reinforcement Maximum Health: +10/25/50/75% (normally 10/20/30/40%)
- Reinforcement Armor: 150/300/450/600 (normally 100/200/300/400)
Blacksmith:
- Reinforcement Weapon Damage: +20/40/60/80% (normally 20/35/50/65%)
Blacksmith IV:
- Reinforcement Attack Speed: +25% (normally 0%)
Building Firepower:
- Tower Range: +0/2/3/4 (from 0/2/4/6)
Note: +4 is needed to counter Siege Demolishers
Building Firepower IV:
- Tower Attack Speed: 25% (from 50%)
#################################################################################################################
# v0.6.1
#################################################################################################################
# Items
############################################################
Wyrmskin Handguards:
- Attack Speed: 10% (from 15%)
Gloves of Fell-Darkur:
- Ranged Proc Chance: 15% (from 25%)
------------------------------------------------------------
Saam-el's Cloak:
- Movement Speed: 7% (from 10%)
- Passive: Speed cannot be reduced below 100% of base speed (from 85% of base speed)
#################################################################################################################
# v0.6
#################################################################################################################
# Demigods
############################################################
Queen of Thorns:
Stance Switch:
- Time needed: 0.8 seconds (normally 1.5)
Bramble Shield:
- Mana Cost: 400/550/650/700 (normally 400/560/720/840)
Sedna:
Wild Swings:
- Yeti will now knockup smaller units with their auto-attacks.
# Items
############################################################
Gauntlets of Despair:
- Attack Speed: 15% (from 8%)
- Mana leech per proc: 400 (from 525)
Slayer's Wraps:
- Cost: 2500 (normally 3300)
Gloves of Fell-Darkur:
Weapon Proc: Replaced the cleave with a fiery blast! After the blast,
the target takes burn damage over time.
- Proc Chance: 30% melee, 25% ranged
- Proc Damage: 200
- Proc Affect Radius: 3
- Burn damage: 50 damage per second. Lasts 3 seconds.
------------------------------------------------------------
Forest Band:
- Changed the WeaponProc to an ArmorProc:
- Proc Chance: 5%
- Minion Heal on Proc: 150 Health (from 250)
Ring of the Ancients:
- Armor: 600 (from 400)
Magus Rod:
- Mana: 900 (normally 0)
------------------------------------------------------------
Stormbringer:
The waves of hail now slow increasingly more, with the last wave immobilizing
- Ice Rain movement slow: 20/40/60/80%/Immobility (from 15/15/15/15/15%)
- Hail Affect Radius: 10 (from 8)
------------------------------------------------------------
Diamond Pendant:
- Mana Regen: 3 (normally 0)
Replaced the usual Cooldown Reduction with a stackable Aura
- Aura:
- Cooldown Reduction: 10% (normally 0)
- Range: 20 (same as Hungarling's Crown)
Mard's Hammer:
- Weapon Damage added per hero level: 2 (from 3)
- Weapon Proc:
- WeaponProc Chance: 100% for melee and 50% for ranged (from 100% for both)
- Armor Reduction: 20 per hero level (from 40)
#################################################################################################################
# v0.5.1
#################################################################################################################
# Demigods
############################################################
Oak:
Shield:
- Duration: 2/3/4/5 seconds (from 2/3/4/4.5)
#################################################################################################################
# v0.5
#################################################################################################################
# Demigods
############################################################
Oak:
Shield:
- Duration: 2/3/4/4.5 seconds (from 2/3/4/5)
Unclean Beast:
Base Speed: 6.0 (same as BalanceMod 1.31)
Ooze:
- Attack Speed Reduction: 0/10/20/30% (from 10/20/30/40%)
Plague:
- FIX: The limit for maximum infected units now works. (Though it's a terrible, dirty hack.)
- Maximum number of infected units: 10/10 (from 30/30; but since it didn't work it was unlimited)
- Damage per pulse: 15/30 (from 10/15)
- Damage pulses: 10 over 10 seconds (normally 30 over 30 seconds)
- Chance to spread: 60/90% (normally 100/100%)
# Items
############################################################
Dark Crimson Vial:
- Heal: 30% of maximum Health (normally 33%)
Cape of Plentiful Mana:
- Mana: 300 (normally 0)
- Mana Per Second: 5 (normally 0)
Mard's Hammer:
- Added WeaponProc that reduces Armor
- Armor Reduction: 40 per hero level
- WeaponProc Chance: 100% (melee and ranged)
- Duration: 3 seconds
------------------------------------------------------------
Twig of Life:
- Health Per Second: 15 (normally 0)
Warpstone:
- Dodge: 10% (normally 0)
------------------------------------------------------------
Enhanced Health Potion:
- Cost: 550 (from 375 in BalMod 1.31; normally 800)
Enhanced Mana Potion:
- Cost: 500 (from 400 in BalMod 1.31; normally 1000)
Revitalization Elixir:
- Cost: 750 (from 500 in BalMod 1.31; normally 1000)
Supreme Health Potion:
- Cost: 1000 (from 750 in BalMod 1.31; normally 1200)
Supreme Revitalization Elixir:
- Cost: 1200 (from 900 in BalMod 1.31; normally 1500)
# Citadel Upgrades
############################################################
Building Firepower:
- Tower Range Bonus: 0/2/4/6 (from 0/2/2/2 in EBM-0.4; normally 0/0/0/0)
- Damage Bonus: 10/25/50/75% (normally 10/15/20/25%)
Building Firepower IV:
- Tower Attack Speed Bonus: 50% (normally 0)
Blacksmith:
- Cost: 500/1500/2500/3500 (normally 1200/2400/3000/5400)
Fortified Structures:
- Tower Health: 0/15/35/55% (normally 10/25/40/55%)
#################################################################################################################
# v0.4
#################################################################################################################
# Demigods
############################################################
Erebus:
Improved Conversion Aura:
- Conversion Range: 22/24/26 (from 20/20/20)
Regulus:
Deadeye:
- Stun Duration: 0.8 (from 1.5)
Rook:
Power of the Tower:
- Mana cost: 400/450/500/550 (from 400/400/400/400 in EBM 0.3)
# Items
############################################################
Symbol of Purity:
- Use: Remove the negative effects (except Stuns and Interrupts) of allied
Demigods in Range 15. Cannot be used while stunned or frozen.
- Cooldown: 45
[This item now works similarly to Cape of Plentiful Mana and Wings of the Seraphim.]
------------------------------------------------------------
Forest Band:
- Minion Health: 150 (from 0)
# Other
############################################################
[No gameplay change, just quality of life:]
What used to be High Tower Strength is now Normal. (Fortresses in the Fortress
game mode have 1.5 times higher HP than Normal fortresses in Conquest have. This
has been adjusted accordingly.)
Low:
- 5600 Tower HP, 300 dmg (from 4200, 225)
- 3000 Archer Tower HP, 40 dmg (from 2250, 30)
- 10000 Fort HP, 90 dmg (from 7500, 45)
Normal:
- 8400 Tower HP, 450 dmg (from 5600, 300)
- 4500 Archer Tower HP, 60 dmg (from 3000, 40)
- 15000 Fort HP, 90 dmg (from 10000, 60)
High:
- 12600 Tower HP, 675 dmg (from 8400, 300)
- 6750 Archer Tower HP, 90 dmg (from 4500, 60)
- 22500 Fort HP, 135 dmg (from 15000, 90)
The change to a loop in UB's plague in 0.3 has been reverted.
Destruction of enemy Wards requires testing again!
#################################################################################################################
# v0.3
#################################################################################################################
Maximum Cooldown Reduction is now 50% (from 60%)
# Demigods
############################################################
Demon Assassin:
Base Speed: 6.3 (from 6.0)
Oak:
Shield:
- Duration: 2/3/4/5 (from 3/4/5/6)
Penitence:
- Cooldown: 8/8/8/8 (from 7/7/7/7)
Rook:
Power of the Tower:
- Mana costs: 400/400/400/400 (from 400/400/400/200)
Structural Transfer:
- Mana costs: 350/500/650/800 (from 265/375/490/610)
Unclean Beast:
Base Speed:
6.3 (from 6.0 in BalMod 1.31; 6.3 in vanilla)
Foul Grasp:
- Foul Grasp I does not ignore stun immunities anymore.
(Foul Grasp II + III do still ignore stun immunities.)
Ooze:
- Self damage: 20 + (UB's level * 0/1/2/3) per tick
[Note: This results in self damage of 20//20/20/24/25/26/34/36/38/50 for
lvl 1-10, after that incrementing in steps of 3. This means Ooze is
actually buffed lvl 1-10 and nerfed only from lvl 11 onwards, giving
UB time to build into items that give HP/second.]
# Items
############################################################
Girdle of Giants:
- Weapon Damage: 100 (from 150)
------------------------------------------------------------
Duelist's Cuirass:
- 500 HP (from 350)
- 800 Armor (from 700; normally 500)
Armor of Vengeance:
- 400 HP (up from 250; normally 0)
- Damage reflect: 75 (from 35)
Platemail of the Crusader:
- 300 HP (from 200; normally 0)
Godplate:
- Added Proc that can only occur once every 30 seconds:
When stunned, frozen or interrupted you gain a buff for 5 seconds, giving you
- Health per second: +100
- Armor: +500
------------------------------------------------------------
Assassin's Footguards:
- 10% Movement Speed (from 5 in EBM-0.2)
Desperate Boots:
- Activate at 65% Health (up from 50 in BalMod 1.31)
Ironwalkers:
- Armor Proc: 50 Health per second while active (from 0)
------------------------------------------------------------
Gauntlets of Despair:
- Mana leech can now only proc on enemy Demigods, not reinforcements or towers.
------------------------------------------------------------
Vinling Helmet:
- Proc Effect: 350 Mana restored (from 500 in EBM-0.2; 350 normally)
- Cooldown Reduction: 10% (from 0)
------------------------------------------------------------
Sludge Slinger:
- Use: Target gets aura that prevents priest/bishop/etc. healing for 10 seconds.
- Cooldown: 45 (from 30)
- Cost: 800 gold (from 600)
------------------------------------------------------------
Bejeweled Goggles:
Bejeweled Goggles are now a useable item.
- Use: Place a ward that detects invisible objects.
- Cooldown: 60
- Ward Duration: 120
Brilliant Bauble:
- Experience Bonus: 12% (from 10%)
Charm of Life:
- Health regeneration: 12 (from 10 in BalMod 1.31; 5 in vanilla)
Mard's Hammer:
- Weapon Damage added per hero level: 3
Totem of War:
Totem of War is now a useable item.
- Cooldown: 45
- Use: Minions gain a buff for 10 seconds.
- +10 Weapon Damage
- +15% Attack Speed
- +15% Movement Speed
Wings of the Seraphim:
- The healing effect is now only interrupted by Stuns, Freezes and Interrupts.
(Not by damage like before.)
- Cooldown: 60 (from 45)
- Health Regen: 170 (from 200)
# Other
############################################################
All wards should now be targetable and therefore destructible. This hopefully
allows countering enemy wards with your own. (TESTING REQUIRED!)
All Stuns that give the target a Stun Immunity afterwards have had their
descriptions clarified (Frost Nova, Boulder Roll and Mass Charm). Likewise, the
Stuns that ignore Stun Immunities state this explicitly in their descriptions
(Deadeye, Foul Grasp II + III).
All Favor Items now cost 1 Favor Point.
Theurgist's Cap:
Adjusted Description to clarify that it's a weapon proc, not an armor proc (as
previously stated).
UB's Plague is hopefully playable now.
- A loop that unnecessarily ran a bunch of code has been fixed.
[Note: Reverted in 0.4.]
- Animations for units affected by Plague have been disabled.
#################################################################################################################
# v0.2
#################################################################################################################
# Demigods
############################################################
Erebus:
Army of the Night:
- Nightwalker Attack Speed: 40% (from 5%)
- Nightwalker Lifesteal: 100% (from 10%)
- Weapon Proc: Nightwalkers have 50% chance to reduce target's armor by 75 on auto attack (debuff duration 5 sec, stacks infinitely, works on structures)
Oculus:
Sacrifice now works as advertised. (Radius = 10)
Queen of Thorns:
Shamblers:
- Turn Rate: 360 (from 180)
Entourage:
- Gold production: 1/2/3 (from 0/0/0)
Compost:
- HP regeneration: 5/10/15/20/30/40 per compost level (from 0/0/0/0/0/0)
Uproot III:
- Reduces the targeted structure's rate of fire by 50% for its duration (10 sec).
Uproot IV:
- Stuns the targeted structure for its duration (10 sec).
Regulus:
Vengeance:
- Damage radius: 15 (normally 10)
- Vengeance now adds buffs to Regulus and nearby allies when he activates Angelic Fury:
- 25% Movement Speed for Regulus and allies (15 Range, 10 Duration)
- 25% Attack Speed and 45 Weapon Damage for Regulus only (10 Duration)
- Vengeance now adds a Attack Speed debuff to nearby enemies when Regulus exits Angelic Fury:
- Attack Speed debuff: -20%
- Range: 15
- Duration: 10
Deadeye:
- The WeaponProc has been removed. Instead Deadeye adds a stun to Snipe.
- Stun duration: 1.5
Impedance Bolt:
- Enemies are also immobilized on WeaponProc (on top of increasing their mana costs)
- Immobilization duration: 0.8
Rook:
Energizer:
- Debuff immunity while channeling.
Power of the Tower:
- Tower Health: 1500/1850/2200/2550 (down from 1500/1950/2400/2850)
Sedna:
Sedna's Turn Rate:
- 720 (from 450)
Horn of the Yeti:
- Turn Rate: 360 (from 180)
- Attack radius: 6 (from 5)
- Yeti Armor: 0/50/100/150 (from 0/0/0/0)
- Mana Cost: 525/650/775/900 (from 550/750/950/1150)
Wild Swings:
- Yeti weapon damage: +40
Unclean Beast:
Ooze:
- Self damage: 20/40/60/80 per tick (from 20/30/40/50)
# Items
############################################################
Amulet of Teleportation:
- Cooldown: 35 (up from 30; 45 in vanilla DG)
Staff of the Warmage:
Mana Regen over time: 4 + 0.5*hero level (instead of 4 + 0.2/60 seconds)
- Note: Also fixes the regen being lost upon death.
Stormbringer:
- Proc chance: 50% (from 25)
- Lightning damage: 125 (from 250)
- Ice Rain movement slow: 15% (from 10%)
- Movement speed aura: 10% for allies in range 15
# Other
############################################################
All minions have had their Turn Rates increased to 360 (from 180).
#################################################################################################################
# v0.1
#################################################################################################################
# Demigods
############################################################
Oak:
Shield III:
Adapt duration for a linear progression. Also create progression from
damage immunity --> cleanse and damage immunity --> damage and debuff immunity:
- Shield III duration: 5 seconds (normally 6)
- Remove the cleanse from Shield I, so now it does what the description says.
- Adapt description for Shield II to include the debuff cleanse.
- Adapt description for Shield III to include debuff immunity.
- Adapt description for Shield IV to include debuff immunity.
UB:
Acclimation:
- Damage mitigation: 25% (normally 40%)
Foul Grasp I + II:
- These don't ignore Stun Immunities anymore. TESTING REQUIRED!
TB:
Just for ease of access, stance switch times are now accessible via
Ability.HEMA01SwitchIce.SwitchDuration and
Ability.HEMA01SwitchFire.SwitchDuration, respectively (via
HEMA01_Abilities.lua). No change to switch times. (Fun fact: When
switching to Fire stance he is immobile and silenced for that amount of time,
while he only is silenced when switching to Ice stance.)
# Items
############################################################
Orb of Veiled Storms:
- Cooldown: 30 (normally 45)
- Radius: 15 (normally 10)
- Mana Regen: 12 (normally 0)
Cloak of Flames:
- Affect Radius: 9 (normally 8)
- Damage: 120 (normally 80)
Girdle of Giants:
- Cleave Size: 5 (normally 2.5)
- Weapon Damage: 150 (normally 50)
Bulwark of the Ages:
- Damage mitigation: 15% (normally 25%)
Ashkandor:
- Crit damage: x3 (normally x4)
Stormbringer: =====[REWORK]=====
All old stats and old passive removed. Stormbringer now brings storm and lightning!
- WeaponProc: 25% chance on hit to strike nearby enemies with lightning, hitting 4 enemies for 250 damage each.
- On Use: Summon 5 waves of hail, doing 200 area damage and slowing movement speed of all enemy units by 10%.
- Cooldown: 40 seconds.
- Affect Radius: 8 (TB's Rain of Ice is 10)
- 20% Attack Speed (normally 0)
Unmaker: =====[REWORK]=====
All old stats and old passive removed.
- Mana: 2100
- Cooldown Reduction: 15%
- Passive: Gain 30% of your damage in Mana
------------------------------------------------------------
Duelist's Cuirass:
- Armor: 700 (normally 350)
Armor of Vengeance:
- Removed HP regeneration from BalanceMod 1.31
- Health: 200 (normally 0)
- ArmorProc: 5% chance to increase the damage reflected by 75 (normally no ArmorProc)
- ArmorProc Duration: 6 seconds
Platemail of the Crusader:
- Health: 200 (normally 0)
(On top of better proc chance from BalanceMod 1.31)
Godplate:
- Minion HP regen: 10 (normally 0)
------------------------------------------------------------
Plenor Battlecrown:
- Mana: 1350 (normally 1575)
Theurgist's Cap:
- Mana: 300 (normally 0)
- WeaponProc: Now also increases your own Mana regen by an extra 50% (same duration as the debuff on enemies).
Vinling Helmet:
- ArmorProc: restore 500 Mana (normally 350)
(On top of better proc chance from BalanceMod 1.31)
------------------------------------------------------------
Gladiator's Gloves:
- Armor: 200 (normally 0)
- Weapon Damage: 5 (normally 0)
Wyrmskin Handguards:
- Attack speed: 15% (normally 0)
Gauntlets of Despair:
- Turn the mana drain on weapon proc into a mana leech: You gain the mana that the enemy loses.
(Proc chance unchanged: 15%, 10% ranged.)
Gloves of Fell-Darkur:
WeaponProc: Replaced old Proc effect by cleave from Doomspite Grips.
- New Proc Chance: 75% (50% ranged)
- Cleave Size: 3 (as in BalanceMod 1.31)
- Attack Speed: 15% (normally 0)
Slayer's Wraps:
- Attack Speed: 10% (normally 0)
Doomspite Grips:
- Attack Speed: 20% (normally 10)
- WeaponProc: On each hit, target loses 1.5% of its max HP. Only applies to enemy Demigods.
- Proc Chance: 100%
------------------------------------------------------------
Assassin's Footguards:
- 5% Movement Speed for hero and minions (normally 0)
(On top of crit chance from BalanceMod 1.31)
Desperate Boots:
- 13% Movement Speed for hero and minions (normally 0)
(On top of improved dodge from BalanceMod 1.31)
Journeyman Treads:
- Speedboost: +35% for hero and minions (normally +50%)
------------------------------------------------------------
Sludge Slinger:
- Attack speed reduction: 40% (normally 30%)
- Cost: 600 gold (normally 750)
Forest Band:
- Minion HP regen: 10 (normally 0)
Ring of the Ancients:
- 5% Life Steal (normally 0)
Warlord's Punisher:
- Cost: 1350 gold (normally 2250)
Parasite Egg:
- Cost: 2000 gold (normally 3000)
Twig of Life:
- Cost: 2000 gold (normally 3000)
Magus Rod:
- Cost: 2500 gold (normally 3250)
Warpstone:
- Cooldown: 30 (normally 45)
- Cost: 4200 gold (normally 5500)
------------------------------------------------------------
Dark Crimson Vial:
- Cooldown: 60 (normally 45)
Staff of the Warmage:
- Mana regen: 4 + 0.2 per minute (normally 0)
--(If anyone knows how to scale this off the hero level, let me know please. - Schwiegerknecht)
Tome of Endurance:
- Minion Health Regen: 5 (normally 0)
------------------------------------------------------------
Capture Lock:
- Duration: 30 seconds
- Cooldown: 40 seconds
# Citadel Upgrades
############################################################
Currency:
- Gold Production: 3/6/9 (from 4/8/12 in BalanceMod 1.31, normally 4/6/8)
Building Firepower:
- Level 2, 3 and 4 each give towers 2 additional range.
Finger of God:
- Cooldown: 30 (normally 60)
#################################################################################################################
# BalanceMod 1.31
#################################################################################################################
DA
Warp Area: Added Debuff Immune (normally no debuff immunity)
Elusiveness 10%,20%,30% Dodge (normally 5%,10%,15%)
TB
Stance Switch time 0.8 seconds (normally 1.5 seconds)
Consume Damage is 100,200,300,400,500 (normally 100,175,250,325,425)
UB:
Base Speed 6.0 (normally 6.3)
Diseased Claw 5%,10%,15% speed reduction (normally 5%,7%,10%)
Bestial Wrath Duration 10,10,10,15 (normally 7,7,7,10)
Foul Grasp Drain 83,166,249 (normally 83,125,166)
Reg
Angelic Fury mode: speed +5% (normally no speed bonus)
Maim: 5%,10%,15% (normally 5%,7%,10%)
DeadEye: Proc 10% (normally 3%)
Oak:
Rally lasts 10 seconds (normally 5 seconds)
Occ
Ball Lightning Damage 25,50,75,100 (up from 20,25,30,35)
QoT
Uproot Range: 20,25,30,35 (normally 20)
Entourage Damage 10,20,30 (normally 6,12,18)
Compost Shambler Damage: 4,6,8,10,15,20 (normally 4,6,8,10,12,14)
Mulch Time To Damage 0.5 sec (normally 2 sec)
Spike Wave Cooldown 10,10,10 (normally 10,10,15)
Gspike Mana Cost 425,500,675,750 (normally 500,500,675,750)
Rook
Poison Arrow: Slow 15% (normally 10%)
Sedna
Yeti Damage: 30,60,90,120 (normally 30,37,44,51)
Yeti Wild Swing Radius: 3 (normally 2)
Life's Child: Proc @ 50% life (normally 30%)
Inspiring Roar: Evasion 20, Duration 10 (normally 15, 5)
Lord Erebus:
Bat Swarm II Range 25 (normally 30)
NightCrawler Base Speed 6.3 (normally 6)
NightCrawler Turn Rate 360 (normally 180)
Items
Boots
- Sabatons: Cost 400 (normally 600)
- Assassin's Footguards: 10% Chance to do 1.5X critical (normally no critical hit chance)
- Iron Walkers +450 Armor +1050 Mana (normally no armor / mana)
- Desperate Boots: Activate on 50% Health (normally 30%) dodge 30% (normally 20%)
Helms
- Plate Visor: +260 Mana (normally no mana)
- Theurgist's Hat: +70% mana, 10% proc (normally 35% mana / 5% proc)
- Vinling Helmet: 5% proc effect (up from 3%)
Armor
- Armor of Vengenance: +10 life per second (normally no life per second)
- Groffling Warplate: Proc chance 5% (up from 1%)
- Platemail of the Crusader: Proc Chance 3% (up from 1%)
Gloves
- Gauntlets of Despair: Mana drain 525 (up from 300)
- Slayer's Wraps: Weapon Damage 35 (normally 30)
- Doomspite: Cleave Radius 3 (normally 1.5) Proc Chance 50/33 (up from 25/16)
Trinkets
- Blood Stone Ring Cost 1250, LifeSteal 4% (normally 1750 gold and 3%)
- Warlord's Punisher: Range = 20 (up from 15), 0.3 cast time (normally 1), chain radius 8 (normally 5)
- Ring of the Ancients: +10% Attack Speed (normally no attack speed)
- Warpstone: Instant Cast (normally 0.3 Second Cast)
Consumables
- Robust Rejuv: Cost 400 (normally 450)
- Hex Scroll: Cost 150 (normally 250)
- Scroll of Restoration: Cost 150 (normally 250)
Artifact Consumables
- Enhanced Health: Cost 400 (normally 800)
- Enhanced Mana: Cost 400 (normally 1000)
- Revitalization Elixir: Cost 500 (normally 1000)
- Supreme Health: Cost 750 (normally 1200)
- Supreme Mana: Cost 750 (normally 1500)
- Supreme Revitalization Elixir: Cost 900 (normally 1500)
Artifacts:
- Cloak of Elfinkind: Dodge 20 (normally 15)
Favor Items:
Standard
- Goggles: 10% chance to do 1.5x damage (normally no crit chance)
- Charm of Life +10 Health Per Second (normally 5)
- Brilliant Bauble: +250 Health +175 mana (normally none)
- Blood of the Fallen +600 life (normally +800)
- Staff of the Warmage: +1050 mana (normally 800)
- Diamond Pendant: Mana 525 (up from 250) Cooldown 13% (up from 10%)
- Amulet of Teleportation: Cooldown 30 (normally 45)
- Cape of Plentiful Mana: Radius 15 (normally 8)
- Saam-Els Cloak: +10% Movement (up from +5%)
- Wings of the Seraphim: Radius 15 (normally radius 8)
Assassin
- Poison Dagger: 10% Attack Speed (normally 5%)
- Essence of Magic: Cooldown 30 (normally 45)
- Furious Blade: +250 Life (normally +100)
Generals
- Chared Totem of War: Damage 30, Minion Attack Speed 5% (normally 15 damage, no minion attack speed)
- Pendant of Grace: +20 dodge for demigod and minions (normally +10% for demigods, +15% for minions)
- Horn of Battle: +100 Minion life over 10 seconds (normally 50 life over 20 sec)
- Blood Soaked Wand: 1 second cast (normally 2 seconds)
- Cloak of the Night: Cooldown 45 (normally 60)
Reinforcements:
- Angels
Damage 90 (normally 45)
Targeting Prioirty: Catapultasauri -> Priests -> Everything
- Catapultasauri
Targeting Priority: Demigods -> Structures -> Everything
- Priests
Targeting Priority: Demigods -> Structures -> Everything
Citadel Upgrades:
- Armory1 = 500 (normally 600
- Armory2 = 1500 (normally 1800)
- Armory3 = 2500 (normally 3000)
- Armory4 = 3500 (normally 4800)
- GraveYard1 = 500 (normally 600)
- GraveYard2 - 1500 (normally 1800)
- Graveyard3 = 3500 (normally 5400)
- Trebuchets = 2500 (normally 3200)
- Finger of God = 3500 (normally 4000)
- Gold2 = Produce 4 gold (normally 2)
- Gold3 = Produce 4 gold (normally 2)