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Audio: "Seek to" not functionning after export on .apk / .aab #7054

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Telecs opened this issue May 20, 2023 · 1 comment
Closed

Audio: "Seek to" not functionning after export on .apk / .aab #7054

Telecs opened this issue May 20, 2023 · 1 comment
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@Telecs
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Telecs commented May 20, 2023

Problem description

After exporting a project to .apk or .aab, the Audio "Seek to" function does not work as expected.

Attach a .c3p

c3p project

APK exported from the provided c3p

Steps to reproduce

  1. Install and launch the .apk
  2. Once launched, tap once to launch the music
  3. Double tap to launch the "Seek to" function to a random position in the track

Observed result

The track starts back from the start instead of seeking the designated position.

Expected result

The track should be playing from the designated position.

More details

Affected browsers/platforms:

  • Only the exported Android version is impacted. If played in chrome, the problem does not appear.
  • Problem encountered on a Samsung Galaxy A52s and a Wiko Y50 (with the .apk and .aab)
  • The iOS export (XCode) is not impacted. Works fine as an app on all the iOS Devices tested.

First affected release:
No clue, sorry

System details

View details

Platform information
Product: Construct 3 r342 (beta)
Browser: Chrome 113.0.5672.127
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36
Language setting: en-US

Local storage
Storage quota (approx): 556 gb
Storage usage (approx): 652 mb (0.1%)
Persistant storage: No

Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.

Nothing is missing. Everything is OK!
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions:

EXT_color_buffer_float
EXT_color_buffer_half_float
EXT_disjoint_timer_query_webgl2
EXT_float_blend
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_norm16
KHR_parallel_shader_compile
OES_draw_buffers_indexed
OES_texture_float_linear
OVR_multiview2
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_provoking_vertex
Audio information
System sample rate: 44100 Hz
Output channels: 8
Output interpretation: speakers
Supported decode formats:

WebM Opus (audio/webm; codecs=opus)
Ogg Opus (audio/ogg; codecs=opus)
WebM Vorbis (audio/webm; codecs=vorbis)
Ogg Vorbis (audio/ogg; codecs=vorbis)
MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5)
MP3 (audio/mpeg)
FLAC (audio/flac)
PCM WAV (audio/wav; codecs=1)
Supported encode formats:

WebM Opus (audio/webm; codecs=opus)
Video information
Supported decode formats:

WebM AV1 (video/webm; codecs=av01.0.00M.08)
MP4 AV1 (video/mp4; codecs=av01.0.00M.08)
WebM VP9 (video/webm; codecs=vp9)
WebM VP8 (video/webm; codecs=vp8)
Ogg Theora (video/ogg; codecs=theora)
H.265 (video/mp4; codecs=hev1.1.2.L93.B0)
H.264 (video/mp4; codecs=avc1.42E01E)
Supported encode formats:

WebM VP9 (video/webm; codecs=vp9)
WebM VP8 (video/webm; codecs=vp8)

@AshleyScirra
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This is essentially a duplicate of #6122, just for music instead of video. As noted there I'm afraid this is currently beyond our control - a Cordova issue was filed here: apache/cordova-android#1494

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