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Lesson 11.1: Creating the Unit Test Project
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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[assembly: AssemblyTitle("TestEngine")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("TestEngine")] | ||
[assembly: AssemblyCopyright("Copyright © 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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[assembly: ComVisible(false)] | ||
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[assembly: Guid("e4073809-b6f2-4230-84d4-3dfeabe7e41f")] | ||
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// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{E4073809-B6F2-4230-84D4-3DFEABE7E41F}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>TestEngine</RootNamespace> | ||
<AssemblyName>TestEngine</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">15.0</VisualStudioVersion> | ||
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath> | ||
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath> | ||
<IsCodedUITest>False</IsCodedUITest> | ||
<TestProjectType>UnitTest</TestProjectType> | ||
<NuGetPackageImportStamp> | ||
</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\MSTest.TestFramework.1.2.0\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\MSTest.TestFramework.1.2.0\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="ViewModels\TestGameSession.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Engine\Engine.csproj"> | ||
<Project>{d6199432-81ae-49a5-9ab3-2784d8600450}</Project> | ||
<Name>Engine</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" /> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | ||
<PropertyGroup> | ||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | ||
</PropertyGroup> | ||
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.props'))" /> | ||
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.targets'))" /> | ||
</Target> | ||
<Import Project="..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.targets')" /> | ||
</Project> |
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using Engine.ViewModels; | ||
using Microsoft.VisualStudio.TestTools.UnitTesting; | ||
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namespace TestEngine.ViewModels | ||
{ | ||
[TestClass] | ||
public class TestGameSession | ||
{ | ||
[TestMethod] | ||
public void TestCreateGameSession() | ||
{ | ||
GameSession gameSession = new GameSession(); | ||
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Assert.IsNotNull(gameSession.CurrentPlayer); | ||
Assert.AreEqual("Town square", gameSession.CurrentLocation.Name); | ||
} | ||
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[TestMethod] | ||
public void TestPlayerMovesHomeAndIsCompletelyHealedOnKilled() | ||
{ | ||
GameSession gameSession = new GameSession(); | ||
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gameSession.CurrentPlayer.TakeDamage(999); | ||
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Assert.AreEqual("Home", gameSession.CurrentLocation.Name); | ||
Assert.AreEqual(gameSession.CurrentPlayer.Level * 10, gameSession.CurrentPlayer.CurrentHitPoints); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="MSTest.TestAdapter" version="1.2.0" targetFramework="net461" /> | ||
<package id="MSTest.TestFramework" version="1.2.0" targetFramework="net461" /> | ||
</packages> |